SP AAR: The Hundred Days

Here’s the first of my two battle reports from the TFL Games Day, Operation Market Lardon: a game of Sharp Practice set not only in the Hundred Days campaign but actually at Waterloo itself. As you’ll see below, Joe McGinn put on a great-looking game

John and I played the French, commanding a force ordered to stop an ammunition cart getting to the British Guards in Hougement. The Allies were played by Ally and Phil

The French were quite lucky in that our Voltigeur skirmishers got onto the table quite quickly and managed to almost immediately drive the British guards away from the cart. One set of skirmishers was then able to take possession of the cart and get ready to move it towards our baseline.

The Allies then brought on a large force of German infantry in column that headed straight for the cart and managed to recapture it, forcing our skirmishers to withdraw, but they withdrew just far enough to put the Germans under fire again, with concentrated.fire from the two Voltigeur units then driving the column back.

This meant that the French had time to bring on both their main infantry force (conscripts) and a decent sized support unit (line infantry). The former headed towards the cart and were able to finish the German column off, the latter formed a blocking force that quickly got into a fire fight with some Nassau infantry coming up from the direction of Hougemont itself.

The blocking force and Nassau were fairly evenly matched until one unit of French Voltigeurs was able to break away from harassing the German infantry (who had been broken by the arrival and volley fire of the French conscripts) and lend its fire to the battle. The Nassau infantry started taking heavy casualties and were forced to withdraw.

As the battle ended, the French had the ammo cart in their possession and well on the way to their baseline; the German column and British guards were on the run; and the Nassau skirmishers were starting to backpedal fast.

It was a glorious victory for the French: we did not lose a single point of Force Morale and had reduced the Allied force to just one Force Morale point. We had also lost just two Voltigeurs whereas dead Allied infantry lay strewn over the field.

Here’s the game in photos:

Age of Eagles AAR: Talavera

I played in a big Age of Eagles Napoleonics game this weekend just gone: a re-fight of Talavera. Most amusingly, given that I’d rarely played the rules or, indeed, any Napoleonics before, I was given the role of Wellesley i.e. in command of the allied British and Spanish team lined up against the evil French.

I’d like to be able to say that I emulated the soon-to-be Duke of Wellington and won a noble victory but, alas, the day did not go our way at all!

The Allies are lined up along a tributary of the river Tagus, Brits on the left, Spanish on the right, with the French coming at them across the stream.

The French planned to demonstrate towards the centre of the Allied line whilst attacking around the Allied left. If that didn’t work, the centre would turn into the main attack.

As the French came forward on our left, effortlessly brushing a single Spanish brigade aside, I moved some of our reserves (Mackenzie’s infantry Division) to counter the threat. With their advance there countered, the French changed their axis of attack and came forward strongly in the centre and on their left.

The Spanish held a fortified farm on our right, and the troops there performed brilliantly: their artillery slowing down the French advance and then a battalion of conscript infantry lurking just outside the farm holding off a charge by French heavy cavalry.

Unfortunately, the British in the centre performed less well. Firstly, closing up from extended line to line left several gaps in the British line. The French spotted this, massed their artillery and blew a British battalion away to widen one of the gaps into something they could move through…and move through the gap they did: French cavalry and infantry bursting through to totally disrupt the British line.

I had, as mentioned, already committed my infantry reserves elsewhere, and my heavy cavalry just didn’t get across the table fast enough to properly intervene.

As the British line began to crumble, the Spanish remembered they had an important appointment elsewhere (Cuesta was under orders to preserve the army) and the day was firmly to the French.

A great game, and all kudos to Mark and Bevan as the French commanders who, respectively, pinned and then dissected the Allies: great tactics. Thanks also to Dave for setting up and running the game; and to my unfortunate co-commander, John.

One last thing to mention, John had one Spanish battalion that despite initially recoiling from a combat then stubbornly refused to be broken no matter what the garlic-eaters threw at them. It seems like it was the Spanish that shone all day.

Here’s a gallery of the game (excuse the rather curly roads!):