Although we don’t usually write about CoC on this website (now there’s a sentence that deserves re-writing!) we do always try to feature the new releases for that system, particularly as many of them can provide ideas for IABSM.
So here’s news of the latest pint-sized campaign for Chain of Command: Taking the Gembloux Gap. Here’s the blurb:
A twenty-eight page PDF, Taking the Gembloux Gap contains an overview of the events of May 1940. as the German panzers rushed across Belgium, to be met by French troops advancing to assist their neighbours as part of ‘Plan D’. If the German armour can break through at Glembloux, the flank of the entire B.E.F. is turned and the road to the sea lies open. This campaign focusses on the critical actions of the 15th of May as the French 110e Regiment d’Infanterie attempts to stem the tie of 3 Panzer Division spearheaded by 3 Schützen Regiment. This campaign is designed to be used with the Blitzkrieg 1940 Handbook.
The campaign is a total of five game tables with the duration running between five and nine games. Briefings are provided for both sides, along with measurable objectives, period maps, force and support option listings and everything you need to play this campaign through to its conclusion.
Like all of our Pint-Sized campaigns, this PDF is available for the price of a pint in our local pub. We’re sure that you’ll agree, that is great wargaming value!
This Saturday it was off to Salute 2019 at the Excel centre in Docklands.
Salute is one of the cornerstone shows in the UK wargames calendar, and it’s easy to see why.
Firstly, the Excel centre is a great venue: easy access by car, parking right underneath (even if it is £20 for the day), huge amounts of space, and plentiful food and drink outlets. My only complaint would be that sometimes I find the lighting in the hall a bit dim, but that might just be my fading eyesight!
The queue to get in used to be an extreme annoyance - one could wait an hour - but for the last few years its been so under control that, for example, this year I arrived at Excel at 9.50, had a baguette and coffee for breakfast, and then walked straight in to the show without queuing at all. Amazing! The only question is why couldn’t they have organised it like this before!
The show itself was full of traders and demo games. There are loads of blogs carrying loads of reports on the show, so suffice to say that it took me all morning and some of the afternoon to get round everything.
The Lardies were running a stunning game of Chain of Command set in Malaya in 1942, a period near and dear to my heart (Fall of the Liongate and all that). I didn’t play, but enjoyed watching the action.
Also Larding away was Mike Whitaker with his Bloody Omaha game. Now I played this game a few years ago at one of the Evesham games days…and its a cracker. Mike had 486 figures on 144 bases on an 8x6 table on display and managed two complete play-throughs of the scenario. And people say my games are big!
Click on the picture below to see all the photos:
As per usual, I did spend a bit too much money, but it was all on absolute bargains, honest! I bought a bag of fifty brushes for £20, which should keep even an established ‘brushbane’ like me going for a bit; and then I also bought one of the “all you can see for £100” mdf sci-fi industrial set-ups from Troll Trader that I just cannot wait to get built and painted up.
The show was nicely crowded all through the day, except perhaps at lunchtime. I hear a lot of people saying that their mates didn’t go because they couldn’t be bothered, or it wasn’t their thing any more or something rubbish like that. All I can say is that they are wrong: Salute is still a cornerstone show and a must-visit for any wargamer in reach in the UK.
Happy New Year to all my visitors, both old and new!
2018 was quite a year for me, with plenty of major changes in my life. In September I was made redundant after seventeen years with the same company. A nice pay-off meant that I didn’t really need to find a job very quickly, but the latest news is that I start a new role next Monday, Jan 7th: about a week after the end of my gardening leave. That means that I have had a rather pleasant, just about four months not working, which has meant plenty of time for wargaming!
A fearsome opponent!
I also switched from one martial arts association to another, so after 35 years studying one sort of jujitsu, I’m now (along with my wing chun kung fu) studying another, along with the six traditional Japanese weapons: sword, ‘chucks, bo, sai, tonfa, kama.
This meant wearing a white belt again for the first time in some twenty-five years, and standing way at the back of the class with a bunch of strangers rather than out at the front with loads of people I know: an interesting experience. I’m pleased to say those strangers are now friends, and I’m currently standing in the middle of the class, rapidly moving towards the front again!
