Following on from their last game using the Blenneville or Bust! scenario pack (scenario #3D: Saint Melotte) this time the SAGE group played scenario #4G: Belle Maison, where both the Germans and the Americans are aiming to the occupy the same village in the valley.
According to Bruce’s post, which I hope he doesn’t mind that I reproduce here, the Yanks managed to push the German out of the village, with an opportune air strike taking out a Panther. A minor US win after 3+ hours.
This very first edition is crammed with high quality articles, scenarios, interviews and even a complete campaign inside its 170 pages. Ideal for reading on iPad or Tablet in conjunction with Adobe Reader.
Here’s a list of the contents:
Nassauers for Sharp Practice. Fat Nicholas regales us with tales of brave Germans and how he recreated them for our best selling skirmish rules.
Review of the Year. We take a stroll through 2018 and look at its highs, lows and the bits in the middle that were pretty much alright.
There are Many Rivers to Cross. A complete 1940 Pint Sized campaign for Chain of Command with complimentary wet patch.
IABSM Lite. Wargaming celebrity and all round good egg Mike Whittaker looks at how to strip down IABSM for action along with a scenario for said rules
Fifth Column. A new column by new Lardy convert Alister Campbell-Grieve looking at what drew him to the pleasures of Lard
Achtung Indianer. Regular Lardy contributor James Crate looks at spotting and pre-game manoeuvre in Bag the Hun
Are You a Complete Tanker? Rotund Nick talks tank tactics for top tanking times with What a Tanker.
Blitzkrieg Shortcut. Robert Avery gives some tips on using the Blitzkrieg in the West supplement series for I AIn’t Been Shot Mum along with a scenario
Where there is Discord May we Bring Kriegsspiel. Nick Skinner discuses using social media to run kriegsspiel games from afar.
Kazemat. Richard looks at Dutch and Belgian bunker types for 1940. How they were organised, used and how to build them
The Green Wolves meet the Fox. Belgian Chasseur Ardennais encounter 7 Panzer in 1940. A Scenario for Chain of Command
What an Ambush! Wargames celebrity and Wizard to the Stars, Mike Hobbs, presents some ideas on how to add ambushes in What a Tanker.
Apache Attack. A scenario for Bag the Hun with US dive bombers attacking a German rail yards.
Up Amongst the Pandies. Simon Walker presents an Indian Mutiny scenario for Sharp Practice. Watch out for those baboons!
Guards on the Escaut. A 1940 Chain of Command scenario for the first VC action of WWII
Cold War. Jeremy Ratcliffe brings I AIn’t Been Shot Mum forward to the Cold War with rule amendments and Army Lists
Lard America. Team Lard is Go in the US of A. Here Lard Magazine discovers what’s happening on the Lard scene across the pond
Kriegsspiel Cocktail. Charles Eckart shakes and stirs Lardy classic If the Lord Spares Us in with Kriegsspiel to get a cocktail with a big kick.
Command & Control at Chickamauga. Godfather of wargaming, Dave Brown, considers events at Chickamauga with a scenario for Pickett’s Charge
Aubergine Autos. Nick has the decorators in with this build article using a Charlie Foxtrot model to build a garage fit for a Frenchman.
Barkmann Corner Overdrive. This classic scenario for What a Tanker has wowed the crowds around the shows, now you can play it at home. Or elsewhere..
And Now the Weather… Weather ideas in Bag the Hun from the pen of James Crate.
Dear Johnny. Squadron Leader Johnny Danger signs off with a letter from an admirer.
He’s posted a few photos of his latest game, scenario #3D Saint Melotte (where the British are defending a small French village against German armoured attack) on the IABSM Facebook page, which (and I hope he doesn’t mind) I reproduce here.
Apparently the plucky Brits managed to hold off the Germans…
The last week of September 1939 saw a combined “Northern Front” Polish army join the attack towards Tomaszow Lubelski. Due to bad communications between the different Polish divisions, the result was a series of largely uncoordinated attacks by Polish unis arriving from the north-east, launched in the direction of the city only to be shattered wave-by-wave by the German defenders.
This scenario would represent one such attack: with Polish and German forces brawling for control of the centre of the table. Four objectives would be placed there, with each side entering the table and attempting to take and hold them. The game would end after ten appearances of the Turn Card, at which point victory would go to the side that held the most objectives. If, however, one side managed to hold at any point three of the four objectives, then the game would end immediately, with that side wining the battle.
