Another big update for the Challenge this week, so let’s jump right in and see what’s what:
Derek has spent a month basing and re-basing figures
There’s a variety of entries from Travis
Mr Luther continues his building programme, and adds a few pirates for variety
A combination of big dragoons and tiny infantry from Sapper
Steve Burt has the Moors in
John Haines is preparing to become the Swamp Fox
Romans and peasants re-based by Stumpy
More Condottieri from Carole
Soviet partisans from Mr Duffell
More boats from the Hat
Joe McGinn sends in some infantry for Through the Mud & Blood
Mervyn is Under Siege
Mr Helliwell has been busy
And last, but not least, Chris Kay sends in some more figures for Star Wars
As usual, clicking on the names of the people in the list above will take you straight to their gallery (opens in a new window).
Here are today’s pictures:
Although we don’t usually write about CoC on this website (now there’s a sentence that deserves re-writing!) we do always try to feature the new releases for that system, particularly as many of them can provide ideas for IABSM.
So here’s news of the latest pint-sized campaign for Chain of Command: Taking the Gembloux Gap. Here’s the blurb:
A twenty-eight page PDF, Taking the Gembloux Gap contains an overview of the events of May 1940. as the German panzers rushed across Belgium, to be met by French troops advancing to assist their neighbours as part of ‘Plan D’. If the German armour can break through at Glembloux, the flank of the entire B.E.F. is turned and the road to the sea lies open. This campaign focusses on the critical actions of the 15th of May as the French 110e Regiment d’Infanterie attempts to stem the tie of 3 Panzer Division spearheaded by 3 Schützen Regiment. This campaign is designed to be used with the Blitzkrieg 1940 Handbook.
The campaign is a total of five game tables with the duration running between five and nine games. Briefings are provided for both sides, along with measurable objectives, period maps, force and support option listings and everything you need to play this campaign through to its conclusion.
Like all of our Pint-Sized campaigns, this PDF is available for the price of a pint in our local pub. We’re sure that you’ll agree, that is great wargaming value!
Always nice to see people using my support material to play their games, so here’s an after action report from Tim Whitworth and the Like a Stonewall wargamers using the Sochaczew scenario that I wrote for the TwoFatLardies Summer Special 2017.
Set in 1939, Polish troops are desperately defending the town as the German infantry and Panzers sweep in. Click on the picture below to see what happened…
The final game in my recent set with Neil was my Sasanid Persians versus, again, the Pyrrhics.
This promised to be quite interesting: an army composed of extra heavy cavalry and horse archers against a mostly spear and pike-armed force.
In the event, however, it turned out to be quite a mundane battle. My horse archers quickly got around his flanks and started shooing anything that moved. In the centre, I held back until his heavy foot advanced past a line of hills running down the centre of the battlefield, leaving only one unit each side to guard their flanks.
As the two main lines came together, the single unit of heavy clibanari that I had put with each horse-archer command was just coming into play, pinning his flank units in place as the lighter cavalry shot at and charged their flanks.
With his flanks crumbling, his main line getting nowhere, and horse-archer nipping at his Hoplites’ heels, Pyrrhus decided that discretion was the better part of valour and surrendered!
A workmanlike victory for the Sasanids.
Iain Fuller and friends recently played a game of Des Darkin’s IABSM/CoC variant, with this AAR being lifted from Iain’s excellent Tracks and Threads blog.
The encounter takes place in France, 1944, and involves an American force attempting to take a German held village.
All is going smoothly until…well, click on the picture below to find out what happens next!
More pictures from a recent day of To The Strongest gaming.
First game was a replay of the last: me and my Ancient Britons vs Neil and the Pyrrhics.
Unfortunately, this time he protected his flanks well, and kept his battle line very closely together. I tried the same tactics as before: warbands in the middle, outflank with the chariots, but this time just couldn’t get through.
On my left flank, he advanced as quickly as possible and used his cavalry to drive my chariots back until they were forced off table. His cavalry were then free to take one of my camps and then turn back towards the rear of my line. meanwhile, the elephants and lights on his left flank were doing exactly the same thing: drive my lights back with charges that might not actually connect, but do force my lights to evade and evade until they are no longer relevant to the main action.
In the centre, my infantry were held by his Hoplites and pikemen until his cavalry appeared in my rear…and that, as they say, was that!
A loss to the Ancient Britons.
Lovely little battle report from Iain Fuller from his excellent Tracks and Threads blog.
Here, a German reconnaissance force bump up against a French position and wreak havoc with their armoured cars and Kradschutzen troops…until, that is, the Somua’s arrive.
Click on the picture below to see all:
It’s the second of the British summer bank holidays (not that the weather seems to accept the “summer” bit) so I’ve plenty of time to update the TooFatLardies Painting Challenge.
Not just an update, but I’ve also had a chance to load last update’s points totals as well: so we should be totally and absolutely up to date now.
