The final PzIV, Big Man (Oberleutnant Willi Kaiser) on board, retreated rapidly, and one Char, a bit over keen, chased after him. The PzIV then stopped, shot forward again, passing the Char B1, stopped just behind it, whipped his turret round, and slammed two shells into the Char's rear at point blank range! A superb bit of tactical manouevre that resulted in one brewed up Char!
Meanwhile, another Char had advanced to the centre of the table right into the advance of the PzII's. One PzII was blown to bits, and the other three scattered into cover. It looked as if this Char was unstopable, especially as it had Lt Epinace on board, even if he was dressed as a nun! [I use one of PP's excellent French nuns as Big Man 4]
Then, however, the drone of Stuka's was heard and the German player nominated Lt Epinace's Char as their target. Deviation dice were rolled - a direct hit would have meant the end of Epinace! - no...a miss...deviation behind Epinace's Char by five inches. Phew! Safe!
Hang on! What's that building that the bombs have landed on? The one that Epinace's Char is using to protect its flank?
Yes, you guessed it: it's my new petrol station!
A quick check of the rules failed to discover effect of Stuka bombs on a petrol station ;) so the German player, Neil, claimed that the kriegspiel approach means that the station should blow up, taking the Char with it! I, however, pointed out that the French Fuel Shortage chip was in the pack, and so there obviously wasn't any fuel to blow up. Neil then pointed out that my Char's ran on diesel, so the station could be full of petrol. This was a fair gendarme, so we decided to compromise and have the Char brew up as the petrol station exploded, but with Epinace emerging from the smoke, untouched but with his Nun's costume blackened and in shreds!
The battle continued for one more turn, but it was obvious that the Germans couldn't take the town. His PzII's and other PzIV were all damaged or destroyed in the next turn by French MMG fire or the three surviving French tanks, and although the French infantry was sadly depleted, the Germans were down to a third of a platoon of effectives.
A heroic victory for the French, although as Legume had died earlier it was left to the newly promoted Capitaine Aubergine to organise the celebrations!
A great game which really seemed to capture the difference between the French and German forces. Although not specifically mentioned above, one key feature of the game was the German rapid movement and the French decidedly stationary approach to things. Legume kept getting the Hesitant French Commander chip, so culdn't move from his exposed position, and several times the French could neither advance nor retreat because of the Hesitant Troops chip.
Lardies may be interested to know that Aubergine's gun is now in a small display cabinet on my shelf, along with Epinace's soot- blackened wimple and a diagram showing how to take out a Char B1 with a PzIV!
Robert Avery