To The Smallest: Game Three: Khurasanians vs Mongol

With two wins already under my belt, it was time for game three at this year’s To The Smallest tournament. Each terrain set-up was based on an historical battlefield and finally I was on a table that suited the half of my army that were mounted troops…it was just a bit unfortunate that my Khurasanians were facing Mongols, surely the ultimate cavalry army especially as they were all veterans!

I lost the deployment and watched as Steve positioned his men on the “bowling green” so that a good third of my army were once again fighting thin air!

I had pulled the Take the High Ground stratagem, which means I could have advanced the command on the far left forward another two boxes after depoyment, but what I really wanted was to get the Mongols forward enough to be pinned by my main battle line before I swung right with the overlap: I could see that if I did use the stratagem, Steve might have been tempted to pull the right hand end of his line backwards, which would have left my overlap command both too far and left and too far forward as opposed to being just too far left.

At least that’s what I post-rationalised, as I think at the time I just forgot to play it!

Anyway, the left hand end of the Mongol line closed with mine, and I sent the left hand end of my line forward to try and outflank the enemy before nasty things happened elsewhere. My troops on the left quickly got into position and soon I was threatening the Mongol right flank.

On my right, a hail of Mongol arrows had damaged my troops and, with Genghist’s lancers following them in, it all looked very grim.

Unfortunately I don’t have any photographs of the next, vital phase of the battle, as things were so intense and convoluted that I didn’t have the time nor inclination to take any.

To summarise, what happened was that somehow I managed to co-ordinate the arrival of the heavy cavalry from the left with the advance of my spearmen infantry facing forward left of centre, forming a kind of L-shape in front of me.

Steve’s troops caught in the angle of the L-shape got a bit traffic-jammed, meaning that two of his light cavalry units that had been facing my troops to my left took a charge in the flank from a unit of my spearmen facing forward, and were unable to evade as, after consultation with the referee, it was discovered that they would have been unable to pass through some Mongol heavy cavalry that were next to and perpendicular to them…which is a complicated way of saying that they were caught between my spears and their own cavalry and disintegrated.

My victorious spearmen, their blood thoroughly up, then charged the cavalry that had blocked the evade - and another unit of Mongol lights that were sharing the same box - in the flank, driving them backwards right to the Mongol baseline.

The pictures below show (left) the aftermath of the first charge (my charging spearmen are the ones in white with the black flags) and (right) the battlefield a turn of so later where my flank attacking L-shape has become a full tidal wave rolling across the table like the walls of the trash compactor from Star Wars!

Meanwhile, on my right, the Mongols had had the advantage of numbers and were winning, but had then had to to weaken their line to face the threat coming in from their right flank, which meant that rather than collapsing, the right of my line could stabilise and keep holding out, waiting for my flank attack on the left to win the game.

Steve was now down to his last few coins, but somewhat retrieved the situation when the charging spearmen tried for a “bridge too far” near the enemy camp, got disordered by bowfire from amongst the Mongol tents, then routed, along with their general, leaving the enemy cavalry free to threaten the flank of my heavy horse that were now sweeping down on the rest of the Mongol battleline, which was still occupied with the right hand end of my line.

That went some way to evening up both the score and the situation, but Lady Luck was with me as we entered the final few turns.

One of my heavy cavalry units from the right hand end of my line had been disordered in the initial clash with the enemy. They had fallen back and, after various manoeuvres, had headed to the left, pursued by a unit of Mongol lancers.

My cavalry managed to get a bit of distance between them and their pursuers, rally, then turn to face the enemy. At the same time, a unit of infantry (another one in white with black flags: medals all round for those boys) managed to come up behind the had-been-pursuing Mongols, who were then caught between the Scylla and Charybdis and squished…giving me Steve’s last two coins and victory!

That had been an epic game: very close and very exciting. Steve’s initial deployment was superb, and if I hadn’t managed to get my flank attack in, I would have been easily defeated.