In no particular order, in today’s challenge entry we have:
Mr Plowman with some nice looking sci-fi vehicles
A mixed bag from Chris Stoesen
Joe McGinn sends in some Brunswickers
After a long gap, Steve Burt return with some Saracens and Pygmies.
Travis deploys some rather good skeleton knights and some sailors (apparently painted for a friend, don’t yer know)
The Hat is still sailing the ocean’s blue: this week’s entry is a somewhat anonymous tanker
Carole pops in some armoured knights for her Condottieri
It’s a mixture of samurai and fantasy for John Haines (sounds like my perfect movie)
Mervyn’s been ill, but sends in some houses anyway: brave lad!
There’s a HummVee and partisans from Mr Duffell
And, in a circular fashion, a mixed bag from Mr Helliwell
As usual, clicking on the name of the person in the list above will take you straight to their gallery (opens in a new window).
Today’s pictures are below:
Just to leaven the flow of I Ain’t Been Shot, Mum! battle reports that have been flowing through this site, here are some pictures of another day spent playing the Ancients ruleset To The Strongest.
One of the great things about the game is how fast it plays, so an afternoon’s gaming can often involve three games of TTS…and so it was the last time that friend Neil came around to play.
The action began with Neil playing a Pyrrhic army against my Ancient Britons. Not exactly contemporary or contemporaneous, but not spectacularly unbalanced either.
I placed my warbands in the middle of the field, and my massed chariots on either flank. Neil lined up his Hoplite and pikemen on his right flank, his cavalry in the middle, and his elephants and light infantry on his left wing.
Unfortunately for Neil, his Hoplites took too long to advance forward, which allowed me to engage and pin his centre whilst I sent a mass of chariots around behind his left flank. This led to me rapidly capturing his camps, and then threaten the rear of his main line: a victory to me.
Here are some more pictures of the game:
Another superb AAR from Desmondo Darkin based on his D-Day St. Aubin scenario.
This time, he and the South London Warlords are using a bigger piece of coast and a sandy beach instead of shingle. For rules, they used I Ain’t Been Shot, Mum! with Desmondo’s Chain of Command-modified activation system.
Click on the picture below to see all:
Fellow Lardy Desmondo Darkin and gang have played their first game using their new winter terrain.
They had just over three hours to play a German attack on a Soviet held village in 1944, and used I Ain’t Been Shot, Mum! with Desmondo’s Chain of Command-modified activation system.
Both sides had a core Infantry Company and each side then picked support options using a Support list which is basically the Chain of Command list but sized up to IABSM-sized games.
Click on the picture below to see loads of pictures of Desmondo’s superb terrain and some shots of the game itself:
Great little battle report from Alistair Birch, lifted from the I Ain’t Been Shot, Mum Facebook Group.
It’s France, May 1940, and the Brits are conducting a holding action in the face of a German advance.
Click on the picture below to see all:
After a Soviet victory in the first battle of the campaign, this clash takes place around the small town of Osen. The Germans are holding out whilst their engineers set charges on the last remaining bridge , before withdrawing their remaining troops over the river and blowing the bridge to bits. They are outnumbered and face a swift Soviet attack that features plenty of T34s and SMG-armed tank-riders. The Russians need to drive through and capture the bridge.
Click on the picture below to see if the Soviets took the bridge.
Onto the third battle of the three that took place as part of a TTS battle day with friend Bevan. Regular visitors will know that by this time I was down two-nil, so rather keen to finish the day with a victory! The sides would be Pyrrhic (played by Bevan) and Ancient British (played by me).
The Ancient Brits are a favourite of mine: in fact, they were the army I used to use when I played WRG 6th competitions in 28mm some thirty years ago…when your chariots were known as the Ancient British Panzer Division.
Under TTS, the Ancient British have an even greater proportion of their army as light chariots than under WRG 6th, so I decided to keep things very simple and employ that well known AncBrit tactic known as “the horns of the Highland Cow”!
This actually worked surprisingly well. My light troops on either flank overwhelmed his light troops through sheer weight of numbers and, most pleasingly, before his Hoplites could start trying to chew through my warbands.
As my chariots curled around onto his rear, the Pyrrhics realised that this was not going to be a Pyrrhic victory so much as a Pyrrhic disaster, and surrendered.
End of the day score: Bevan - 2, Me - 1 .
A great days gaming with what is a delightful little rule set!
Desmondo Darkin and friends replayed the St Aubin scenario featured here a couple of days ago…so another chance to see DD’s wonderful terrain and figures in action.
Click on the pic below to see all:
Some of you may know that I am currently writing the I Ain’t Been Shot, Mum theatre handbooks for the Far East, starting with the Japanese armies that invaded the Pacific region: Malaya, Burma, the Philippines, Borneo, the Dutch East Indies etc.
All the research, particularly into the 7th (Medium) Tank Regiment that fought in the Philippines, inspired me to finally get around to painting the two boxes of Type 89 Chi Ro tanks that have been sitting in my lead mountain since Salute two years ago. These I bought from Troll Trader for the princely sum of £12 each: a huge discount off ratecard at only £2.40 per tank.
These went together really nicely: even the back sled-things weren’t too hard to build. Not only that, but this makes 23 tanks consecutively from Battlefront without a single piece missing. Given my previous rants about quality control, this is a real (and very welcome) improvement.
Painting was just a matter of following the patterns shown on the box art. I now just need to tone down the gloss lacquer a bit with some mat spray.
My only disappointment was that when I went to enter my new Type 89 tanks into my Japanese roster, I found that I already had five of them, bought and painted some time previously. Ah well: you can never have too much of a good thing!
Game two of our To The Strongest battle day involved using Bevan’s collection of 28mm medievals: a clash between the Feudal French and the Feudal English.
The sides were fairly homogenous: each consisting of a core of Knights supported by some missile shooting peasants…longbows for the English, crossbows for the French. The English also had a couple of units of billmen.
We used the terrain rules as laid out in the book, which led to quite an unusual battlefield and both sides squatting opposite each other in one corner.
Bevan had warned me that TTS medieval was very little about tactics and more about just smashing into each other and trying to make sense of the resultant carnage, and he was proved quite right.
Initially, however, I did try something quite tactical: marching a unit of knights up the side of the forest on my left flank and attempting to curve round the end and hit some English infantry in the flank. This almost worked, but was stymied by the cards and some defensive advances by the rest of Bevan’s army which, if you want the technicalities, put my advancing knights into another unit’s Zone of Control (there’s a lot of ZOC-ing in TTS!) and therefore stopping them completing their mission.
After that failed, it was my turn to receive an English charge, one that punched through my line as the perfidious English aimed themselves at some mercenary crossbowmen rather than rising to the chivalric challenge posed by my knights. This lead to a general breakdown of everything into a smashing, crashing melee from which both sides emerged with just one or two victory coins left apiece.
It was then just a matter of who broke another unit first…with Bevan taking the honours as another unit of crossbowmen fell to an armoured steamroller.
A great, fun game that I look forwards to repeating next time we play.
Two-nil to Bevan, with one game to go.
Regulars will have noted another two week gap between the last Painting Challenge update and today. I went to Paris for a week, and was regrettably too busy climbing the Eiffel Tower, visiting the Louvre & Orsay galleries, and wondering why my new yellow jacket brought me so much attention to have time for the usual weekly update.
No matter: means today’s update is nice and big, or grand as us Francophiles say. In no particular order we have:
Chris Stoesen sends in a large and varied collection of entries, particularly featuring fences
Andy Duffell’s been painting the Po-Po
A few undead from Travis
The long and winding road, 108 inches of it, from Jon Yuengling
I may have been to Paris, but Carole’s returned to renaissance Italy
Planes, Indians and Ancients from Ken
The Hodgemeister has been at the WW2 6mm again
John Haines has split his time between Portugal and Japan
How appropriate: trenches from Sapper
Lloyd continues to add to his already sizeable ACW collection
Mr Helliwell joins me at Versailles, and then whizzes off to the American War of Independence
Mark Luther fills in many of his pictorial gaps, and adds a whole load of Sugar Island terrain
And last, but certainly not least, in any sense of the words, is Mr Slade, with some fighters, some civilians and a doggy!
As usual, clicking on the name of the person above will take you straight to their gallery (opens in a new window).
I’ll update the scoreboard this weekend.
Here are today’s pictures:
Friend Bevan and I took full advantage of the recent bank holiday to play a few games using the To The Strongest (TTS) rules.
TTS is played on a grid, so no measuring, and activation is by playing card: you need a basic 2+ or 3+ to activate a unit dependent on the difficulty of what you want to do and then, if successful, have to get over the card drawn to activate that unit again. As I said, a fast-play set of rules that give fun battles!
First up were a couple of my 15mm armies: the Sasanid Persians (Bevan) versus the army of Pyrrhus (me).
This game involved an army composed almost all mounted troops (the Sasanids) versus an army of mainly hoplites and phalangites (the Pyrrhics). I was determined to keep my battle line together, use my lighter troops on the flanks, and advance space-invader-like across the table until I squished his troops against their edge.
Unfortunately, although I kept things together for the first two thirds of the game, one of my flanks crumbled, letting some of the enemy horse archers through to loot my camps (rookie mistake: I left them unguarded).
Worse, I then succumbed to temptation and let my heavy infantry loose against Bevan’s heavy horse. Although I achieved a bit of short-term success, kebab-ing some Clibanarii units, this split my line and enabled my opponent to start knocking off my units one by one until I ran out of victory coins.
In short, I came on in the old way and was beaten in the old way!
One-nil to Bevan!