A break from painting Hoplites to carve into the Arab-Israeli section of my lead mountain.
Those who pay attention will remember that I bought a whole load of kit in anticipation of playing a few games based on the 1973 Yom Kippur War rather than the 1967 Six Day War. The lists have been produced (available free in the CDS section of this website…although keep your eyes peeled as I’m about to update them with some extra info received from fellow Lardy Richard Naylor) and all that was needed was some of the new equipment available in 1973.
For the Israelis, this starts with a couple of units almost guaranteed never to get onto the table!
The first is a platoon of M3 TCM-20 Anti-Aircraft half-tracks:
These are very nice models: really easy to put together and paint. I sprayed them with GW Death Forest Green, washed in GW Agrax Earthshade, then highlighted and painted the crews and equipment. Only half of them have the aerial recognition “T” on the bonnet: I ran out of decals and will have to do the other two at a later date.
Okay, so maybe I’m being a bit harsh about the AA half-tracks never getting onto the table…but I’m almost certain that this next lot are fated to spend their lives “in the box”: jeeps with TOW launchers.
As their minimum range in CDS terms is about 6½’, they will either have to lurk right at the back of the table (I can manage 8’ at a push) or be some kind of table decoration. Perhaps I’ll play a Space Invaders scenario i.e. a mass of Egyptian tanks charging one or two Israeli TOW-mounting jeeps. Might be fun.
I hadn’t gamed with old friend Neil for at least 18 months, so it was a pleasure to get a date into the diary and push some lead around the table again.
We decided to have a battle set in the 1967 Six Day War between an Israeli and an Egyptian (UAR) force. The game would be a fictional encounter battle using the TooFatLardies Charlie Don’t Surf Vietnam rules adapted for the theatre and available elsewhere on this site.
This Saturday just gone saw the inaugural Clotted Lard games day at the Devon Wargames Group. At what will hopefully be an annual event, large numbers of fellow Lardies gathered for a fun-packed day of gaming.
One of the games on show was a superb 10mm game of Charlie Don't Surf! put on by DaveJ. Click on the picture below to see a quick AAR from Carojon, accompanied by more photos of what looks like a most impressive game:
I've now had a chance to finish and post the second set of FOC army lists for a 1973 Yom Kippur War Charlie Don't Surf! expansion: the Egyptians.
This list covers all the various incarnation of infantry and mechanised infantry company, along with their supporting armour, air defence and artillery.
It also covers the possibilities of the initial assault across the canal, where the Egyptians were working to a well-practised fixed plan, and includes the slight variations for commandoes and paratroopers.
As always, let me know if you find any inaccuracies: email@example.com.
The first of the briefings, covering the Israeli Defence Force, for using Charlie Don't Surf to fight the 1973 Yom Kippur War is now live on the Yom Kippur War homepage.
A tough list to put together, as the sources of information are often contradictory. I can't see why someone who knows can't just post somewhere on the Internet a proper, unadulterated TOE, unadapted for any game system, for an IDF infantry company (mechanised, paratrooper or motorised) in 1973. Someone must have one!
So, as is the usual TFL practice, what I have done is construct a list for an infantry company (mechanised or paratrooper), plus a list for a tank company, that I think is pretty representative of what was actually fielded at the time.
Happy to look at any other information that people have. Either comment here or e-mail me at the usual address (firstname.lastname@example.org)
Those of you who are on Facebook might be interested in the Charlie Don't Surf group that I've just joined. It's been around since July last year but, I must confess, I've only just found out about it.
As a reminder, you can also find an I Ain't Been Shot, Mum group on Facebook as well. Click on the name to go straight there.
A couple of weeks ago I mentioned that I'd been to Vanquish, the small wargames show that takes place in May each year in Bourne End, Bucks. I didn't spend much there, but one thing I did buy was the helicopter landing pad from Ironclad Miniatures.
As a new purchase, the pad went straight to the front of the painting queue (!) and despite my current bout of painter's block, was soon ready for the tabletop:
Not a very good picture, but a great piece of terrain
I've chosen to put a cross in the centre of the pad as I want to use it for Q13 as well as for Charlie Don't Surf!, but you can see in the smaller picture (from the Ironclad site) how good it looks if you can do a decent 'H'!
One thing to note, the pad is actually listed in their 20mm terrain section rather than their 15mm section but, to be honest, works really well with a 15mm helicopter.
Charles Eckart has sent through a nice little Charlie Don't Surf! after action report.
Here we see the US carrying out a Search & Destroy mission: a company of 173 Brigade infantry reinforced by three ACAV tracks and three M48A3 tanks searches for the newly arrived NVA 95B regiment that is trying to establish a base in South Viet Nam near the Cambodian border.
It is an unusual game, in that the PAVN forces are strong enough to put up a semi-conventional fight combined with guerrilla tactics.
Having spent the last few months building up my forces for the Six Day War, it was time to get the figures onto the wargaming table. For the first game, I decided to keep things relatively small and relatively vanilla: the Israelis would be attacking a UAR/Egyptian force defending a pumping station of some sort.
Last week, I mentioned Dan Wade's superb blog Wade's World of Wargaming. Well, last year, Dan put on a Vietnam demo game at Call to Arms using Charlie Don't Surf! and a mash-up of a couple of scenarios from the CDS scenario pack, Surf's Up!
Dan reported on the demo game, and how he later played it through to a conclusion at home, over a series of blog posts which (and I hope he doesn't mind) that I have combined into one glorious battle report.
Click on the pic below to see his superb terrain and figures:
Dan Wade writes a great wargaming blog called Wade's World of Wargaming. There are loads of great posts and great pictures showing off Dan's collection of beautifully painted figures and terrain.
One of Dan's particular interest is Vietnam, so here's a very quick pic-only AAR from the period which I hope he doesn't mind me reproducing here. The game features a bit of tank-only action: click on the pic below to see all...
Another great Charie Don't Surf battle report from Penfold, this one using scenario #06: Playing the Beanball from the Surf's Up scenario pack.
Here the Communist forces learn an important lesson about playing as insurgents rather than playing as regulars...
Click on the Surf's Up cover, below, to see all:
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a not-for-profit website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.