Click on the picture below to see the extraordinary events that followed…
As part of a counter-attack that had already thrown the Germans back some twenty kilometres, the Polish 16th and 26th Infantry Divisions crossed the Bzura river near Lowicz on the morning of 14th September 1939, and the Polish 4th Infantry Division reached the road linking Lowicz and Glowno.
At this point, however, the retreating Germans were reinforced by the 4th Panzer Division, which had been withdrawn from the fighting in the outskirts of Warsaw, and launched a counter-attack of their own against the advancing Poles. This battle would recreate the encounter battle that followed.
A cracking game of IABSM in which a bold coup de main won the day. Click on the pic below to see all:
It was back to Poland for our latest game of I Ain’t Been Shot, Mum and an extraordinarily exciting encounter that went right down to the wire.
On September 7th 1939, reconnaissance units from one of the Panzer Divisions of General Nikolaus von Falkenhorst’s XXI Army Corps captured Wizna after Polish mounted reconnaissance squads abandoned the village after a short fight and retreated to the southern bank of the Narew. When German tanks tried to cross the bridge, it was blown up by Polish engineers. This game would recreate the German attempt to force the Narew Crossing.
Our last game of IABSM was set in the Tuchole Forest in Poland, right at the beginning of the war. Today’s battle would directly follow on from that encounter, and represent the stalwart Polish defense of Grudziadz. Both scenarios were taken from The September War, Part One, one of the TooFatLardies scenario packs that I have written for I Ain’t Been Shot, Mum!
Grudziadz was a strategically important town as it housed an officer academy, a cavalry school and the several army staffs directing Polish forces in the Polish Corridor region. It was, however, only lightly defended, with its garrison made up of infantry and border protection corps (KOP) along with supporting artillery. The German attack was launched from East Prussia by 21st Corps, mainly infantry and the reserve 10th Panzer regiment (mainly Panzer I and II).
My enjoyment comes as much from working out which BoB scenario the game is taken from as reading the report itself! Blenneville or Bust! is a pyramid campaign involving five levels, so there are thirty-one possibilities in all. There's no mention of the name of the village in the report, but only the village of Chemont has a layout like that shown in the picture below. That means it's one of #5B, #5F or #5M. Only #5M involves German Fallschirmjaegers, so scenario #5M it is!
This time, The Sergeant and the Dice Demon, Steve, are playing one of the scenarios from the Bashnya or Bust! scenario pack for IABSM: scenario #4A Holm.
What's quite fun for me, as the author of Bashnya or Bust!, is working out which exact scenario they're playing from the photos. On this occasion, I knew it was Holm immediately (distinctive terrain!), but which one. Well the only one with that exact number of T-34/85s and that exact number of Panthers is 4A...so hopefully that's it!
Anyhow, click on the pic below to see all. Recommended...along with a quick visit to the two blogs this comes from as well. Excellent stuff.
As usual, I hope that neither of the gentleman mentioned above objects to me re-posting their text and pictures. It is genuinely intended as a way to spread awareness of both IABSM and their excellent blogs rather than anything else.
Blitzkrieg in the West: Germany is the fourth in my series of early war handbooks for I Ain’t Been Shot, Mum. The handbook is a massive 185 pages long (over double the size of either the French, BEF or Low Countries books) and covers the whole of the German army that invaded France and the Low Countries on 10th May 1940, seventy-eight years ago today.
The book begins with the humble infantry: not one, homogenous, grey-clad mass, but actually eleven different types of infantry division, each with their own set of core and support troops.
Next, after a quick look at the infantry that doesn't fit into the above (e.g. the Gebirgsjaeger), the book moves on to the ten panzer divisions: with each panzer division given its own section and set of lists. There are, for example, five different lists that relate to 9th Panzer Division alone.
After the Panzertruppen, the book covers the cavalry, the SS and the army level support troops (that's where you'll find the StuGs!) before finishing off with the Fallschirmjaegers and Air Landing troops that dropped into Belgium and the Netherlands. Finally, we have the usual ratings and armoury sections, and a note on air support.
Although designed for IABSM, Blitzkrieg in the West: Germany contains a vast amount of information useful to gamers of other systems, and is really a must-buy for anyone interested in the early war period.
Available now from the TooFatLardies website, we've kept the price at £8.40: the same as the other three handbooks, despite its much larger pagination. That should make the set of four books - France, the BEF, the Low Countries, Germany - absolutely affordable for all.
First time IABSM player Thomas Sloan decided to start with scenario #2B; Sorok from the Bashnya or Bust! scenario pack.
An advance party of Germans have to clear some Soviets out of the path of their advancing column. Find out whether they do by clicking on the pic, below:
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a not-for-profit website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.