The German Kampfgruppe Commander consoles his ATG Platoon Commander; "they were true heroes, and they, especially in these difficult times, will be missed. I will ensure they receive their Iron Crosses, and I will do everything I can to ensure their families are looked after."
Not long after, he was made aware of the exploits of his 1st and 3rd Platoon Commanders on the left flank, which cost the 1st Platoon Commander his life. But the 3rd Platoon Commander's feat of knocking out one Soviet armored beast, then standing his ground and knocking out a second when it charged him, is also the stuff of legends.
Analysis
I've already outlined the Soviet casualties (though I forgot to mention, the Soviet heavy weapons units actually suffered a tiny bit of casualties, a single infantry gun was knocked out), guess I should do so for the Germans as well:
Pretty lopsided in terms of casualties, but it had to be, I suppose, as the Soviets had a much larger force.
So, what happened? Well, I'd sum it up by saying the Soviets experienced an inordinately large amount of battlefield friction. Or plain bad luck, whichever you prefer ;)
The German anti-tank guns had a wonderful field of fire; it would have been unreasonable (in my estimation) for the Soviet off-table heavy mortars to have been zoned in on them from the get go. Without reconnaissance, there's no way the Reds are putting supporting fires on that location, they're putting it on the objective at least 99 times out of a hundred. Yes, the ATG position is a clear point of interest (that amazing field of fire is why they were emplaced there, after all), which is why I did allow the Soviets to commit two rifle platoons to its seizure (and only one to the objective itself), as well as allowing they and their heavy weapons to 'infiltrate' the Birnenwald in order to emplace right across the way.
The Soviet armor knew it had an issue right from the jump, in that it was going to have to cross a great, wide open expanse (what many folks would call 'good tank country,' so don't beat me up too bad), but that's kinda what you expect tanks to do.
Similarly, the German ATG's got off to a very weak start, not getting many shots in and then missing most of them when they did. But the issue for the Soviets was just that the Soviets couldn't get to where they needed to be; I really thought the Soviet armor would have a good chance of punching through the Snava-North Wood gap in a relative hurry (at least fast enough to avoid getting shot to pieces by the German ATGs). With that, I figured the Tank Riders would be in the North Wood in a hurry, tying down the German 1st Platoon, maybe even beating them with close support from their Su-76s and Su-122s. I figured by that time the ATGs wouldn't be an issue, so the off-table mortars and on-table heavy weapons could shift fire to Snava and the West Wood, keeping the Germans there (3rd and 2nd Platoons, respectively) pinned down, and the deciding fight being the German armor being committed to stem the breakthrough by Soviet armor, which, by that point, should have enjoyed something like a 7 or 8-4 advantage.
And if their infantry on the left could flip a trick and somehow get into the German ATG position, thus forcing the German MGs and IGs to fall back, maybe they could have even tied up the German armor reserve some, too, maybe force it to be split to deal with two separate calamities.
Overall, the Soviets had a huge problem with Platoon Commander cards coming out, but Platoon cards not, which meant that Platoon Commanders were able to push forward very far, very fast, but with very limited capability as the rest of their units were still stuck back at the start line.
I'm sure some will say that my big mistake (as the Soviet commander) was not concentrating the Soviet force; personally, I'm always very aware of unit spacing, not wanting to get bunched up and pounded by supporting fires. So that one doesn't bother me; what bothers me, what I worry my big mistake was, is when the Soviet 3rd Platoon got their Platoon Commander and one rifle squad into the eastern edge of Snava, I halted the rifle squad there and sent the PC back to get the rest of his platoon. That worked, I suppose, but not until both flanks had collapsed. I will always wonder what would have happened if I would have kept the 3rd Platoon Commander there in Snava, with his 1st Squad, and every time his card came out, led them further into Snava, moving forward cautiously, spotting the German forces there, then coordinating with armor for fire support in order to blast the Germans out systematically. I could have done that, but it just didn't seem to feel like a very 'Soviet' way of doing things, so I did what I thought they would do, which was try to get the rest of the platoon forward.
And that shines a spotlight on the other big problem for the Soviets: they couldn't spot anything! Their armor had countless chances to spot German positions. Not good chances, but my goodness, lots of them! You would figure they'd have accidentally spotted some of the German units they missed, but no, they didn't even when they were on top of them, and they had like a 90% chance of successfully doing it.
The last issue, or possible failure on my part, was not concentrating organic supporting fires on the German ATG position. To a human player playing another human player, I have no doubt that I, or anyone else, would have said "ta hell wit da German MGs and Infantry Guns, I'm taking out dose Anti-Tank Guns!" But, again, I try to play from the perspective of the force's commander, knowing only what he knows, and doing what I think he would have done given 1) his knowledge of the tactical situation and 2) his role on the tabletop. The issue, then, was 1) the organic heavy weapons (machine guns, infantry guns, and 82mm mortars) belonged to the infantry company, not the tank company, and not, really, even the Task Force Commander. So, 2) the job of the organic heavy weapons was to do whatever they could to keep their infantry comrades from getting shot to pieces, not to keep their tanker comrades from getting shot to pieces. So they ended up splitting the baby and not doing either very well...
From the German perspective, really it came down to 1) having (I think) a solid plan, with the long reach weapon having long fields of fire and the rifle platoons playing reverse-slope defense to maximize their firepower, then 2) pure luck. Like I said, the German ATGs got plenty of shots in on the Soviet tanks because they just took so damn long to get through the kill zone, the Soviets just couldn't get their Tank Riders into the fight, and they just couldn't spot a damn thing, with both of those factors allowing the German 1st and 3rd Platoons to creep riflemen into position to close assault their tanks.
So, a helluva fight that was a helluva lot of fun! I hope you enjoyed it as much as I did.
Just Jack