Here's a battle report from a game I played in last weekend, using the Tally Ho! scenario from the Operation Sealion scenario pack.
The report is not written by me, but by Dave...who had the unfortunate task of referring a game in which I was participating. John and Mark played the Brits trying to re-claim a small corner of the UK for Queen and country; I played the dastardly Hun seeking to expand the Third Reich over England's green and pleasant land.
Click on the pic below to see how it all turned out...
Although just being published now, this AAR covers my last game of 2017.
It's the Libyan/Egyptian border in September 1940, and the Italians have finally got their act together and invaded. A huge column snakes its way down the desert strip towards Egypt. In their way are the Coldstream Guards and their supports.
Find out how the Italians did by clicking on the picture, below.
In addition to publishing the company-sized WW2 game I Ain't Been Shot, Mum, the TooFatLardies also publish the very popular platoon-sized WW2 game Chain of Command.
In addition to the rules, TFL also publish a series of "pint-sized campaigns": scenario booklets for CoC that cover very specific actions over the course of 6-8 games priced, as the name suggests, at the price of a pint of beer.
One such booklet covers Operation Martlet: the combined arms operation launched by the British 49th Division immediately prior to Operation Epsom to seize the Rauray Spur from the defenders from 12 SS Hitlerjugend.
The pint-sized campaigns can be fairly easily translated for use with IABSM, and this is what James Tree has done for his latest AAR, lifted from the TFL Facebook page.
Click on the picture below to see how he got on...
Talking of Mark Luther and the GA Lardy Day (see last Sunday's post), here's another great after action report from Mark and friends.
This is a 6mm IABSM game played at Giga-bites Café in the Spring of 2017. The starting point for the scenario is the action that took place on the outskirts of Kolonie on the Belgium-Dutch border on the morning of September 14, 1944.
The Allied bridgehead was held by the 5th Coldstream Guards (11 Armoured Division) with C Squadron of the 15/19 Hussars just down the road. The German units coming down the road straight for the canal consisted of 6 Luftwaffe BewahrungsBatalillon zur besondere Verwendung (a Luftwaffe penal unit) and Sturmgeschutze from 2/559 schwere Heeres Panzerjager Abteilung.
Rather than immediately clear away the rather nice set up for the For the Honour of France game played a couple of weeks ago (click here to read the AAR, opens in a new window), I decided to use the same scenario for a game that I was umpiring between John and Dave that took place last weekend.
A very different game from last time. Click on he pic below to see all:
One of the things I love about being a scenario writer is seeing how different people interpret the scenarios that I write: how do they translate my maps to their tabletops, how do their players handle the tactical challenges set for them.
I enjoy all this not just with my scenarios but with all scenarios, so it's nice to see the eleventh battle report for a game using the A Canadian VC scenario from the IABSM v3 rulebook: this one posted onto the IABSM Facebook group by James Tree.
I hope he doesn't mind, but I've also reproduced the whole AAR here as well. Click on the pic below to see all...then perhaps go back to the main AAR page to compare and contrast how the other ten games looked and played out.
As mentioned in a previous post, there's now a thriving I Ain't Been Shot, Mum! group on Facebook, which you can visit by clicking here.
One relatively recent post was from James Tree, with a brief pictorial report of his game using the first scenario from the Defence of Calais scenario pack: Les Attaques. I'm sure he won't mind me reproducing it here, so click on the pic below to see what happens as the Panzers first arrive at the outskirts of Calais...
June 1941. A most unlikely conflict has broken out between two former Allies. Vichy French airfields in the Levant have been used by the Lufwaffe to support an uprising in Iraq, and Britain has decided that enough is enough. A task force has been assembled to move north into the Lebanon and Syria to take control of the area for the Free French and safeguard British oil supplies. Unexpectedly Vichy forces resist strongly, fighting for the honour of France.
That’s the introduction to the game of IABSM that Bevan and I played on Sunday evening. An unusual game featuring Australians versus French in the desert.
Back in January 2015 I put together a quick game for the lads from Benson featuring a fictional action on the Dunkirk perimeter. Set, obviously, in 1940, some plucky British defenders attempt to hold back the German tide. Click here to see that AAR.
Mark Luther read that battle report, and put on his own version of the game. Click on the picture below to see how it turned out:
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.