IABSM AAR: Operation Sealion #04: Take the Heights

Another great Sealion AAR, but not this time from Karim and friends at the Stipsicz Hussars. No, this time it’s Tim Whitworth and his friends at the “Like a Stonewall” wargames group who are playing out the action.

Click on the pic below to see whether the Hyde Home Guard Platoon, under the watchful eye of their daring commander Major fforbes-Cole MC (retired) can defend Paddlesworth against the Fallschirmjaeger Hun.

IABSM AAR: Battle at Parczew

It’s September 29th, 1939, and Independent Operational Group Polesie are marching south towards Koch. Attacked by Soviet cavalry and tanks, the Poles are at first beaten back, but then counter-attack and manage to re-take the village of Milanow. This they then prepare to hold in the face of further attacks from Russian infantry with tank support.

The above is a condensed version of the background given to scenario #31: The Battle at Parczew from the September War scenario pack. I would play the Poles, defending Milanow; with John and Dave commanding the advancing Soviets.

Click on the picture below to see all…

IABSM AAR: Operation Sealion #02: Rearguard at Pevensy

Karim van Overmeire and the Stipsicz Hussars are continuing to play through the Operation Sealion scenario pack, this time they fight scenario #02: Rearguard at Pevensy.

Will the British hold the bridges, or will the fearsome Hun get in amongst them? Click on the picture below to find out all…

IABSM AAR: Return to San Marco

Tim Whitworth and the Like a Stonewall Wargames Group had a second go at the “Attack on San Marco” scenario from the “Cymru Am Byth” scenario pack.

Rather than start a new AAR, I’ve added the words and pics to the bottom of their first attempt.

Click on the picture below to see all:

IABSM AAR: Sealion #01: The Fight for the Military Canal

It’s been ages since we saw anything from the Stipsicz Hussars, our friends in Belgium/Flanders, so I was really pleased when the following battle report dropped into my Inbox.

Here we see the first game from the Operation Sealion scenario pack: the British defending a vital bridge against assault from German Paratroopers.

Click on the picture below to see all, and it’s great to see the next generation of wargamers pushing lead round the table…

It’s hard to reach the middle of the table when you’re only nine!

It’s hard to reach the middle of the table when you’re only nine!

IABSM AAR: Lardiarz or BoB: Near Vcheva

Captain Cliche and friends have played another game based on one of the scenarios from the late war Bashnya or Bust! scenario pack.

This time, they have adapted scenario #5D (or scenario #5N): Near Vcheva. This is an encounter battle as two armoured forces meet to contest a vital junction.

Click on the pick below to see all:

IABSM AAR: Blenneville or Bust #4G: Belle Maison

Bruce Romanick posted another IABSM AAR on the IABSM Facebook page.

Following on from their last game using the Blenneville or Bust! scenario pack (scenario #3D: Saint Melotte) this time the SAGE group played scenario #4G: Belle Maison, where both the Germans and the Americans are aiming to the occupy the same village in the valley.

According to Bruce’s post, which I hope he doesn’t mind that I reproduce here, the Yanks managed to push the German out of the village, with an opportune air strike taking out a Panther. A minor US win after 3+ hours.

IABSM AAR: Cymru Am Byth #13: Swanning Up To Brussels

Tim Whitworth and the lads from the Like A Stone Wall wargames group played another game of I Ain’t Been Shot, Mum the other day, this time using the Cymru Am Byth scenario pack.

The scenario pack covers the operations of the Welsh Guards during WW2, and includes sixteen unique scenarios and a mini-campaign.

The LASW chaps played scenario #13: Swanning Up To Brussels: a German heroic rearguard action versus 1st and 2nd Battalion elements of the Welsh Guards Group that took place on 2nd September 1944.

Tim’s general comment was: “I'll just say the British found it hard going. In these rules the tactics that you employ certainly matter!”

TFL "Lard Magazine" Now Available

Those of you familiar with Lardy products will know that it’s usual for Big Rich and the team to produce two “Specials” each year: pdf publications packed with Lard content.

All the new products, travelling and demonstrating has taken its toll, however, and the plan is now to produce one Lard Magazine each year…and this year’s magazine is now available.

This very first edition is crammed with high quality articles, scenarios, interviews and even a complete campaign inside its 170 pages. Ideal for reading on iPad or Tablet in conjunction with Adobe Reader.

Here’s a list of the contents:

  • Nassauers for Sharp Practice. Fat Nicholas regales us with tales of brave Germans and how he recreated them for our best selling skirmish rules.

  • Review of the Year. We take a stroll through 2018 and look at its highs, lows and the bits in the middle that were pretty much alright.

