As I work my way through painting my space dwarves, I find myself needing to tweak and amend their army list. This is all part of the natural evolution of a Q13 army list.
For simplicity, for example, I've now consolidated the space dwarf infantry into two basic types: squads of 8-10 in armour; and squads of six in powered armour. This should make managing them on the tabletop slightly easier.
I've also added a few bits and bobs. The Goanna tanks can now carry shield generators in their turrets (see previous post), with a platoon now consisting of two 'fighting' vehicles and one 'shielding' vehicle...something that really adds a bit of flavour to things.
Likewise on the flavour front, I've finally succumbed and added a couple of GZG's excellent civilian CLEM (Construction, Logistics and Engineering) Mecha to give the little fellas some engineering back-up, and I'm looking forward to seeing what one can do with a shearing laser and a chainsaw!
hercules "b" mecha from ground zero games (click on the image to go straight to gzg's website)
This is the great beauty of Q13: you can field anything you like provided it can be properly represented on the tabletop and fits in with the coherence and consistency of your army's story.
You can download the revised space dwarf army list from the Army Lists page of the Q13 section of this website, or by clicking here.
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.