The swivel in the centre of the battlefield was gripping stuff, and the final action equally intense. A 137-71 victory for the Khurasanians and on to face Simon Miller’s (the author of the rules) Galatians in the final round.

To The Smallest: Game Two: Khurasanians vs Early Muslims

Well would you Adam and Eve it: my second game at this year’s To The Smallest tournament was a refight of my Friday evening warm-up game against friend Richard’s Early Muslims.

That game had been fought on the battlefield of Towton (all the To The Smallest tables represent historical battlefields) a most unsuitable place for both our cavalry armies, so surely this encounter would take place on the proverbial bowling green?

Er, no, even worse: Hastings!

As you’ll see from the picture below, I chose to play on the “hill” side of the table, as I’d always rather fight down a hill than up even if my initial position would be “interesting”. As a key, the hills with the round bush markers on them are steep, the others are gentle…which meant that the only way for me to deploy was cavalry-infantry-cavalry-infantry, with the infantry command second from the left taking their positions on the crags!

The Muslims had massed their cavalry on their right and,a s the game began, sent them forward in a massive wave determined to use sheer weight of numbers to bounce me backwards.

The two sides’ cavalry came together with a mighty and somewhat inconclusive crash. Looking at the pictures, it looks as if I managed to get more disorders on this first charge than Richard did, but that was mainly, I think, because those troops who were not receiving the frontal assault could pour bowfire into the flanks of the advancing Jund cavalry and their following infantry.

I’d also seen a bit of an opportunity on the right flank, where two of my light infantry archer units snuck forward to threaten (if light infantry can properly threaten) the enemy left.

Although they only achieved one kill (a unit of enemy lights) what they did manage to do was to keep four coins-worth (as opposed to their two coins-worth) of enemy infantry occupied for the rest of the game: a sound investment if I say so myself!

Back to the main action, where although I couldn’t break the Jund cavalry on the left, I was able to hold, pour bowfire into and then burst through the Muslim centre: the combination of veteran Ghilman lancers supported by solid, spear-armed Arab infantry (some with extra bows) proving very effective at keeping the enemy at bay and then counter-attacking.

I don’t usually play so defensively, but a starting position on Senlac hill lends itself to that strategy!

Richard had been steadily losing coins as his troops crashed against my defensive line, and the end came quickly: in fact, just as soon as my Ghilmen on the left got their act together and finally routed the disordered enemy cavalry in front of them for an excellent 154-21 point victory.

So two battles and two decent wins, but it was Steve’s Mongols up next…not a fight I was looking forward to!

To The Smallest: Game One: Khurasanians vs Nikephorian Byzantines

My first game proper at this year’s To The Smallest (15mm) tournament was against friend Geoff’s formidable Nikephorian Byzantines.

I lost the scouting and Geoff took full advantage: superbly deploying so that one third of my army was out on the left fighting “thin air”, my only consolation being that I had managed to stack all my veteran cavalry on the right facing off against the mass of Byzantine horse.

I could then only watch as Geoff took full advantage of the situation, sweeping a cavalry unit past the end of my line looking to curl it back in to take my troops in the rear.

This was not good but, fortunately, the initial clashes of the main line went very much my way: two units of his horsemen, including the veteran cataphracts, being disordered whilst mine remained unscathed.

Unfortunately for Geoff, that was to set the pattern for the battle as a whole: although I couldn’t hit anything with my bows (literally nothing all game!) it seemed my troops couldn’t miss in melee, carving through Byzantines like they were made of butter!

Back to the action. My right flank was still technically in all sorts of trouble, but Geoff was unwilling to risk his disordered unit there in another round of combat, so moved it past my main line and out of harm’s way.

Unfortunately for him, this then left my lancers on the far right free to about face and engage the Byzantine outflanking force, pulling the situation back from the brink.

The next crisis to deal with was also on the right flank, where more Byzantine horse (there was a lot of it!) had got into a position to charge the flank of my other lancers - the ones who had disordered the cataphracts - and it required a bit of fancy footwork (moving the lights then retreating the lancers) to get out of that one.

My other lancers had by now finished off the Byzantine cavalry that had been trying to outflank my line - as I said, I seemingly couldn’t miss in melee - and were now heading back into the centre to help.

Meanwhile, my Arab infantry had been unsuccessfully trying to get into the action. A somewhat amusing two-step developed, where the Byzantine foot would step to their left (i.e. moving towards their cavalry) followed by my infantry stepping to their right to conform, all the while trying to get into bow range. Finally I decided that enough was enough and just turned some of them to the right and marched them towards the action.

My infantry with bows (the lights and the ones in black) eventually got into range but, as previously mentioned, there was something wrong with their arrows and they couldn’t hit a thing!

Back to the centre, where the cavalry that had dealt with the outflanking force now arrived in the rear of the Byzantine horse that had threatened the flank of my more centrally placed lancers.

These crashed into the back of the enemy, knocking them and their general off the table for Geoff’s last four coins and victory was mine.

I felt very sorry for Geoff: his deployment and initial moves had been flawless and totally put me on the back foot, and it was only the fighting ability (luck with the cards in melee!) of the veteran Khurasanian lancers that saved the day.

My infantry did nothing except keep the Byzantine foot occupied (although there was a cheeky little sideshow of one of my light archer units going off on its own to “threaten” the flank of the enemy infantry) and I counted myself very fortunate to have achieved a 154-43 points victory.

Next up: it’s Richard and his Early Muslims again!

To The Smallest: The Warm Up Game (Khurasanians vs Early Muslim)

Off to Cardiff for the annual To The Strongest 15mm tournament, To The Smallest.

I arrived at the venue, the excellent Firestorm Games, already exhausted: I can usually do Cardiff in about 2½ hours, but the journey this time took me a good 4½ hours. I shot through until I reached the M5 interchange and then did the next 40 miles at 15mph. No accidents, no roadworks: just sheer weight of traffic. It was apparently bad all day: although I left home at about 1.30pm, someone else had left near me at 10.30am and someone else at 3pm and it was just as awful. Remind me never to travel to Wales on the first Friday of the school holidays!

One consolation was that quite a few people had arrived before me, and I was greeted by a wonderfully warm welcome. The TTS competition crowd really are a lovely bunch, and it was great to catch up with everyone. Better still, Firestorm has an excellent café, and a restorative combination of coffee, ice cream and cake left me feeling ready to tackle a warm-up game ahead of the main event the following day.

My opponents were friend Richard’s Early Muslim army: very similar to the Khurasanians I was fielding, the only real difference being that my heavy cavalry carried lance and bow rather than just lance.

There was one table already set-up and available, so we used that even though it was a representation of the battlefield for Towton (29 March 1461: the largest and bloodiest battle of the Wars of the Roses, ending in a decisive Yorkist victory that secured the English throne for Edward IV over the Lancastrian forces of Henry VI - all the games at To The Smallest are played on representations of historical battlefields) which suited neither of us as no-one had enough light troops to risk a trip over Cock Beck on one side of the table. That meant we both had to squeeze our armies into two thirds of the usual available space, which didn’t leave a lot of room for manouevring!

Richard also made the fatal mistake of letting me choose which side of the table to fight on, which meant he spent the whole game with the sun firmly in his eyes (even when the staff put down the shutters) and, in consequence, had to dress like Felix Leiter!

Apologies for the quality of the photographs: it was a very sunny day!

As the Muslims had more cavalry than I did, I stacked all my horsemen on the right in order to get as much parity as possible, and then got hit by the This Way Effendi stratagem which sent my furthermost Ghilman veterans almost off the table!

Fortunately I was able to recover the situation quickly, getting my horsemen back into a line of battle before a bit of luck with the cards enabled me to get the first charge advantage as the two mounted forces came within range. My Ghilmen thundered down the hill on the left, sweeping one enemy cavalry unit clean off the table and leaving another disordered, all for the cost of taking just a single disorder marker themselves.

