Bulking Out The Ancient British Panzer Division

Updating all my Vis Bellica-based armies for To The Strongest means doubling the size of all my forces, or at least it does the way that I’m doing it. Vis Bellica has element bases that are (for 15mm figures) 6cm wide, so when I switched systems, it seemed obvious to use two VB elements to represent one TTS unit using the recommended 15cm TTS grid. That also means that I can show disorder in TTS merely by moving the two elements apart at an angle i.e. no need for additional markers.

That’s fine for standard units, but we’ve already seen how TTS deep units (such as Hoplites, Pikes, some Warriors) need four VB bases per TTS unit…and the same is unfortunately true for light chariots as well. In VB, they are based on a 3cm frontage: so four VB light chariot units are needed to make one TTS light chariot unit.

That was fine for the Egyptians, as I already had loads of light chariots in a double-size VB army. It is not so fine, however, for my Ancient British. The VB version has six light chariot bases - just about the right number - but that only makes 1½ TTS light chariot bases. Time to paint lots of chariots!

Reading the TTS army lists, however, the Ancient British have light chariots up to AD211 and light cavalry after that, so the author recommends mixing light cavalry and light chariots in a TTS Ancient British light unit that can count as both. Good idea: time, then, to paint loads of light cavalry rather than light chariots!

Xyston have some very nice Ancient British Unarmoured Cavalry, so that’s what I went for: painting up six four-horse bases’ worth and, controversially, mounting them to match the chariots rather than the more normal four-across-6cm for light cavalry.

This means that the ABPD currently looks like this:

Which looks really good.

So all I need now is another two chariots and another eight cavalry to hit the minimum number of light chariot units required.

Oh, and if I wanted to keep my chariots together, here’s what a light cavalry unit would look like too:

New Ancient Britons!

I need to take a break from painting Hoplites, so thought I’d also start bringing my Ancient Britons up to scratch.

I’ve had Ancient Brits for as long as I have been wargaming: starting with an army for WRG 6th mostly made up with Airfix plastics but with a smattering of metal command figures; and then another, 15mm, force for Vis Bellica, which I had painted for me for the Society of Ancients “Battle of the Sambre” Day, for which we won best game of the day.

It’s only meet and right, therefore, that I adapt the 15mm troops for To The Strongest: which means painting chariots, light cavalry and warriors. And heroes, which is what I’ve started with.

This is a pack of Gaeseti Nobles from Xyston. Nice crisp, animated figures that paint up well. Which is lucky, as I’ve got a load of light cavalry to paint as well.

More new Hoplites

I’m continuing to build up my Hoplite Greek force for To The Strongest. My target is six units of Hoplites, with each unit being 48 figures strong. That’s 288 Hoplites in all!

I started with 96 Hoplites, added another 48 two weeks ago, and am now adding another 48 making 192 in all. So 96, or two more units to go.


This time, I chose to use Hoplites from Forged in Battle’s 15mm range. They come with shields and spears attached, and although the spears don’t look quite as good as the wire spears used with the Xyston lot, it did save an awful lot of time to have them ready-fitted.

So how do these compare with Xyston?

  • There’s less variety of pose in the FiB pack, but that’s not necessarily a bad thing as Hoplites are supposed to be in formation , so even-Stevens on that one.

  • As mentioned, the spears and shields are integral, so don’t look as good, but save an awful lot of work, so even-Stevens on that one too.

  • Details is comparable, although the hoplons themselves (the shields, darling, the shields) are a little small.

  • The FiB Hoplites are a shade easier to paint: the relief on the panoply is just slightly deeper

So, all-in-all, Xyston edge FiB in terms of quality of sculpt and final look, but the ease of integral spears and shields, and the fact that FiB are slightly easier to paint, more than makes up for it. I shall use both evenly from now on.


Right: time to start on the next 48 of the little blighters!

Scenery for To The Strongest

Now that the camps are sorted out, time to get a bit of scenery to dress the table and provide me with more of the sort of “traffic jam” problems that I encountered in my first game of To The Strongest.

I’ve got some desert style bits, but need to prepare for when my Hoplites eventually take the field. They are based in a sort of rocky outcrop style, so I need some sort of rocky outcrops to match.

A quick wander round Warfare and I came across The Scene. They had four rocky outcrop style bases about 120mm in diameter which I purchased immediately. Sorted!

As you can see, each fits neatly in one of the boxes on my mat.

Camps for To The Strongest

In addition to the extra figures I need for To The Strongest, my current war game of choice, I also need some camps: about six i.e. three a side. They need to be big enough to take a guardian unit (so at least 120mm wide) and deep enough to carry a bit of “dressing”.

The components for these I picked up at Warfare on Sunday, still one of my favourite shows, and quickly painted up as follows:

I’m not sure where the bases came from, but the pyramids, huts and Sphinx all came from The Square, an excellent place to find all sorts of useful bits of resin. I always make my way there at the end of the day and spend whatever I have left in my pockets!

They paint up easily as well. The huts are undercoated in light brown, then very heavily dry-brushed white with the roofs dry-brushed in a variety of yellowy-brown colours. What makes the difference is that I have filled in the doorways and windows with a bit of woven hemp: giving a bit of depth and texture.

The Sphink and pyramids are simply painted sand yellow, washed with GW Agrax Earthshade, and then dry-brushed with GW Screaming Skull. Whole lot took me about half an hour.

Building up the Assyrians Part 2

As mentioned before, converting my Vis Bellica Ancients armies for To The Strongest means making them bigger, especially where chariots and deep units are concerned.

My Assyrians were already a large VB army, so didn’t need a huge amount of augmenting to bring them up to TTS strength. I’ve already posted about the chariots, now here is the extra cavalry I need: a VB unit of Guard cavalry and a unit of Regular cavalry, allowing me (with what I have already) to field three TTS cavalry units, one Guard and two Regular.

That’s the Assyrians finished, now on to either the Egyptians (need more chariots!) or the Hoplite Greeks (need more Hoplites for those TTS deep units).

Building up the Assyrians

As mentioned in a previous post, using my 15mm Ancients armies originally designed for Vis Bellica for To The Strongest has proved easy: two VB bases (or four for deep units) neatly equals one TTS unit, and allows for disorder to be easily shown.

The only problem is that that means that each of my existing armies is now half the size that it was before (or a quarter for those with deep units e.g. hoplites, pikes and some warbands). Fortunately, I always went big for my VB armies, but there is definitely a need for some topping up to take place. This is a good thing, as I haven’t painted any Ancients for ages, and a change is as good as a rest, as they say!

Here, then, is the first of the topping up: two heavy chariots (i.e. one unit) and three foot figures to represent heroes. All Essex, apart from a couple of the chariot crews, which are Museum.