Q13 AAR: Snake in the Space Dog's Shadow

It had been ages since I’d last played Quadrant 13, the company-sized sci-fi game using the basic IABSM engine that I wrote for the Lardies, so it was great to be able to take advantage of a day’s holiday and take the Astagar (space snakes) and Protolene Khanate (space dogs) for a ride.

Click on the pic below to see the whole report.

The majority of both armies originally come from Critical Mass Games, with the Khanate being one of the original races available and the Astagar added vis a Kickstarter campaign.

Unfortunately, CMG closed down, but the infantry figures (not the vehicles, just the infantry) are available from Ral Patha Europe.

Incidentally, one thing I missed out on Astagar-wise was the SP artillery. If anyone does have any that they don’t want any more, the snakeheads could do with a bit of support. E-mail me at admin@vislardica.com if you have some to sell.

And just for completeness, once I start collecting one particular category of sci-fi race, I have to have every variant possible…so my core Protolene Khanate space dogs are augmented by a platoon of Garrhul from Dark Star and a platoon of Raug from Khuarasan. If you are after dog-men, you have the choice of three different manufacturers or, like me, all three!

A Few More Brute!

Still horribly busy at work in the real world, so posts still thin on the ground.

I have, however, managed to finish off another section of Brute wasteland mutants: 15mm sci-fi models that are actually more like 25mm high.

These are lovely models that paint up really well…even if I do find painting 25’s much more difficult than painting 15’s!

Clearing the Lead Mountain

Still on my quest to bring down the Lead Mountain before allowing myself to open any new package…although in this case it is more like the Plastic Mountain.

Many moons ago I invested in a decent size force of 15mm Brute from Nuclear Shrimp. These post-apocalyptic, wasteland mutants are actually more like 25mm in size, so make a formidable enemy for any 15mm figures.

I’d only painted a few command figures and a single stand of infantry to date, but needing to attach the mutant bulls (see previous post) to an army gave me the boost I needed to search the cupboards and paint a few more. This is squad two, and I have another four squads, four guns and some specials to do.

New Ikwen Finally Arrive

Loud Ninja games produce a few 15mm sci-fi ranges, two of which I collect: the Chuhuac (think tech-savvy velociraptors with guns) and the Ikwen (low tech lizardmen types).

The original Ikwen infantry set was augmented with another set of rather rough looking fighters, meaning that the range had plenty of fighting men but nothing else. A Kickstarter proposed adding a wider variety of figures but, unfortunately, it failed, so the poor Ikwen have languished unloved for some time.

However, all that has now changed with the launch of some new Ikwen figures that expand the range into something that’s now quite comprehensive (regular readers will know that a pet hate of mine (I almost wrote a “pet bugbear”!) is an incomplete range of sci-fi figures i.e. all foot soldiers with no support weapons, no AT weapons, no specialists etc).

The new figures (available from the Loud Ninja section of the Alternative Armies portfolio) were advertised with a pre-order discount so I, obviously, bought the lot!

First up are some Big Men: officer or hero types.

I absolutely love the chap standing on one leg: says something about the whole Ikwen race not just that particular individual. I also like Mr Far Left with his arms outstretched: a proper character figure rather than just another officer type.

Next up are some support personnel. Here I’ve taken the new sculpts and used them as I see the Ikwen would:

L to R: two tank killer bases, one sniper base, two tech specialist bases

So, on our left, we have various figures throwing what must be explosive charges. They actually look a bit like artillery shells. I’ve grouped these into threes and called them tank-killers i.e. small groups of infantry whose job it is to take out enemy AFVs and bunkers. IABSM, which is what Q13 is based on, has specific rules for tank-killer teams, which can be adapted as part of chrome.

In the middle is a sniper team. Fairly standard, but nicely realised.

On the right are two specialist electronic warfare teams. Anyone who’s played Q13 knows that you are at a severe disadvantage if the opposition has more EW capacity than you do: think an army with no magic fighting one with wizards! The new range has three different EW specialists: the based figures look quite similar but their EW backpacks (no, I didn’t think to take a photo of them from behind, sorry!) are distinct. I could have had three individually-mounted, er, individuals, but as the Ikwen are supposed to be low-tech, I like the idea of having three of them working together in a team. Ghostbusters anyone?

Finally, the piece de resistance in the new range has to be the Ikwen cavalry:

I am loving these Ikwen mounted on what are called Runth. Not quite sure how I will use them yet, but they are cracking figures, even if I have just realised that I have forgotten to paint the tongue of the Ikwen on the right (compare it to the one in the middle).

The Runth come as a body, four individual legs and a lower jaw/tusk, but all very easy to put together. I could have green-stuffed the gaps but deliberately didn’t do so as I like the way they look with a deep line around the shoulder and hip.

I think I might go the whole hog (the whole runth?) and buy another five so I have a squad of eight superheavy cavalry!

All highly recommended, and if people by enough of them, I’m sure that more will be forthcoming, so get your wallets out please!

A Bit of Sci Fi

A bit of a sci-fi theme to today’s post.

First up is a little painting: filling in the gaps in my Space Dwarf force:

The rather large motocycles are from Boon Town Metals, but are painted to go with my Grudd force. That takes their “mounted” element up to two 10-dwarf squads: a decent size for a recon element.

The standard bearers are from Onslaught Miniatures. My Grudd have a platoon of two squads of “light infantry” (when have dwarves ever been light!) i.e. without squad light support weapons. Those squads are eight strong, and these two will make them 10-strong and also look like a LSW base if I want to field them as such.

Next is a bit of news about the re-emergence of Clockwork Goblin’s 15mm weird world war two range Konflict ‘47.

This was an excellent range of walkers, alternative sci-fi tank turrets and infantry for the Germans, Russians, US and British armies.

Unfortunately, the range died a bit of a death, but has now been resurrected and is available one more at the Clockwork Goblin shop.

Here’s two examples of what’s available, taken from my collection:

Coyote Light Walkers

Grizzly Medium Walkers

Let’s hope they get the whole range back out asap.

Hawkmen from The Scene

I am trying to reduce the lead mountain a little bit during this lockdown period, but it’s very hard when you have two to three active projects on the go and Battlefront are doing daily deals at 40% off,

The tactic I’ve decided to use is to paint one “new project” unit then one “lead mountain” unit in turn…and it’s amazing what you find at the back of the cupboard. Today’s treat is a platoon of 15mm Hawkmen - think Flash Gordon - from The Scene.

Onward my brave Hawkmen! Let this be known forever as Flash Gordon's Day!

I bought these as relatively low-tech allies for my Hauk force from Khurasan Miniatures to be used for Quadrant 13, the sci-fi adaptation of IABSM.

I undercoated them, painted two, then just fell out of love with them. I think it was something to do with the work needed on the wings to get them to look good…because, let’s face it, get the wings right and the rest of the figure doesn’t really matter!

Step forward GW’s Contrast Paints. One coat and the wings pop beautifully. I finished off the whole platoon in a matter of hours. Apologies for the crappy pictures, btw.

All I need now is to convert a spare into Mr Blessed’s Vultan himself and I’m good to go.

Brunt Herd Mercenaries for Q13

Not commuting does seem to have freed up extra time for painting, although this is countered by all the extra work I’m having to do to cope with keeping the business I work for going during the crisis.

Up to now, however, I haven’t really dug into the lead mountain: I’ve just cleared some of the scree from the lower slopes!

Yesterday, however, I finally finished a unit that has been sitting on my painting table for literally a couple of years. Put it this way, before I could start work on them, I had to get all the dust off the models first!

Khurasan Miniatures are a firm that produce a huge range of 15mm sci-fi and historical figures. Usually the sci-fi ranges are grouped into races or empires, each with a background and a story that gives a bit of life to the lead. On top of these collective ranges, however, Khurasan sometimes produce a stand alone individual unit, and one of these were the Brunt Herd Mercenaries.

(R to L) Big Men, a Nutter with a staff, and a spare heavy weapon

If I recall correctly, these are based on a prehistoric rhino-type with a soft, bifurcated snout. They are large, designed to stand well above your average 15mm human, with the models ending up 20-25mm tall.

As you'd expect from Khurasan, the Brunt are full of life, with some really nice poses that provide a fair amount of variety. I will use these to augment a lesser force, or just to provide some bad guys for the good guys to fight!

1st Squad (to give an idea of scale, the figures are mounted on UK 2p pieces)

All the figures that I had previously painted (or started) are undercoated in white, then painted with a two-step shade-then-light method. For example, the tool belts are a base dark brown and then a light leather colour on top.

The figures that I painted now from scratch - effectively just the three command figures - are painted with GW Contrast Paints: so much easier to use than the method above.

