Bloody Burma Redux

Originally posted 26th November 2011

Transient

The next scenario pack updated for IABSM3 is "Bloody Burma". 

"Bloody Burma" contains an extensive history of the Japanese invasion of Burma in 1941/2, accompanied by twenty-four unique, company-level scenarios designed for “I Ain’t Been Shot, Mum!” but easily adaptable to other systems. It includes attacks, counter-attacks, encounter battles, fighting retreats, ambushes, and even an attempt to rescue POW’s!

“Bloody Burma” begins gently with a couple of infantry-only actions in the jungles of southern Burma, but rapidly progresses to full scale combined arms warfare (infantry, tanks, artillery and aircraft) on the plains and in the dense woods around Rangoon. Finally, the action moves to the high ground and river valleys to the north of Burma , as British, Indian and Chinese troops desperately try and hold off the rampaging Japanese for long enough to make their getaway!

Each scenario contains a background history, maps, a full game briefing, and a full briefing for each player. Simply print out the pages you need, unpack your figures, set up the table, and away you go! There's plenty of information given with each scenario, allowing easy conversion to other systems.

"Bloody Burma " contains the following scenarios: Operation Yacht; Kawkareik; Moulmein ; Paung; Kuzeik; Danyingon; The Yinon Road; Bilin; Pagoda Hill; Mokpalin; Payagyi; Pegu; Taukkyan; Pyuntaza; Henzada; Kyungon; Shwedaung; Kokkogwa; Myingun; Yenangyaung; Htuchaung; Kyaukse; Monywa; and Shwegyin.