Another superb AAR from Desmondo Darkin based on his D-Day St. Aubin scenario.
This time, he and the South London Warlords are using a bigger piece of coast and a sandy beach instead of shingle. For rules, they used I Ain’t Been Shot, Mum! with Desmondo’s Chain of Command-modified activation system.
After a Soviet victory in the first battle of the campaign, this clash takes place around the small town of Osen. The Germans are holding out whilst their engineers set charges on the last remaining bridge , before withdrawing their remaining troops over the river and blowing the bridge to bits. They are outnumbered and face a swift Soviet attack that features plenty of T34s and SMG-armed tank-riders. The Russians need to drive through and capture the bridge.
Click on the picture below to see if the Soviets took the bridge.
Some of you may know that I am currently writing the I Ain’t Been Shot, Mum theatre handbooks for the Far East, starting with the Japanese armies that invaded the Pacific region: Malaya, Burma, the Philippines, Borneo, the Dutch East Indies etc.
All the research, particularly into the 7th (Medium) Tank Regiment that fought in the Philippines, inspired me to finally get around to painting the two boxes of Type 89 Chi Ro tanks that have been sitting in my lead mountain since Salute two years ago. These I bought from Troll Trader for the princely sum of £12 each: a huge discount off ratecard at only £2.40 per tank.
These went together really nicely: even the back sled-things weren’t too hard to build. Not only that, but this makes 23 tanks consecutively from Battlefront without a single piece missing. Given my previous rants about quality control, this is a real (and very welcome) improvement.
Painting was just a matter of following the patterns shown on the box art. I now just need to tone down the gloss lacquer a bit with some mat spray.
My only disappointment was that when I went to enter my new Type 89 tanks into my Japanese roster, I found that I already had five of them, bought and painted some time previously. Ah well: you can never have too much of a good thing!
Desmondo and friends play a slight variant of IABSM where dice rather than cards/chips are used to govern unit activation. Now whilst we don’t countenance such heresy here at VL, if it helps spread the Lard, then go, Desmondo, go!
This is a cracking little encounter written by the big man himself, Richard Clarke, back in about 2005. I actually have a Word version of the scenario, designed for IABSM v2, although where I got it from I have no idea!
Adolf himself has told his troops that “the Soviet Union is a rotten structure, that we only need to kick in the door, and the whole thing will collapse before us”. Click on he picture below to see if that’s true!
Another great Sealion AAR, but not this time from Karim and friends at the Stipsicz Hussars. No, this time it’s Tim Whitworth and his friends at the “Like a Stonewall” wargames group who are playing out the action.
Click on the pic below to see whether the Hyde Home Guard Platoon, under the watchful eye of their daring commander Major fforbes-Cole MC (retired) can defend Paddlesworth against the Fallschirmjaeger Hun.
Another great AAR from Karim Van Overmeire and friends at the Stipsicz Hussars, again from the Operation Sealion scenario pack for I Ain’t Been Shot, Mum!
This battle report features Scenario #03: Capture the Port, in which elements of the London Irish Rifles defend the small sea side village of Seabrook against the German 21st Infantry Regiment. The Germans had to capture this position on their way to Folkestone: securing the port of Folkestone was necessary to allow German armour to be brought ashore.
Click on the picture below to see if Seabrook will fall under the Nazi jackboot!
This Saturday it was off to Salute 2019 at the Excel centre in Docklands.
Salute is one of the cornerstone shows in the UK wargames calendar, and it’s easy to see why.
Firstly, the Excel centre is a great venue: easy access by car, parking right underneath (even if it is £20 for the day), huge amounts of space, and plentiful food and drink outlets. My only complaint would be that sometimes I find the lighting in the hall a bit dim, but that might just be my fading eyesight!
The queue to get in used to be an extreme annoyance - one could wait an hour - but for the last few years its been so under control that, for example, this year I arrived at Excel at 9.50, had a baguette and coffee for breakfast, and then walked straight in to the show without queuing at all. Amazing! The only question is why couldn’t they have organised it like this before!
The show itself was full of traders and demo games. There are loads of blogs carrying loads of reports on the show, so suffice to say that it took me all morning and some of the afternoon to get round everything.
The Lardies were running a stunning game of Chain of Command set in Malaya in 1942, a period near and dear to my heart (Fall of the Liongate and all that). I didn’t play, but enjoyed watching the action.
Also Larding away was Mike Whitaker with his Bloody Omaha game. Now I played this game a few years ago at one of the Evesham games days…and its a cracker. Mike had 486 figures on 144 bases on an 8x6 table on display and managed two complete play-throughs of the scenario. And people say my games are big!
Click on the picture below to see all the photos:
As per usual, I did spend a bit too much money, but it was all on absolute bargains, honest! I bought a bag of fifty brushes for £20, which should keep even an established ‘brushbane’ like me going for a bit; and then I also bought one of the “all you can see for £100” mdf sci-fi industrial set-ups from Troll Trader that I just cannot wait to get built and painted up.
The show was nicely crowded all through the day, except perhaps at lunchtime. I hear a lot of people saying that their mates didn’t go because they couldn’t be bothered, or it wasn’t their thing any more or something rubbish like that. All I can say is that they are wrong: Salute is still a cornerstone show and a must-visit for any wargamer in reach in the UK.
It’s September 29th, 1939, and Independent Operational Group Polesie are marching south towards Koch. Attacked by Soviet cavalry and tanks, the Poles are at first beaten back, but then counter-attack and manage to re-take the village of Milanow. This they then prepare to hold in the face of further attacks from Russian infantry with tank support.
The above is a condensed version of the background given to scenario #31: The Battle at Parczew from the September War scenario pack. I would play the Poles, defending Milanow; with John and Dave commanding the advancing Soviets.
Matthew Matic and friends ran a game of IABSM at Cold Wars this year. Click on the pic below to see a few photos, including one that shows just how much kit goes into to putting on a demonstration game of this quality…
I’m happy to add any other pictures or info people have about the game: usual address of email@example.com.
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a not-for-profit website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.