IABSM AAR: Minsk-Mazowiecki

Another lockdown game of I Ain’t Been Shot, Mum against Daughter #1’s boyfriend, K, trapped with us for the duration.

This time we would be returning to Poland in 1939, using scenario #37 from the second September War scenario pack: Minsk-Mazowiecki. The action takes place on 13th September as Polish cavalry under General Wladyslaw Anders attempt to break through elements of the German 3rd Army as they march on Modlin.

Click on the picture below to see all:

IABSM AAR: 3RTR at Hames Boucres

Time for another lockdown game of I Ain’t Been Shot, Mum against K, Daughter #1’s boyfriend, trapped with us for the duration.

I used scenario #3 from the Defence of Calais scenario pack: 3RTR at Hames-Boucres. I would take the Brits, K would play the Germans.

The game begins as a squadron of British tanks (a Squadron HQ of an A9 and an A10; two troops of three A13s each; a troop of three MkVIb light tanks; and a couple of recon Dingos) headed in column along a sunken road towards the village of Hames-Boucres (a few miles from Calais) with orders to deal with a few "rogue enemy tanks" that had apparently been spotted roaming around the countryside…

Click on the picture below to see what they encountered:

IABSM AAR: The September War #01: Chojnice

It was time for the first lockdown game of I Ain’t Been Shot, Mum!

The daughter’s boyfriend K (trapped here for the duration) had tried and enjoyed To The Strongest, it was now time to introduce him to WW2 gaming, and what better place to start than with a game of IABSM set in Poland on 1st September 1939.

The scenario is taken from the first September War scenario pack, and involves the fighting around Chojnice, an important Polish communications hub where, during the first day of the invasion, the Poles fought a delaying action, only withdrawing in late afternoon.

The game itself centered around a railway bridge that the Poles must hold, rig with explosives, and then blow up before the Germans can take the bridge and defuse the charges.

Click on the picture below to see all…

IABSM AAR: Campaign for Greece #13: Glider Assault

Another amazing-looking 6mm game of I Ain’t Been Shot, Mum from Mark Luther: his second, played-remotely, lockdown special.

This time he has used scenario #13 from the Campaign for Greece scenario pack, entitled Glider Assault.

Click on the picture below to see all:

IABSM AAR: Blenneville or Bust! #5L: Diot

Fantastic battle report from Tim Whitworth on a game of I Ain’t Been Shot, Mum played just before we all went into lockdown.

Tim and his friends have been playing through a Blenneville or Bust! campaign taken from the scenario pack of the same name. This was the final game in the series, and a chance for the Germans to achieve maximum victory points.

Find out what happened by clicking on the link below. Highly recommended: this is a serious after action report!

IABSM AAR: Blenneville or Bust! #4F: Belle Maison

Lovely After Action Report from the pen of Tim Whitworth, taken from the IABSM Facebook page and his own blog Eagles & Lions Wargaming.

As the Germans had halted the American attack at Pierrecourt they were back on the counter offensive again, this time with a combined force of 30th Panther and 30th Panzer Grenadier regiments.

Click on the picture below to see all…

IABSM AAR: September War #60: Szack

Time to break out the I Ain’t Been Shot, Mum again with a scenario taken from the second September War scenario book: #60 Szack.

Szack was a small village in what was south-eastern Poland (it’s now just inside Ukraine) that was the site of a backwards-and-forwards series of actions between the Poles and the Soviets in very late September 1939. The scenario covers the first Soviet attack:

Soviet troops consisting of the 112th Infantry Regiment, some 13,000 soldiers supported by fifteen T-26 tanks and fifteen guns, arrived at the village of Szack on September 28th.

The Polish force near the village numbered 4,000 men of the Border Protection Corp, including General Wilhelm Orlik-Rückermann, and sixteen anti-tank guns.

Having taken the village, the Soviets then charged the Polish positions with infantry supported by the T-26 tanks. The Poles waited until the Soviets were right on top of them before opening fire with their anti-tank guns, destroying eight tanks.

Click on the picture below to see the action:

IABSM AAR: Blenneville or Bust! #3C: Pierrecourt

Tim Whitworth and chums continue to play the Blenneville or Bust! campaign. We seem to have missed out on an AAR for the second scenario, but here’s the report for their third game: Pierrecourt.

The Germans are defending, the Americans attacking. Who will prevail? Click on the picture, below, to see all.

IABSM AAR: Blenneville or Bust! #01: West of Pierrecourt

Tim Whitworth and friends have started playing through the Blenneville or Bust! scenario pack: a pyramid campaign set in Normandy in 1944.

In the first encounter, #01 West of Pierrecourt, American reconnaissance troops probe forward looking for a bridge over the river that will take the weight of their armour, but the Germans lie in wait…

Click on the picture, below, to see what happened.

IABSM AAR: Bashnya or Bust! #01: Near Osen

Here’s an After Action Report from a game from this weekend that I was due to play in but eventually could not make because of scheduling issues!

Friends Bevan, Mark and Dave have started to play through the Bashnya or Bust! scenario pack for I Ain’t Been Shot Mum, and here’s the battle report from the first game: #01: Near Osen.

Click on the picture below to see all:

IABSM AAR: Blenneville or Bust! #02: Avaux

Great little I Ain’t Been Shot Mum After Action Report from Rob Goodfellow covering a game played using the second scenario of the Blenneville or Bust! scenario pack.

After an American recon force drives off its German opposition, British armour tries a thrust through Avaux..but the Germans are waiting for them.

Click on the picture below to see all.

IABSM AAR: Operation Martlet Day 2 (2)

A largely photographic battle report created from a mash-up of posts from Desmondo Darkin and Iain Fuller on the IABSM Facebook Group. The game is adapted from the Chain of Command “Operation Martlet” pint-sized camapign book.

They are playing a version of I Ain’t Been Shot, Mum that uses dice, not cards, to control initiative: a mash-up, if you like, of CoC and IABSM. Seems to have given them a great game.

Click on the pic below to see all:

IABSM AAR: Bloody Omaha Re-Visited

Those of you who have been on this year’s wargame show and Lardy Day circuit this year may well have seen Mike Whitaker’s excellent demonstration game Bloody Omaha. This is a fantastic set up representing The Big Red One’s assault of the eastern end of Omaha beach (Colleville-Sur-Mer).

Those of you who know Mike will know that he is a man of mighty generous spirit, as is proved here as he lays on the game for a couple of fellow Lardy’s who hadn’t had a chance to take part in any of the show sessions.

Click on the picture below to see a magnificent battle report taken from the Roll A One blog and Mike’s own blog Trouble At T’Mill.

IABSM AAR: 3RTR at Hames-Boucres

One of the reasons I love running this site (at great expense in terms of time and money BTW!) is the opportunity to post battle reports from games based on scenarios from the various scenario packs that I’ve written.

I like seeing whether the game worked or not (fortunately they generally do!), and how people have interpreted the situation, terrain, any special rules and the like. It’s also great to see the beautiful figures and scenery that people use as well.

It gives me great pleasure, therefore, to introduce the following AAR by Time Whitworth using the 3RTR at Hames-Boucres scenario from the Defence of Calais pack (the first I wrote). It’s a great scenario that I’ve played several times myself. Click on the pic below to see all:

IABSM AAR: The Road to Gravelines

Tim Whitworth and friends are working their way through the Defence of Calais scenario pack. Here’s a quick AAR from Scenario #04: The Road to Gravelines.

The unenviable task facing the British was to get a massive truck borne supply consignment of rations from Calais to Dunkirk along the road via Gravelines. Early in morning the convoy left the Calais Gate and travelled the route until it reached the village of Le Beau Marais where 1 Panzer Division forward elements had set up a substantial roadblock on the village crossroads and billeted up for the night.

The game begins with the British reaching the roadblock and the Germans being alerted to their presence.

Click on the picture below to see what happened:

IABSM AAR: Taking Ochota By Surprise

By the end of the first week of September 1939, the German 4th Panzer Division had advanced as far as Warsaw. Thinking the Poles would be knocked off balance by the speed of their advance, German commanders issued orders for the city to be stormed via the Ochota district on the western flak of Warsaw.

The Poles, however, had heavily reinforced the area, with units from the 40th “Children of Lwow” Regiment barricading streets and manning gun emplacements along all the approaches.

The Poles let the Germans drive into the city, and then opened fire with everything they had. Worse, many streets had been covered in turpentine, which was then lit on fire, destroying several German tanks and catching German infantry in the inferno that followed.

This then was the background for scenario #48 (Taking Ochota by Surprise) of the second September war scenario pack. The game would begin as the Poles (played by Dave) open their attack on the advancing Germans (played by John). The Germans’ objective was just to get as many of their units as possible back off the table; the Poles’ objective was to destroy as many German units as possible.

Click on the picture below to see what happened:

IABSM AAR: Cymru Am Byth #12: Let's Get At The B*st*rds!

Mark Luther gives his very special treatment to the twelfth scenario from the Cymru Am Byth Welsh Guard scenario pack.

This is an attack for control of the little cluster of farm buildings on top of hill 242 overlooking Chenedolle at Le Haut Perrier on August 11, 1944.

Click on the picture, below, to see all:

IABSM AAR: Cymru am Byth #03: The Crossroads

A great AAR from Tim Whitworth and the Like a Stone Wall group! This encounter is taken from the Cymru am Byth (Welsh Guards) scenario pack, and features a game based on their heroic but ultimately doomed defence of Boulogne.

See how the Guards stand up to the German Panzers by clicking on the picture, below: