Another great AAR from Mark Luther, this time using one of the scenarios from Chris Stoesen's Campaign for Greece scenario pack as the basis for the game.
As Royal Engineers rig a vital bridge for demolition, a German motorcycle recce force hoves into view. Will the charges be laid and the bridge blown in time? And even if they are, what about the next bridge?
Some time ago, pre-Xmas I think, I was feeling quite rich, or maybe in need of a little retail therapy, and bought the 15mm Pegasus Bridge model in laser-cut wood from Warbases. I believe I opened the box at the time, but then put it to one side as my focus was on other things.
Well, a few weeks ago, I'd had enough of painting Egyptians and Israelis, and decided to bite the bullet and build the bridge.
This proved to be an enormously fun task, even if sometimes it was quite challenging. Like when I didn't read the instructions properly and glued the wrong bit in place - a vital bit obviously - that then broke when I tried to remove it (Warbases sent me another with my next order: very generous of them, and just another example of their always-excellent service).
I used superglue to put the bridge together (hence my problem with the mis-glued part!) although white glue is actually recommended. This is because I am impatient, and can't stand waiting once I've started building something.
What's even better, is that the bridge actually lifts up, and stays lifted once fully, er, erect:
The canal pieces are from Hornby: very expensive (ridiculously so) bits from their model railway terrain range.
Anyway, once the bridge was built, I sprayed it grey, and then dry-brushed in a lighter and a darker shade of grey. Looks okay, but I'm sure that there are better ways of painting it to make it look even better.
The barriers go up and down as well, despite my best efforts to either (a) accidentally glue them in place and (b) accidentally paint them in place.
The above pictures don't really give you a sense of scale, so here are a couple of pictures of my 15mm British Paras occupying the thing:
In all, a great piece of terrain, and one that I can't wait to make the centrepiece of a game. Well done Warbases, and well done me!
PS I have decided to count this as four 15mm houses and a little bit more for the purposes of the Painting Challenge, and have awarded myself 50 points for the bridge. Very fair, if I say so myself.
The last of the armour for my Israelis for the Six Day War: a couple of French-built, AMX-13 light tanks.
These are more of the extraordinary vehicles that the Israelis seemed to have used. Here, you take a light tank chassis, with its associated thin-as-paper armour, and you put the biggest gun you can possibly fit in the turret. Definitely a case of hoping you get the first shot off!
Here they are:
As usual, these are Battlefront models from their "Fate of a Nation" range. One thing to note: all the pictures on the BF site have the road-wheels as having tyres (i.e. should be black rubber). Looking at photos, however, I can see almost none where the road-wheels are a different colour to the rest of the undercarriage. So, as a compromise, I have painted the tyre onto the spare road-wheel on the front deck, but left them off those in position: the rubber has obviously been covered in paint or dust or something!
Nice looking models that go together and paint up well. Recommended.
Regular visitors may remember that I had Warbases make me up some custom built sabot bases to accommodate the way my 15mm WW2 infantry are based.
To remind you, a standard squad consists of a two-man LSW mounted on a 2p piece and six or eight single figures mounted on 5p pieces. Together with a hole for a dice to show Shock, each sabot base carries a single squad.
The difficulty is, however, dealing with squads with two LSWs, such as my later war Fallschirmjaegers. Here, each squad consists of two LSW teams mounted on 2p pieces together with four singles on 5p pieces.
I'd been fudging it for some time, but last week decided it was time to get some more sabots to accommodate these double-LSW squads. One quick e-mail to Warbases and a few days later I had the bases in my hands:
Quick spray of green paint, bit of glue and some flock, and away we go. All ready for the big game next month!
Thanks to Warbases for their usual excellent service.
I seem to be unusually committed to finishing my Israeli force for the Six Day War!
Here are three Magach "Battering Ram" tanks i.e M48 Patton's in Israeli service.
Lovely models: the only pain was cutting the decals in half to fit either side of the handrail on the turrets.
If anyone's interested, my interpretation of Six Day War Israeli tank colours is to undercoat in black, then block paint in GW Death World Forest, heavy brown wash, the dry-brush in GW DWF, then Vallejo Green-Grey.
Having spent the last few months building up my forces for the Six Day War, it was time to get the figures onto the wargaming table. For the first game, I decided to keep things relatively small and relatively vanilla: the Israelis would be attacking a UAR/Egyptian force defending a pumping station of some sort.
More 15mm Israeli troops hot off the production line: finished earlier this week just in time for today's game.
First up, the Company HQ: two Big Men, two 60mm mortar teams; two LMG teams and a two-man Forward Air Controller team.
Then I had a spare Patton tank. Not really a gripe, but why, when Israeli tank platoons are three strong, do Battlefront sell tanks in boxes of two?
Anyhoo, as it was a spare, I modelled it not as a standard Magach 'battering ram' tank with the 90mm cannon, but as the up-gunned 105mm version. The Israelis had converted about a company's-worth before the start of the war.
Another of Mark Luther's 6mm games of I Ain't Been Shot, Mum!
This one, The Road to Oderbruck, is set on January 29th 1945, and features a German rearguard action in the face of a strong Soviet advance.
Click on the pic, below, to see all:
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.