Roll Call '26 Game Two: Venetians Abroad versus Bretons with Norman allies
/My second game at this year’s Roll Call tournament was against Chris’ Bretons with Norman allies.
The Bretons won scouting and, after deployment and as expected, headed straight for my line. Of particular concern was my right flank, where I could see the potential for a worrying overlap.
I managed to block the overlap, with my knights taking full advantage of the situation to drive back the Breton attack there.
This led to an amusing situation where both Chris and I used our stratagem cards in the same turn: each playing Someone has blundered!, and each using it to turn a unit of our opponent’s horse through 180° so ending up back to back on the edge of the table!
Meanwhile, the left and centres were thundering towards each other, and I had a quick success as my two units of knights on the left smashed a Breton cavalry unit from the table and forced another to evade backwards.
Elsewhere, more Breton cavalry charged my spearmen in the centre, but the Venetians held firm, with more of my infantry turning to take them in the flank.
My rapid advance on the right and the Breton rapid advance in the centre had meant that a gap had developed between the main points of contact. The Venetian Alabardiers, led by their general, saw an opportunity and marched through that gap and into the Breton camp, with three easy victory medals as their reward.
With the fleeing Breton cavalry unit on the left now hit in the rear and destroyed, and a Breton general killed somewhere on the field (I forget where!), Chris was now down to just one coin…which I took by driving the light cavalry off board on the right for a 10-1 victory for the Venetians.
A really fast-moving game of TTS where the action was literally non-stop. For once my knights were having a good day (i.e. were wearing their metal armour rather than the ceremonial cardboard version they usually seem to wear) and swept all before them, and my spearmen remembered which way round their weapons went!