All this training means that I’ve never been part of a regular wargaming club (there are only so many evenings and weekends you can be out and remain married and a father!) so have some years only managed an average of one game a month. Redundancy, however, has mean that this year I have had more wargames than any other since my records began. Most have been I Ain’t Been Shot, Mum! or one of its variants (especially Arab-Israeli) or one of the other company-sized games from the TooFatLardies (Charlie Don’t Surf, Quadrant 13), but I have recently got back into Ancients playing To The Strongest, rather than my own Vis Bellica, which definitely needs a new edition and a lot of love.
Poland 1939 Again
Western Desert 1941
Redundancy also meant I had plenty of time to paint figures, and my score in this year’s Painting Challenge reflects that: 1,859 versus my previous best of 1,219. These have been mostly sci-fi for Quadrant 13 or Arab-Israeli, but the last couple of months have seen a sudden influx of Ancients, and there is also a steady trickle of WW2 kit as well.
The time off meant that, before the Ancients fix took hold of me, I could make a sizeable dent in my lead mountain, which seemed to have accumulated vast amounts of sci-fi armies: major forces for the Astagar, Hive, Invaders and Space Dwarves have all been completed.
Polish 7TP Tanks
Arab BM21 Rocket Launchers
Grudd (Space Dwarves)
2018 was also a big year for my wargaming writing. The major project for the Jan-May period was the preparation and publication of the four Blitzkrieg in the West theatre supplements for IABSM. This was a major project that took over my life for about six months. It was really fun to do, even if a bit frustrating at times: the exact composition of some of the Belgian and Dutch units especially. Big Rich and I scratched our heads many times on those ones. And, one day, I will find out how the squadrons of 3RTR rolled off the docks at Calais!
If you do game the early war period, I cannot but recommend these. I’m still referring back to them myself on a regular basis, and regularly come across a little snippet of information that I’d forgotten that I’d found out. Or I see a query about unit composition on a wargaming website and think “well, that’s in the French theatre book” and wonder whether or not to answer the query or just put a link to the TFL shop!
The cover pics below, btw, do all link to the shop…
The Year Ahead
So what will 2019 bring wargaming-wise?
Well I’m not making any resolutions, as this is supposed to be fun not a chore, but what I am hoping for is:
Plenty more games, focusing on I Ain’t Been Shot, Mum! and To The Strongest
Getting all my Ancients armies up to To The Strongest strengths, and then adding a couple of new ones
Photographing my entire collection with my new camera
Writing another theatre supplement for IABSM to follow on from the four Blitzkrieg in the West editions.
Seeing the Painting Challenge continue for its sixth year
And, of course, keeping this blog updated on a regular, if not daily, basis
Your AAR concerning the company-sized games from the TooFatLardies (IABSM, CDS, Q13) are vital content for this blog (and the enormous archive of battle reports the site contains: some 500+ now) so do keep sending them in.
This very first edition is crammed with high quality articles, scenarios, interviews and even a complete campaign inside its 170 pages. Ideal for reading on iPad or Tablet in conjunction with Adobe Reader.
Here’s a list of the contents:
Nassauers for Sharp Practice. Fat Nicholas regales us with tales of brave Germans and how he recreated them for our best selling skirmish rules.
Review of the Year. We take a stroll through 2018 and look at its highs, lows and the bits in the middle that were pretty much alright.
There are Many Rivers to Cross. A complete 1940 Pint Sized campaign for Chain of Command with complimentary wet patch.
IABSM Lite. Wargaming celebrity and all round good egg Mike Whittaker looks at how to strip down IABSM for action along with a scenario for said rules
Fifth Column. A new column by new Lardy convert Alister Campbell-Grieve looking at what drew him to the pleasures of Lard
Achtung Indianer. Regular Lardy contributor James Crate looks at spotting and pre-game manoeuvre in Bag the Hun
Are You a Complete Tanker? Rotund Nick talks tank tactics for top tanking times with What a Tanker.
Blitzkrieg Shortcut. Robert Avery gives some tips on using the Blitzkrieg in the West supplement series for I AIn’t Been Shot Mum along with a scenario
Where there is Discord May we Bring Kriegsspiel. Nick Skinner discuses using social media to run kriegsspiel games from afar.
Kazemat. Richard looks at Dutch and Belgian bunker types for 1940. How they were organised, used and how to build them
The Green Wolves meet the Fox. Belgian Chasseur Ardennais encounter 7 Panzer in 1940. A Scenario for Chain of Command
What an Ambush! Wargames celebrity and Wizard to the Stars, Mike Hobbs, presents some ideas on how to add ambushes in What a Tanker.
Apache Attack. A scenario for Bag the Hun with US dive bombers attacking a German rail yards.
Up Amongst the Pandies. Simon Walker presents an Indian Mutiny scenario for Sharp Practice. Watch out for those baboons!
Guards on the Escaut. A 1940 Chain of Command scenario for the first VC action of WWII
Cold War. Jeremy Ratcliffe brings I AIn’t Been Shot Mum forward to the Cold War with rule amendments and Army Lists
Lard America. Team Lard is Go in the US of A. Here Lard Magazine discovers what’s happening on the Lard scene across the pond
Kriegsspiel Cocktail. Charles Eckart shakes and stirs Lardy classic If the Lord Spares Us in with Kriegsspiel to get a cocktail with a big kick.
Command & Control at Chickamauga. Godfather of wargaming, Dave Brown, considers events at Chickamauga with a scenario for Pickett’s Charge
Aubergine Autos. Nick has the decorators in with this build article using a Charlie Foxtrot model to build a garage fit for a Frenchman.
Barkmann Corner Overdrive. This classic scenario for What a Tanker has wowed the crowds around the shows, now you can play it at home. Or elsewhere..
And Now the Weather… Weather ideas in Bag the Hun from the pen of James Crate.
Dear Johnny. Squadron Leader Johnny Danger signs off with a letter from an admirer.
Just to give my latest handbook for I Ain't Been Shot, Mum a little pre-publicity, I got the cover through from Rich today.
The handbook will be available from the TooFatLardies website on May 10th (next Thursday) and weighs in at over 180 pages!
The good news is that despite its huge size (over twice as big as the other handbooks in the series) we're not making it more expensive than the other books: it will be the same price as the French, the BEF and the Dutch/Belgians.
The handbook will cover the German army that invaded France and the Low Countries in May 1940. It will contain lists for each of the ten different types of infantry division, each of the ten different Panzer Divisions, the cavalry, the SS, the Fallies, the army troops...you name it, it's in there!
Here's a great looking battle report from the Devon Wargames Group, playing the Over the Hill scenario produced as a free PDF download by Rich Clarke the author and co-partner of Too Fat Lardies during the early incarnation of the rule set and easily converted to the latest version of the rules.
The scenario along with others is available to download from the Lardies Yahoo Group, which is well worth joining if you are interested in the best WWII Company level rule sets available!
Another great podcast from the Big Rich, Nick and Sidney.
The lads get together once again to discuss what's new in the world of Lard and what they are working on, and then get stuck into a couple of meaty topics: including political symbols in wargames and how the design of a game can provide a plausible command experience for the gamer.
Please note, the section on Nazi symbols is potentially contentious but they were asked the question and didn't want to shy away from the tough ones. You may not agree with what they say, but hopefully they don't upset too many people.
The usual trip to the library rounds off this episode.
When IABSM v3 was published, two late war handbooks quickly followed: Battle for Liberation and Vpered Na Berlin. I am very pleased to say that today sees the publication of the first of the v3 early war handbooks: Blitzkrieg in the West #1: The French.
The handbook is 73 pages long, and covers the French Army from 1939 to the fall of France in 1940. It has twenty-nine force listings in it, all looking at core company structure and then the possible battalion, brigade, regimental, divisional and higher level supports. It also has a guide to rating your French forces, and a comprehensive armoury.
Available only as a pdf from the TooFatLardies website, Blitzkrieg in the West #1: The French costs £8.40.
Handbooks covering the BEF, the Belgians and Dutch, and the Germans follow one per month in March, April and May this year.
Blitzkrieg in the West #1: The French contains the following lists:
Infantry Divisions Infantry Company GRDI Cavalry Squadron GRDI Motorcycle Squardon
Motorised Infantry Divisions Motorised Infantry Company DIM Motorcycle Company GRDIM Motorcycle Squadron GRDIM AMD Squadron GRDIM AMR Squadron
Independent Tank Formations Independent Tank Company (R-35, H-35, D-2 or fCM-36) Independent Tank Company (FT-17)
Colonial Infantry North African and Foreign Legion formations
Christmas comes but once a year and this year the Lardies Christmas Oddcast comes from a very special location as the Lardy team meet in front of a live audience to discuss a bulging sack of letters they have had from listeners.
Raise a glass of festive cheer and sit back for an hour and enjoy the Festive Oddcast.
