Although I have occasionally played computer wargames or wargames moderated by a computer, I have primarily always been a wargames who games on the tabletop with figures, dice and a rulebook.
There's something immensely satisfying about pushing lead around a tabletop loaded with brilliant terrain, and nothing beats the feeling of dice in the hand ready to roll just what you need!
Tabletop gaming, however, does require an awful lot of room.
I, for example, have only recently reclaimed my wargaming room from its sabbatical as a 'kids playroom', and so am very familiar with the effort involved in having to clear the living room, set everything up, and then put it all away before the house can resume normal function.
The Wargaming Addict has apparently solved that problem with the use of the Battleground Gaming Engine. You can visit his site by clicking here, or more simply read the AAR describing his first foray into non-figure gaming using IABSM from December 2013 by clicking on the picture, below.
Interesting stuff...with two more AARs to follow over the next week or so.
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.