2nd Squad

I’m not generally a fan of outsize 15mm figures, hence the reason it took so long for me to finish the unit, but the Brunt aren’t too bad. They are, however and as far as I know, so old - and didn’t take off as Khurasan hoped - that they are OOP…so apologies to anyone who got excited by the above and wanted to buy some of their own!

3rd Squad

Q13: Strato Minis Studio

Here’s another 15mm sci-fi figure manufacturer: Strato Minis Studio.

They produce a nice range of battle-suited infantry with armour and walker supports. I particularly like the new 15mm “Stormbreaker Jump Infantry”, although I do note that the bases and supporting wire aren’t included.

Strato are a Polish company, who produce their figures in resin. All prices are in dollars. Here’s a picture of their Tengu Medium Tank:

New Grudd from Onslaught

Ages since I’ve painted any 15mm sci-fi, but a good way to start the new year is with the latest release from Onslaught Miniatures in their Grudd, or space dwarf, range.

The new releases consist of a two-man “gun trike” and a one-man bike. I’ve painted them, as with the rest of the Grudd, in metallic paints, although the different coloured “armour” didn’t turn out as different as I wanted them to be i.e. the bikes are a dark shade of metallic blue/green (Nautilus car paint from Halfords) and the riders are standard metallic blue (Tamiya).

I do, however, like the contrast between the metallic bodywork/armour and the matt tyres.

Anyway, a couple of recon squads for the Grudd, and I see that Onslaught have announced more releases are on the way.

Q13: Ikwen Kickstarter

I’m quite a fan of Kickstarter. I’ve backed about six projects to date, and in all but one have received exactly what I wanted…and the exception was very much down to me not communicating properly with the company involved.

So here’s a quick plug for the Loud Ninja Games Ikwen Kickstarter project expanding their Ikwen project with some great new sculpts. Here are a few examples:

I currently use the Ikwen as tech support for my Chuhuac mercenaries. The above will add enough for them to be a force in their own right. Recommended.

More Praesentia

Almost finished the Praesentia now: just a few Trinaries and the drones to go.

Here are the rest of the Sentinel and Guardian drones:

Here’s hoping that Ral Partha, the current owners of the range, get around to producing the resin as well as the metal elements of the Praesentia. The infantry are lovely, but are going to be easy meat without some drones to back them up.

More Praesentia

I’m still working my way through painting my Praesentia army: high tech chaps originally from Critical Mass Games and now available through Ral Partha.

First up are another two platoons of RAL robot infantry led by their Enlightened ‘Trinaries’ or collection of three Big Men. Painting them was easy: the robots got an undercoat and then one coat of one of the new Citadel Contrast paints. Add in a red dot for the eye, a tiny bit of green as detail on the weapons, and done! The Trinaries’ robes are painted in the same way, with their bodies a dark blue highlighted by a sky blue.

I’ve also started on the drones that the Praesentia use instead of manned vehicles. Here are three Sentinel drones:

Just a few more Trinaries and drones to do now…

First of the Praesentia

One of the armies that has been sitting in my lead mountain for some time is the Praesentia: mysterious, super-high tech beings originally designed and produced as part of the Critical Mass Games universe and now available, with the demise of CMG, from Ral Partha.

I like the way that although the figures themselves are fairly humanoid, there is an impressive back story which explains, amongst other things, that the Praesentia equivalent of Big Men always operate as a Trinary i.e. always in a three.

Mind you, in Q13 terms, who wouldn’t want a Tech 5 army that includes teleporting killer robots (excellent for dealing with those hidden away mortars); and Specialists who can alter dice rolls, prevent units from moving, and other fun stuff!

Here are the first two units off the painting table, each painted with one coat of the new Citadel Contrast paints. First up are the Phase Shifters and their RAL Phase-Shifting robots:

Second up are a Trinary of Enlightened with their RAL robots with ranged weapons:

I like these, as I can see them being used for a variety of different robot-types.

Q13 AAR: Rivets and Ribbets!

Those of you who read my last Q13 AAR will know that I am currently playing “king of the ring” with my new sci-fi factory complex. Last game, the Felids defeated the Hauk, so now it was their turn to defend, with their opponents being the Aphids: frog-like beings from Zombiesmith.

My opponents were Dave and John, who were on a strict time limit which actually nicely suited the type of game we were playing: they would play the Aphid attackers, and would have almost exactly 2½ hours to reduce my position.