For those of you who missed episode three, the Lardies had some technical difficulties with the upload, but you can find it here: Oddcast Episode Three.
[Click on 'Festive Oddcast' and/or 'Oddcast Episode Three' to hear all]
The third in the series of TFL Oddcasts is now available: and this time it's uploaded onto YouTube.
Back from their European Road Trip, the chaps discuss what stimulates the development of a new rule set as well as what's on their workbench and a trip to the Lard Island Library for some suitable reading.
Also featured: Nick fancies a 200lb Beaver, Rich discovers what a quadrilogy is, and Sidney talks about his time on the set of the A-Team.
Here's a quick and somewhat fuzzily-photographed IABSM microarmour AAR from Mark Luther, this one covering action in France 1940 as the French counteract with Somua tanks.
Click on the pic below to see all:
Mark based the game on another AAR from this site: this one from Brian Cantwell. You can see Brian's version (in 15mm) by clicking on the pic below (opens in a new link).
And now a quick request.
I am running out of battle reports to post up here on Vis Lardica.
I am getting the occasional report sent direct to me for posting, and many individuals are kind enough to have allowed me re-posting rights to their blog entries, but it is becoming more and more difficult to keep the flow of reports coming.
So here's the request: if you are playing one of the TFL games covered by Vis Lardica*, and don't have a blog of your own or anything like that, take a few pictures of the action, scrawl down a few notes on what happened, or even just captions to the pictures, and send the lot through to me at email@example.com. Don't worry about format or tidiness or anything like that: I can turn the raw content into a report for you.
That way you have a record of the games that you have played, a record that you can come back to and browse anytime you feel like it. I certainly enjoy reminding myself occasionally of the great tabletop encounters I've enjoyed in the past, and judging by the traffic stats for the site, so do the rest of you!
So don't delay and get scribbling!
*The site covers TFL's company-sized games - I Ain't Been Shot, Mum! (WW2); Charlie Don't Surf! (Vietnam); and Quadrant 13 (sci-fi) - along with their variants Rock the Casbah (the Arab/Israeli wars of the '70s); B'Maso (Africa in the 60's) and the various adaptions for Moderns.
Finally, one thing that did catch my eye earlier today...
I was trawling the Internet looking for interesting wargames content to read, and came across a Russian-language site with a battle report on it. A quick Google translate came up with the usual pidgin English, but one sentence particularly caught my eye:
"well, where in the truhistori vargeim without homruli"
It's like reading Chaucer, or listening to Grendel/Grendel's Mother speak in the Ray Winstone Beowulf film, but expresses a sentiment we should all take to heart: is a wargame truly a wargame without home rules!
The second TFL Oddcast is now available for download.
This time, the terrible trio of Big Rich, Nick and Sid took the advantage of a long drive to Crisis in Antwerp to discuss their hopes for the show and, the big issue of the oddcast, their experiences walking battlefields and how that relates to their wargaming.
As nearly all the content on this site is based on rules from the TooFatLardies, we like to keep you all abreast of what they are up to. One new thing they are doing is a series of "Oddcasts": like podcasts, only Lardier.
Rich, me, Nick at the 2011 Tobruk Games Day at Lard HQ
Here's the announcement from Lard Island News:
"Looking to keep abreast of what is happening on Lard Island? Well, here’s a new way to do so with the Lardy Oddcast, a semi-regular show hosted by international wargaming celebrity and well known washing-line Commando, Sidney Roundwood.
"This show, recorded in the Lard Island Broadcasting Studios on London’s Drury Lane, focuses on telling us what we can expect in future and talking to the two men behind TooFatLardies, Richard Clarke and Nick Skinner, and asking them to give their view on what Lard means to them."
This first Oddcast is a really good discussion of the philosophy behind rulesets such as I Ain't Been Shot, Mum!, Chain of Command, and Sharp Practice, with none of the "well, then I rolled a one, and he rolled a four" tedium that seems to have beset certain other podcasts of late.
Although this site concentrates on the company-sized games from the TooFatLardies, I like to keep you all abreast of their other activity. Today, for example, saw the release of the Citadel, the Breakthrough pint-sized campaign for Chain of Command.
In Rich's own words:
"This Pint Sized Campaign for Chain of Command is the second covering the decisive battle of Kursk in 1943. The action here covers the attack of the Grossdeutschland Division on the Soviet Second Defensive Line. This key action will either see the Germans breakthrough and head onwards for Kursk, or be stopped by the Soviets; whoever wins will seize the initiative in the East for the rest of the year and possibly change the course of the war.
