TTS AAR: Tribal Hebrews versus Hittites, Round 2
/After losing to the Hittites played by John, the Tribal Hebrews would now take on the Hittites again, but this time commanded by Rob.
Although I lost the scouting, the Hittites chose to deploy in a tight formation in one corner of the battlefield. This looked like a good opportunity for an outflanking manoeuvre, and soon a portion of my army was heading down the right flank ready to turn and pounce on the Hittites’ open side.
Meanwhile, battle had been firmly joined in the centre, with Hittite chariots crashing into the mass Hebrew javelinmen across the board.
The chariots would usually win the initial clash, disordering their opponents, but be unable to immediately break the javelinmen…which gave my flank attack the opportunity to land a devastating blow on the Hittites before their infantry could bolster their position.
Unfortunately, the flanking command suffered some terrible “good” cards - drawing 10’s on their first activation twice in a row - meaning that although they were moving towards the Hittite flank, it was at a snail’s pace rather than the hoped for tsunami. This gave the Hittite infantry time to manoeuvre to both defend their open side and to support the right side of their line in the centre: definitely not part of the Hebrew plan, especially when the unit defending the Ark of the Covenant was destroyed!
Although the centre was pretty much lost, and the right flank an area of some concern, the Hebrew flanking attack on the left was still quite capable of winning victory.
Unfortunately, the cards decided that it was not to be, with the Hebrews pulling some terrible cards for their movement and attacks, and the Hittites getting an extraordinary run of cards for saves!
The Hebrews were beginning to run out of steam at this point: they had lost two generals, the Ark of the Covenant, and a couple of deep units, meaning they were down to the their last handful of coins. The cards were still criminally against them as well, with even the simplest of flank attacks failing to land with any effect.
This couldn’t last and, as the final photo in the gallery above shows, the last Hebrew coins went, somehwat appropriately, with a unit of Chosen Men hit in the front and the rear and drawing an Ace for their final save!
So a second defeat in a row for the Hebrews, but this time not so much down to a mistake on my part (as in the previous game) but to the cards kicking me firmly in the fork time and time again!
The Hebrews would fight again almost immediately, but this time against the Akkadians…