Click on the picture below to see how they did:

Q13 AAR: I Did See A Putty Cat!

Regular visitors will know that at this year’s Salute I purchased a bargain pack of mdf sci-fi terrain from TT Combat and have spent the last couple of months building it. It was now time to get some figures onto the table and actually use the damn thing!

The scenario was to be a simple attacker/defender game, with the Hauk (sci-fi birdmen from Khurasan) defending the industrial complex against an assault from the Felids (sci-fi lionmen, also from Khurasan). I would play the Hauk, friend Neal would play the Felids, and in order to make things interesting, there was a time limit for the Felids to take the complex.

Click on the picture below to see what happened:

Q13: List of 15mm Sci Fi Figure Manufacturers

I like to keep this site as updated and useful as possible, so spent a little time yesterday updating the list of manufacturers of 15mm sci-fi figures.

Sad that so many now seem to be moribund or out of business, which just goes to prove my maxim that if you see some figures that you like, you should buy them, as you never know how long they will be available for.

For example, I still regret not buying some of the Combat Wombat range as dropships for my Aphids…but you live and learn and it’s a mistake I won’t make again. Food? Who needs food when there are figures to buy!

What is also interesting is how many of the cottage-industry manufacturers’ are no longer available from the individuals who started them, but have been absorbed into being part of a larger manufacturer or distributor’s offering. Ral Partha Europe, for example, are now the only place you can get what was the Critical Mass range, and the Spriggan range, and more. Is this a good thing or a bad thing? Well at least the figures are still available and not just KIA.

To end on a high note, however, I was pleased to add Nuclear Shrimp as a new manufacturer to the list. They are based in Greece and produce a range of 15mm sci-fi figures under the Black Earth banner: a post-apocalyptic range of human defenders (the United Earth Federation) and Brute attackers (huge mutant humans looking like Mr Hyde from the dreadfully disappointing League of Extraordinary Gentlemen movie.

I’m loving the Brutes and have already sacrificed next week’s lunches to buy them!

I was initially a bit worried about their 15mm credentials (scale creep!) but the very nice chaps at the Shrimp and the 15mm SciFi Facebook group provided some comparison shots that convinced me that my fears were groundless. Check them out here.

Q13: Hauk Re-inforcements

Regular visitors to this site will know that one of my regular complaints is sci-fi figure manufacturers who produce a lovely range of basic infantry but then never get around to providing all the support teams that you need to make up a proper fighting force.

Okay, so some of these infantry squads are so loaded with their own weaponry that it could be said that they don’t need any support, but this doesn’t really gel with me. As the Marine Corps saying goes: always hit a nut with the biggest hammer possible…the nut gets cracked and the hammer is untouched!

It was therefore great to see that Khurasan Miniatures, that wonderful if somewhat erratic source of the esoteric, have released a couple of support weapons for their 15mm Hauk range.

The Hauk, for those of you who don’t know, are avians: birdmen to the non-Latin speakers. The existing range had some nice infantry and a couple of officers, but nothing more. Now, however, they can field mortars and their equivalent to a medium/heavy machine gun.

Mortars

Each weapon comes with the same stand, and the option of either a mortar, shown above, or a machine gun, shown below. There’s also a sniper figure, two new types of officer (one pointing, one with clipboard) and a casualty figure. I have ignored the casualty figure, and couldn’t be bothered to see if I could make the stands multi-purpose, so bought enough packs to give me four three-man mortar teams, with officer, and six three-man MMG teams, with officer. Add two snipers, and I still have lots of casualties and snipers left over, but I’m sure they’ll come in useful some time in the future.

Machine Guns

As you can see, I paint my Hauk with a simple but very colourful “parrot” pattern. Undercoat in white, immediate heavy wash with Agrax Earthshade; paint talons and beak yellow; paint wings, tail feather and head crest dark green then highlight with bright green; highlight all the armour in white; weapons are painted black highlighted in grey.

Well done Khurasan!

Q13 AAR: Stalemate in the Crop Fields

Time for another game of Q13, so time to get the space Dwarves back onto the tabletop to battle another of my so-far-untested forces: the Tah-Sig.

This would be an encounter battle fought across a battlefield consisting of crop fields separated by a series of access roads and narrow strips of open ground. The storyline was that this time it was the Dwarves who were the aggressors: outnumbering the Tah-Sig by a fair amount and needing to get as many units as possible off the table on the Tah-Sig side.

Click on the picture below to see what happened: