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Operation Martlet game #2 from TFL's Chain of Command pint-sized campaign book converted to IABSM. A British infantry company with tank support against a couple of platoons of 12 SS Panzer supported by a lone Tiger (historically should probably have been a Panther, but hey). Again on my 2' x 3' board using the excellent H&R 1/300 models and Leven buildings.

Setting up the Game

 Here is the campaign plan. This game is on map 2, the small village of Fontenay-le-Pesnel. Historically the grenadiers of the thinly stretched 12SS Panzer were attempting to hold the British 49th Infantry Division with Shermans in support.

Here is the campaign plan. This game is on map 2, the small village of Fontenay-le-Pesnel. Historically the grenadiers of the thinly stretched 12SS Panzer were attempting to hold the British 49th Infantry Division with Shermans in support.

 An expanded version of the map in blurry detail

An expanded version of the map in blurry detail

  Google street view shot showing the terrain from the junction of the main road and the track near the British entry points. Note small hedges (soft cover) and generally flat terrain.

 Google street view shot showing the terrain from the junction of the main road and the track near the British entry points. Note small hedges (soft cover) and generally flat terrain.

The Game

LESSONS LEARNED

  • Yes, Churchills are tough
  • Even Tigers get unlucky
  • Close range infantry fire is deadly, even when you're in cover.
  • Rules get forgotten ... thats the fog of war ;)

CUSTOM RULES

  • MGs can fire through smoke, but at heavily reduced rate (-3DR)
  • Infantry fire from the side/rear is more effective
  • Range effects AT accuracy and penetration. AFVs have front/side/rear armour values.

James Tree