  • There are Many Rivers to Cross. A complete 1940 Pint Sized campaign for Chain of Command with complimentary wet patch.

  • IABSM Lite. Wargaming celebrity and all round good egg Mike Whittaker looks at how to strip down IABSM for action along with a scenario for said rules

  • Fifth Column. A new column by new Lardy convert Alister Campbell-Grieve looking at what drew him to the pleasures of Lard

  • Achtung Indianer. Regular Lardy contributor James Crate looks at spotting and pre-game manoeuvre in Bag the Hun

  • Are You a Complete Tanker? Rotund Nick talks tank tactics for top tanking times with What a Tanker.

  • Blitzkrieg Shortcut. Robert Avery gives some tips on using the Blitzkrieg in the West supplement series for I AIn’t Been Shot Mum along with a scenario

  • Where there is Discord May we Bring Kriegsspiel. Nick Skinner discuses using social media to run kriegsspiel games from afar.

  • Kazemat. Richard looks at Dutch and Belgian bunker types for 1940. How they were organised, used and how to build them

  • The Green Wolves meet the Fox. Belgian Chasseur Ardennais encounter 7 Panzer in 1940. A Scenario for Chain of Command

  • What an Ambush! Wargames celebrity and Wizard to the Stars, Mike Hobbs, presents some ideas on how to add ambushes in What a Tanker.

  • Apache Attack. A scenario for Bag the Hun with US dive bombers attacking a German rail yards.

  • Up Amongst the Pandies. Simon Walker presents an Indian Mutiny scenario for Sharp Practice. Watch out for those baboons!

  • Guards on the Escaut. A 1940 Chain of Command scenario for the first VC action of WWII

  • Cold War. Jeremy Ratcliffe brings I AIn’t Been Shot Mum forward to the Cold War with rule amendments and Army Lists

  • Lard America. Team Lard is Go in the US of A. Here Lard Magazine discovers what’s happening on the Lard scene across the pond

  • Kriegsspiel Cocktail. Charles Eckart shakes and stirs Lardy classic If the Lord Spares Us in with Kriegsspiel to get a cocktail with a big kick.

  • Command & Control at Chickamauga. Godfather of wargaming, Dave Brown, considers events at Chickamauga with a scenario for Pickett’s Charge

  • Aubergine Autos. Nick has the decorators in with this build article using a Charlie Foxtrot model to build a garage fit for a Frenchman.

  • Barkmann Corner Overdrive. This classic scenario for What a Tanker has wowed the crowds around the shows, now you can play it at home. Or elsewhere..

  • And Now the Weather… Weather ideas in Bag the Hun from the pen of James Crate.

  • Dear Johnny. Squadron Leader Johnny Danger signs off with a letter from an admirer.

You can buy the magazine from here.

IABSM AAR: Blenneville or Bust! #3D: Saint Melotte

Bruce Romanick has been learning the IABSM ropes whilst playing some of the scenarios from the Blenneville or Bust! scenario pack.

He’s posted a few photos of his latest game, scenario #3D Saint Melotte (where the British are defending a small French village against German armoured attack) on the IABSM Facebook page, which (and I hope he doesn’t mind) I reproduce here.

Apparently the plucky Brits managed to hold off the Germans…

IABSM AAR: The Second Battle of Tomaszow Lubelski

The last week of September 1939 saw a combined “Northern Front” Polish army join the attack towards Tomaszow Lubelski. Due to bad communications between the different Polish divisions, the result was a series of largely uncoordinated attacks by Polish unis arriving from the north-east, launched in the direction of the city only to be shattered wave-by-wave by the German defenders.

This scenario would represent one such attack: with Polish and German forces brawling for control of the centre of the table. Four objectives would be placed there, with each side entering the table and attempting to take and hold them. The game would end after ten appearances of the Turn Card, at which point victory would go to the side that held the most objectives. If, however, one side managed to hold at any point three of the four objectives, then the game would end immediately, with that side wining the battle.

Click on the picture below to see the extraordinary events that followed…

IABSM AAR: Push Towards Lowicz

As part of a counter-attack that had already thrown the Germans back some twenty kilometres, the Polish 16th and 26th Infantry Divisions crossed the Bzura river near Lowicz on the morning of 14th September 1939, and the Polish 4th Infantry Division reached the road linking Lowicz and Glowno.

At this point, however, the retreating Germans were reinforced by the 4th Panzer Division, which had been withdrawn from the fighting in the outskirts of Warsaw, and launched a counter-attack of their own against the advancing Poles. This battle would recreate the encounter battle that followed.

