Well the weekend has arrived, and I have spent a couple of hours in the past few days putting together components for a game of I Ain’t Been Shot, Mum by the TooFat Lardies.
This is their company level WW2 wargaming rules set, which is a bit of a first for me. Not because I haven’t played Too Fat Lardies’ games before – because I have played both Chain of Command and Sharp Practice - rather, it represents me stepping out of my normal sphere of skirmish wargames and in to something bigger. Will my tactics hold up? Will I make a fool of myself, as I did in my Sharp Practice game when I couldn’t take the beach?
However, I am a firm believer that you should stretch your wargaming muscles, so company level battles it is. I shall do my best to guide you through the rules as well.
I’ve set the game up in Battleground's Gaming Engine. This is quite possibly the best piece of virtual tabletop software I have found for wargaming and I recommend it. However, do be ready to put in some effort with it as it is quite detailed. You should also be a bit familiar with image creation software as it comes with no components.
As usual, I have used Junior General (that awesome site!) for my minis, and created the map straight from the IABSM rulebook. I did that by copying the image from the pdf, creating a canvas that was 72 inches long x 60 inches wide (6 ft. x 5 ft.) and then tracing over it using textures. So far so simple.
The Scenario
The scenario is titled “North of Caen” and can be found on page 96 of the IABSM rulebook. It is designed to be simple to play and covers a pure infantry combat, with a British company attempting to capture a small village from a weakened company of German defenders. Simple is good as I am still learning the IABSM rules.
Summary of the British Briefing
Recent patrols inform us that the small hamlet of Le Moulin has been occupied by German troops, probably forming an outpost ahead of their main line of defences.
In view of the forthcoming offensive it is important that we seize the road junction as the fields immediately to the north have been designated as an assembly point for our armour prior to their advance on Caen. To accomplish this you have an infantry company consisting of three infantry platoons.
Your advance will be preceded by an artillery bombardment in the form of a Stonk on three 12” square sections of the table.
Your force will begin the game on Blinds on the northern table edge. You must advance southwards and clear the table of any enemy forces.
Summary of the German Briefing
In the last few days it became clear that the enemy had not occupied the hamlet of Le Moulin so your Company, or what remains of it, has been pushed forward to fortify it. You have been able to make some progress towards digging your force in. However, Tommy patrols have certainly discovered your presence. You can expect to get some unpleasant visitors very soon!
You must defend your position and drive off any British attack. To achieve this, you have two platoons of infantry supported by a couple of MG42s.
You may deploy your force on the table on Blinds (or hidden amongst the terrain features) anywhere within 12” of any building. Additionally five Gruppe or weapons teams may be dug in with foxholes. These provide good cover from fire and spotting. You may keep your MG42 teams together as part of the Kompanie headquarters or may cascade them down to the rifle Zugs.