Although this site concentrates on the company-sized games from the TooFatLardies, I like to keep you all abreast of their other activity. Today, for example, saw the release of the Citadel, the Breakthrough pint-sized campaign for Chain of Command.
In Rich's own words:
"This Pint Sized Campaign for Chain of Command is the second covering the decisive battle of Kursk in 1943. The action here covers the attack of the Grossdeutschland Division on the Soviet Second Defensive Line. This key action will either see the Germans breakthrough and head onwards for Kursk, or be stopped by the Soviets; whoever wins will seize the initiative in the East for the rest of the year and possibly change the course of the war.
"Six battlefields provide a campaign which sees the Germans attacking and the Soviets but with the Russians counter-attacking to buy time. This campaign can be fought as a stand-alone series of games or can be played as a continuation from the first Kursk Pint Size Campaign, Storming the Citadel.
"This classic Pint Sized Campaign is designed to be run using the campaign rules in At the Sharp End and with Chain of Command rules. Can you seize the initiative and put the Soviets on the back foot while you build up your defences or can you keep up the momentum of the attacks in the East as you drive relentlessly towards Berlin?
"Thirty-two pages long, this Pint Sized campaign provides the background history to the campaign with situation maps. Uses period maps to show the location of the actions and then provides a complete campaign with forces for both sides, support options for players to select from and full victory conditions for all six battles and the campaign as a whole."
At time of publishing, Citadel was on sale for only £3.80: actually less than the price of a pint in some of the places I go!
Pleased to say that enough entries have come in to make a mid-week round-up a bit of a necessity: saves me being flooded at the weekend!
All the regulars are smashing their entries in, but it would nice to see some of the less frequent contributors picking up their brushes, paints and cameras as well. As I've said before, Christmas and the end of this year's Challenge will be on us before you know it, and that lead mountain won't paint itself!
Anyhow, in no particular order, here's this week's update:
This is shown here with a couple of bases of Polish infantry for scale purposes.
Lovely bit of kit. Not on the Debris of War website, so I'm assuming it was made up just for the show. Whatever, it cost me £10.50 and I'm very happy with it. DoW also do movement trays, resin walls, the odd building: lots of different stuff really, well worth a look.
Expect to see the pond appearing in many AARs to come!
First of the loot from Colours: some slightly different buildings to round out my Russian village.
Hadn't seen these before: they are a selection of five laser-cut MDF buildings from a company called RedVectors that market through Minibits.net.
As you can see, there are two different houses, two different open-fronted barns, and a pig pen with fence.
They go together very nicely (not quite as nicely as the 4ground or Sarissa stuff that I have already, but very nicely all the same) and are a great way of adding a bit of variety to your hamlets.
How do they directly compare? Well, I prefer the 4ground roofs, and I think that the RedVector houses look a bit gingerbread, but the open-fronted barns and big pen are just fantastic. Here's a couple of comparison shots with a 4ground Russian shack:
Yes, they look a bit different...but not enough to matter on the 15mm wargames table. I shall probably use the barns and pigpen all the time, and save the houses for when I need to represent a hetman's hut or something different to the run-of-the-mill shacks.
As regards price, the five buildings together cost me £18, or about £3.50 each. 4ground come in at a whopping £8.50 for one house, down to about £7 each for their collections. Yes, 4ground are "better" (more detailed, I prefer the roofs) but £18 for five buildings is a really, really great price.
Incidentally, the RedVector/Minibits buildings also come in a ruined variety, at £15 per pack:
In all, these get a huge thumbs-up from me: a change to the 4ground buildings; I love the open-fronted barns and pigpen; and the price is excellent.
Another great 6mm IABSM AAR from Mark Luther. This scenario involves the Germans advancing into a hail of fire from Soviet anti-tanks guns...and then there's the JS-IIs to contend with as well. I'll play the Soviets please!
Click on the pic below to see all:
For those who are interested, I will be at Colours tomorrow, Saturday 16th September, probably for most of the morning.
For those wishing to join me, you can find details of the event by clicking here. At only £6 entry, it's got to be worthwhile, either as a shopping trip or a chance to see the demo games. I personally can't stand the venue, but the show is always good.
Morning all. This is what happens when I leave the Challenge for more than a week: huge numbers of entries!
That's all good though...the more the merrier...but it would be nice to see some of the less frequent contributors upping their, er, contributions. Come on everybody: it's September already. Time to get those points totals up to record levels. All you have to do is beat what you did last year by one point...
Anyway, onto today's entries. In no particular order we have:
Just realised that some of the army lists in the Quadrant 13 section needed updating...so I've updated them.
First up is a new list covering Khurasan's Tah-Sig: some very non-human aliens for which there are figures to represent a nicely scoped out platoon. No vehicles yet, but the infantry are cracking.
Here's the particle cannon team from Khurasan's website:
Click on the pics to go to the relevant manufacturer's website
Secondly, I've updated the Xar list to take into account the relatively new Xar infantry on flying saucers, and the fact that I've equipped mine with vehicles from Critical Mass/Ral Partha's Kaamados Dominion range.
The pic on the right is a shot of the saucer chaps in the raw, as it were, straight from GZG's website.
I haven't linked here to the pdfs of the relevant army list: how boring would that be! You'll need to vsisit the Q13/Army Lists page to get them.
It's hard to keep track of all the manufacturers of 15mm sci-fi figures: old ones keep disappearing or being acquired by other people, new ones spring up all the time.
Here's one new one whose website went live only about a week ago: Boon Town Metals.
Describing themselves as a niche figure manufacturer, they currently have two ranges: cyberpunk orcs (with a few other bits and pieces included) and sci-fi dwarves.
I have, of course, immediately purchased some of their dwarves. As you all know, my opinion is that, whenever you see miniatures that you like, you should buy them immediately as, if you don't, they can disappear from the scene without warning (e.g. Cactus dwarves where are you now?) so we'll see what these are like in the flesh.
Anyway, good luck to Boon Town, and hopefully they will be around for a long time.
Rather than immediately clear away the rather nice set up for the For the Honour of France game played a couple of weeks ago (click here to read the AAR, opens in a new window), I decided to use the same scenario for a game that I was umpiring between John and Dave that took place last weekend.
A very different game from last time. Click on he pic below to see all:
Here they are at last: the second Polish infantry platoon. These are a mix of Forged in Battle and Battlefront figures, but mostly FiB.
Love the Poles as an early war army, but thirty-six man platoons are a killer to paint, especially as they're all in khaki! Only one more platoon to go now.
It will soon be time to start on the armour. I'm just waiting for PSC or Zvezda to produce Vickers and/or 7TP tanks, as I need about three squadrons worth, which could get rather expensive if I go the Battlefront route.
Whilst I was waiting for my Battlefront bases to arrive (to finish my second Polish infantry platoon - do keep up!) I decided to start on one of the four sci-fi armies that I have in my lead mountain.
Yes, ridiculous to have four entire armies in the mountain, but I've learnt that you have to buy them when you see them in case the manufacturer goes under whilst you're still vacillating over whether to buy them or not!
The Tah-sig are radically different from humans from a biological perspective, using liquid nitrogen as a solvent rather than water, and therefore living in a much colder environment. They are also burrowers rather than surface dwellers and rely on hearing more than sight as their primary sense. The Tah-sig have eyes but their main sense is hearing, and this is as acute, precise, and long-ranged as the human sense of sight. Their armoured environmental suits have built-in aural enhancers mounted on either side of their helmets to amplify and fine-tune this, and to prevent enemy disruption. The suit also has vision enhancement (the faint blue vision slots being visible in the recesses on either side of their helmets), but even when enhanced the vision of a Tah-sig is not equal to the unenhanced sight of a human.
The current range of figures covers only infantry, but is nicely thought out in terms of the company and platoon OB.
Here's the first couple of infantry sections:
Now to start thinking about what vehicles to go with them...
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.