A cracking game of IABSM in which a bold coup de main won the day. Click on the pic below to see all:

IABSM AAR: The Narew Crossing

It was back to Poland for our latest game of I Ain’t Been Shot, Mum and an extraordinarily exciting encounter that went right down to the wire.

On September 7th 1939, reconnaissance units from one of the Panzer Divisions of General Nikolaus von Falkenhorst’s XXI Army Corps captured Wizna after Polish mounted reconnaissance squads abandoned the village after a short fight and retreated to the southern bank of the Narew. When German tanks tried to cross the bridge, it was blown up by Polish engineers. This game would recreate the German attempt to force the Narew Crossing.

Click on the pic below to see all:

IABSM AAR: Grudziadz

Our last game of IABSM was set in the Tuchole Forest in Poland, right at the beginning of the war. Today’s battle would directly follow on from that encounter, and represent the stalwart Polish defense of Grudziadz. Both scenarios were taken from The September War, Part One, one of the TooFatLardies scenario packs that I have written for I Ain’t Been Shot, Mum!

Grudziadz was a strategically important town as it housed an officer academy, a cavalry school and the several army staffs directing Polish forces in the Polish Corridor region. It was, however, only lightly defended, with its garrison made up of infantry and border protection corps (KOP) along with supporting artillery. The German attack was launched from East Prussia by 21st Corps, mainly infantry and the reserve 10th Panzer regiment (mainly Panzer I and II).

Click on the pic below to see what happened.

IABSM AAR: The Tuchole Forest

Played a great game of I Ain't Been Shot, Mum! at the weekend: scenario #08 from the first September War scenario pack covering the invasion of Poland in 1939, The Tuchole Forest.

The battle, set in the Polish Corridor, was all about territory and objectives, and proved a very different kettle of fish from the usual head-on clash.

Click on the picture below to see who held onto what to win the game:

IABSM AAR: Anzio #13: Aprilia

Cracking game of I Ain't Been Shot, Mum fought this weekend just gone.

We used scenario #13 from the Anzio: Wildcat to Whale scenario pack featuring the action on 8th/9th February 1944 as the Germans advanced on Aprilia (the Factory).

Click on the picture below to see all:

IABSM AAR: Operation Compass #11: Bardia/One

Some great desert action from Tony Cane, as he and friends play the eleventh scenario from the Operation Compass scenario pack: Bardia/One.

The scenario covers one of the Australian assaults on the Italian-held town of Bardia as Compass turns from raid to army-beating campaign.

Click on the picture below to see what happens when you underestimate the opposition...

IABSM AAR: Blenneville or Bust! #5M: Chemont

Another great battle report from the excellent blog of Sergeant Steiner. 

Here, he and his friends play scenario #5M: Chemont from the Blenneville or Bust! scenario pack: involving a clash between Fallschirmjaeger and US armour.

My enjoyment comes as much from working out which BoB scenario the game is taken from as reading the report itself! Blenneville or Bust!  is a pyramid campaign involving five levels, so there are thirty-one possibilities in all. There's no mention of the name of the village in the report, but only the village of Chemont has a layout like that shown in the picture below. That means it's one of #5B, #5F or #5M. Only #5M involves German Fallschirmjaegers, so scenario #5M it is!

Click on the pic below to see all:

IABSM AAR: Bashnya or Bust! #4A: Holm

Another great I Ain't Been Shot, Mum! AAR from Sergeant Steiner's marvellous blog, this time also supported by the comments of the Duc de Gobin, author of the epic Warfare in the Age of Cynics blog.

This time, The Sergeant and the Dice Demon, Steve, are playing one of the scenarios from the Bashnya or Bust! scenario pack for IABSM: scenario #4A Holm.

What's quite fun for me, as the author of Bashnya or Bust!, is working out which exact scenario they're playing from the photos. On this occasion, I knew it was Holm immediately (distinctive terrain!), but which one. Well the only one with that exact number of T-34/85s and that exact number of Panthers is 4A...so hopefully that's it!

Anyhow, click on the pic below to see all. Recommended...along with a quick visit to the two blogs this comes from as well. Excellent stuff.

 

As usual, I hope that neither of the gentleman mentioned above objects to me re-posting their text and pictures. It is genuinely intended as a way to spread awareness of both IABSM and their excellent blogs rather than anything else.

IABSM AAR: Piotrkow Trybunalski

Just written up an AAR from the game we played yesterday using scenario #45 from the second September War scenario pack: the battle of Piotrkow Trybunalski.

A big game covering the actions of 5th September 1939 as the Germans drive down from the Borowska Heights.

Each side fielded a company of infantry and tanks, with the game taking about 3½ hours.

Click on the pic below for more: