AAR: Smash of the Titans!

So #1 Daughter’s boyfriend had been roped into cooking the Easter Roast, which left me no-one to play with except for #2 Daughter.

She felt that she could manage another battle, but only if it had “monsters and aliens and stuff” in it.

Not a problem my dearest fruit of my loins: time to make To The Strongest literally fantastic by breaking out my Legendary Greek figures.

I would play the Sumerians, #2 Daughter would take the part of Poseidon leading a contingent of Hoplite Greeks spiced up with few “monsters…” etc.

In effect, this meant that she fielded (nearest to furthest in the picture above) a unit of Pegasus horse that could ignore terrain penalties; two units of Centaur cavalry (one horse archers, one cavalry); a unit of Minotaurs counting as axemen; and two units of monsters: the Hydra, the Erymanthian Boar, the Chimera, and the Medusa (treated as elephants).

The Sumerians remained unphased by this display of divine horrors:

The Battle Begins

The game began with one of those weird series of multiple Aces appearing on each side, with the result that although the lines crept slightly closer together, the only interesting event was the Hydra and Chimera bounding forward to attach the Sumerian left flank.

Very sensibly, the slingers ran for it…and here #2 Daughter made a mistake. Instead of crashing through the poor terrain, or lurking in its lee, the Hydra and Chimera decided to go round it. Not being very manoeuverable, however, they got stuck with their rear ends sticking out!

This would prove to be a very inviting target for the, er, pink Sumerian spearblock, and they would eventually charge the two monsters in the rear and do enough damage to send them straight off the table, therefore negating the regenerative abilities that I had assigned to both (automatically regenerate from disordered when activated).

The two battlelines then got on with the business of smashing into each other, each advancing forward as fast as they could.

As Sumerian commander, I sent in my battlecars first: determined to soften the Legendary Greeks up a bit before committing my infantry.

This was all going nicely, with the Centaur horse archers eradicated when they failed to evade, but I had forgotten about the terrain-ignoring Pegasus cavalry: which snuck around my flank and threatened to roll up my entire line!

Fortunately, great Zeus was obviously determined to make sure that his somewhat soggy brother was humiliated, and the flank charge only managed to KO one unit of battlecars before a spear block managed to get forward fast enough to force the flying horses to evade beyond the trees.

Unfortunately, the other two units of battlecars believed in a different divine panoply, and were destroyed by the Hoplite unit backed by Poseidon himself and, a bit unexpectedly, the Centaur cavalry. Things were looking a bit dicey on my right flank, but I had the infantry brigade behind ready to stabilise the situation.

The action now swung to the other side of the field, where the Minotaurs had been easily dismissed: obviously their tales of martial prowess were complete bull! I had, however, lost my Axemen, so the situation looked like this:

Zeus intervened again, and somehow I managed to dispose of the Medusa and the Boar, and get my spearmen back across the field and into the rear of what had been the Minotaur-led Hoplites.

Their loss proved too much for the Legendary Greeks to take, and the field of glory was mine.

Aftermath

A most enjoyable game which, I must confess, that I won by sheer luck of the cards. #2 Daughter, who is not yet old enough to drive, made only one tactical error, at the beginning, and otherwise came close to annihilating an entire flank which would, I think have given her victory. As it was, I was only one coin behind her in terms of defeat.

I think I might actually make a serious attempt to define some characteristics for the Legendary Greeks, if only because it’s nice to get some unusual figures on the tabletop.

Right, off to the Temple of Zeus to give thanks…