Lover of Science Fiction gaming are in for a real treat with the latest arrival from TooFatLardies. Penned by Robert Avery, Quadrant 13 are rules for company plus level actions in a Science Fiction Universe using 6mm to 15mm figures. So, what are they all about?
As lovers of Science Fiction gaming will know, the boom in the last couple of years has been the explosion of superb ranges of 15mm and smaller Sci-Fi figures and vehicles from a whole swathe of new companies with great ideas. What has been missing, for us at least, has been a “generic” set of Science Fiction rules which can allow us to create our own worlds and cultures which we can then populate with these great new ranges.
But what do we mean by generic? Well, over the years we have seen lots of Sci-Fi rule sets which are tied to a specific backdrop created by the publishers. Often this has involved a large slice of background “fluff” which is really only relevant to that particular Universe. What we wanted to create was a set of hard Sci-Fi rules which were totally generic, allowing the gamer to develop his or her own setting using whatever races or technology levels they wanted. And Robert Avery was the man for the job!
Robert has worked with us to produce many scenario supplements in the past and has been a long-time Sci-Fi gamer with a leaning to the hard side of the genre. He wanted to put together a set of rules where the gamer was in charge and where the mechanisms were there to allow them complete freedom in their game design. Quadrant 13 is the result.
Borrowing the game engine used for Charlie Don’t Surf, our Vietnam rules, and I Ain’t Been Shot Mum, our WWII rules, Robert took Quadrant 13 and applied a whole new layer of technological detail and Sci-Fi feel. Now you can field forces of differing technologies with a whole raft of settings. ,Quadrant 13 is a stand-alone game: no other rulebooks or supplements are necessary to play. The rules contain a guide to creating your forces as well as a scenario generator and several army lists.