"Six battlefields provide a campaign which sees the Germans attacking and the Soviets but with the Russians counter-attacking to buy time. This campaign can be fought as a stand-alone series of games or can be played as a continuation from the first Kursk Pint Size Campaign, Storming the Citadel.
"This classic Pint Sized Campaign is designed to be run using the campaign rules in At the Sharp End and with Chain of Command rules. Can you seize the initiative and put the Soviets on the back foot while you build up your defences or can you keep up the momentum of the attacks in the East as you drive relentlessly towards Berlin?
"Thirty-two pages long, this Pint Sized campaign provides the background history to the campaign with situation maps. Uses period maps to show the location of the actions and then provides a complete campaign with forces for both sides, support options for players to select from and full victory conditions for all six battles and the campaign as a whole."
At time of publishing, Citadel was on sale for only £3.80: actually less than the price of a pint in some of the places I go!
This year's TFL Summer Special is now published and available for purchase. Here's Big Rich on what's in it:
"Stop all the clocks, cut off the telephone, Prevent the dog from barking with a juicy bone, Silence the pianos and with muffled drum Because the Summer Special has arrived!
"So, allegedly, said W.H. Auden when we released the contents list of one of our earlier Specials and this one is just as packed with Lardy fun as any we have seen before with great scenarios, rule ideas and variants and plenty for Lardies old and new to enjoy.
"Let’s take a look at the contents:
Flashman and the Emperor: Give yourself top billing as you step into the shoes of Harry Flashman. Can you guide our hero to a safe outcome in this campaign-launching tale of derring-do set in Mexico in 1867. Will Harry Save the Emperor Maximilian or will he face an untimely death at the hands of the Juaristas?
Holding the Line: Internationally famous wargaming celebrity and lover of gnomes, Mike Hobbs and his chums take us to Normandy 1944 for this Chain of Command scenario with some fun rules additions to tickle your fancy.
Sacker of Cities: If the only Homer you know is on the Simpsons, allow “The Colonel” Dave Parker to introduce you to the excellent Trojan Wars expansion for Dux Britanniarum produced by the intellectual giant which is the Durham Wargames Club. “Beware the Wrath of the Gods” says Dave. I have enough trouble keeping the missus happy…
1745: David Hunter leaves the safety of the Crossroads Motel and parties like it’s 1745, taking Sharp Practice for a Highland Reel north of the border with unit Rosters and rule adjustments for the Jacobite Rebellion.
Cracking the Westwall: Big Rich heads for the Siegfried Line and reveals all you could ever want to know and more about this vision in concrete.
Build a Bunker: Inspired by his research, Big Rich shares a step-by-step guide of how to turn polystyrene to concrete.
Achtung! Big Rich completes his West Wall trio with a bunker assault scenario for Chain of Command. Pick your squad, choose your tools and see if you can break through the West Wall.
Using Field of Glory Renaissance Armies in Sharp Practice. In the first of our two articles looking at extending Sharp Practice into the age of Pike and Shot, Carole gives us some interesting rule suggestions as she expands Sharp Practice for her evil ends.
The Battle of Frank Sanbeans Farm: This ACW Sharp Practice scenario from Jim Ibbotson, as seen at OML5, wins an award for the worst ever punning title for a game, but we forgive him for his wonderful brush-work.
Action in the Valle Delle Marie A hard fighting scenario for I Aint Been Shot Mum from the pen of Mike Whitaker as he heads for the hills and valleys of la bella Italia.
LRRP teams in Charlie Don’t Surf: Charles Eckhart gives top tips on using LRRPS in CDS, plus a scenario to test your new skills. Can you find Charlie?
The Attack on Sochaczew: Robert Avery pushes his panzers to the limit with an Early War scenario for I Ain’t Been Shot Mum
The Bridge at Saindoux: Fat Nick goes Commando with a scenario for Chain of Command and the outcome is, predictably, explosive.
Unternehmen Rollshufahren. An German airborne assault on a critical British installation see the LDV fighting for their lives as criminal elements assist the naughty Nazis in this Operation Sea Lion scenario for Chain of Command. Nothing if not topical!
Sharply Buffed: Our second foray into Pike and Shot with rule ideas and force rosters from Nick Worthington
Sharpening Up I Ain’t Been Shot Mum: Frugal Scot Wee Derek Hodge squeezes two rule sets into one Page in a remarkable fusion of ideas.
The Roundwood Report Sidney brings up the rear with a topical look at Command and Control the key trends in the hobby.
"At 123 pages in total this is packed with some great ideas as well as the usual mix of scenarios and other Lard-based fun. When we first produced the Specials in 2004 we tried to make them the best value in wargaming. Thirteen years on we are still doing the same, holding the price at just £6 for the sixth year running."
You can buy the Special by clicking here or on the picture of the front cover, above.
Although this site tends to cocentrate on the company-sized games from the TooFatLardies (IABSM, CDS, Q13), we do like to promote new releases for their other systems.
Here, then, is the latest pint-sized campaign for Chain of Command: Bloody Bucket. Here's the blurb:
"This Pint Sized Campaign for Chain of Command is the first covering the battle of the Bulge. The action here covers the initial German attack against the US 28th Infantry Division as the 26th Volksgrenadier Division attempt to clear the ground between the Our and Clerf Rivers in preparation for Panzer Lehr’s advance on Bastogne. What followed was three days of epic action which destroyed the German chances of victory.
Six battlefields provide a campaign which sees the Germans attacking and infiltrating to isolate the US defenders, initially with infantry but soon with armoured support while a gallant band of men fight on to the end.
This classic Pint Sized Campaign is designed to be run using the campaign rules in At the Sharp End and with Chain of Command rules. Can you break through and open the route to the Meuse and Antwerp, or will you make an heroic stand and halt Hitler’s lunatic vision of victory in the West?
Thirty-two pages long, this Pint Sized campaign provides the background history to the campaign with situation maps. Uses period maps to show the location of the actions and then provides a complete campaign with forces for both sides, support options for players to select from and full victory conditions for all six battles and the campaign as a whole."
Click here or on the picture of the front cover to buy "Bloody Bucket".
Sorry for the lack of posts recently: been working and training and going out-ing hard over the last week or so, so have had neither the time nor the energy to update properly.
Anyhoo, leaving that aside, yesterday was the annual Operation Market Larden games day organised by Ade Deacon and the other Wyvern wargamers.
For me, this involved an hour's sorting and packing the car on Friday night, then leaving the house at 6.30 on Saturday to get up to Evesham to get everything set up for the two games of IABSM that I was due to run.
As usual, it was a brilliant and well-run day of gaming followed by a delicious curry and plenty of drinking. My thanks to all the Lardies who attended and made it such a good day (and evening!) and especially to Ade and the other organisers.
I'll write up the two games that I ran later this week, but in the meantime here's some pictures from the day unashamedly "borrowed" from the TFL Facebook page:
The man himself: Mr Deacon and the famed Lardy cupcakes
Amazing looking Napoleonic naval game
Sid, Noddy and Ty
Chain of Command: the calm before the storm
Sharp Practice...on Mars
It's me! Just starting the morning's IABSM session.
Although this site is mostly dedicated to the TFL company-sized games (IABSM, CDS, Q13) I like to publicise what else is going on at Lard Island. It therefore gives me great pleasure to announce the publication of the latest pint-sized campaign for Chain of Command, the platoon-sized WW2 game.
Here's what the TFL website says about Storming the Citadel:
"This Pint Sized Campaign for Chain of Command is the first covering the attack of PanzerGrenadier Division Grossdeutschland at Kursk. The action here covers the build up to the attack, with actions in no-man’s-land as the Germans attempt to seize observation posts and clear minefields, followed by the first day of this epic battle as the Germans storm through the Soviet outpost line and the first line of defences.
"Six battlefields provide a campaign up to ten games long, by which point you’ll have a clear winner and be set up for the next campaign in the series which is already being prepared and follows Grossdeutschland into the second line of Russian defences and attempting to break into open ground beyond.
"This classic Pint Sized Campaign is designed to be run using the campaign rules in At the Sharp End and with Chain of Command rules. Can you breach the Russian defences and seize the initiative in the East, or will you defeat the fascist invaders and restore the safety of the motherland.
"Twenty-seven pages long, this Pint Sized campaign provides the background history to the campaign with situation maps. Uses period maps to show the location of the actions and then provides a complete campaign with forces for both sides, support options for players to select from and full victory conditions for all six battles and the campaign as a whole."
You can buy Storming the Citadel for the pint-sized cost of £3.80 by clicking here.
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a not-for-profit website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.