I was, however, still outnumbered 5:4 in terms of heavy horse, and the enemy Jund cavalry struck back quickly, sending one of my units flying from the field. It was now 5:3.

This action on the right would continue for the rest of the game: the only thing saving my cavalry from being overwhelmed was the narrowness of the available space and my Turkomen horse archers, who both kept the enemy light horse at bay and distracted their heavies.

Meanwhile, on the other side of the field, I had decided to essay an outflanking manoeuvre with some of my infantry, but this was easily countered by some Muslim skirmishers firing from the cover of the trees, and my men were forced to retreat.

That left a big infantry on infantry battle in the centre of the field, and both sides marched into bow range and let fly. Fortunately my Khurasanians got the best of the initial volley and resultant melees, aided by more Turkoman horse archers and a couple of unfortunate (for Richard!) Aces.

Both sides were now down to their last coins, and it was very much a ‘sudden death’ situation. The battle could therefore have gone either way but, as luck would have it, the cards fell for the Khurasanians with a Muslim mounted unit routed by a cavalry charge and the day was mine…just!

How close was the game? I had one coin left myself, so won 14-13 for the very narrowest of victories! A great game fought in the very best of good humour on both sides, and a great way to warm-up for the next day’s tournament proper.

TTS AAR: Khurasanians versus Siamese (Thai)

Time to give the Khurasanians another test, this time against Rob’s Thai army with all its anti-cavalry elephants.

The Khurasanians won the scouting, and set up in a position to sweep down and around the Thai’s left flank. There were a lot of those elephants in the centre of the battlefield, but as just about every Khurasanian carries a bow, I was confident that I could shoot them all down before we got into contact.

As soon as the battle began, I therefore shot forward along the right hand side of the battlefield, hanging back on the left where I was aided by some extreme hesitation by the Thai infantry there.

My Turkomen horse-archers were soon within range, and a volley of arrows towards the lumbering Nellies, but all to no effect.

I had got around the Thai left flank with one command of cavalry, but their infantry there had turned to face my lancers to force a stalemate that I would usually have broken by hitting their other flank from the centre…but unfortunately my horse-archers were still trying to deal with the elephants there, who remained impervious to arrow-fire.

Worse, the rest of the Thai infantry had got moving and, although mostly not very good troops, quantity has its own quality and there were an awful lot of them!

By using the elephants to hold the centre, Rob had now managed to carry out his plan, which was to swing the battlefield around so we were fighting lengthways up and down the table rather than across.

His troops on his right executed a neat 90° turn and suddenly it was me fighting to protect my flanks not him…and his elephants in the centre were still shrugging off arrows like they were made of rubber!

Although my infantry were holding up the flank attack coming in from the left, there seemed to be nothing I could do to stop the Nellies advancing forward. More arrows headed their way: still no kills. Incidentally, after the battle ended, we calculated that the elephants had been shot at 24 times and just kept on advancing like big, grey, wrinkly space invaders, rather than the 3.6 kills (i.e. all of them) probability would suggest would happen.

The elephants got in amongst my heavy cavalry, and suddenly my centre began to collapse! Worse, my left flank also gave way under sheer weight of numbers, and Rob was even able to drop an elephant unit back to help defeat my flanking attack, which rapidly ran out of steam as even more arrows bounced off the Nellies.

Unbelievably, I was still only down six of my fourteen coins: it was the situation on the battlefield not casualties that was the problem.

The end can come very quickly in some games of To The Strongest, and it did so here. Rob took full advantage of his positional superiority and moved in quickly for the kill. Fittingly, it was the elphants that delivered the coup de grace: taking out two units of Ghilman veteran cavalry and their officer for a loss of six coins in one melee.

So a catastrophic 14-0 loss for the Khurasanians that I am firmly blaming on those pooping elephants!

How three one-hit units saving on 6+ can survive so many attempts to cut them down with bowfire I do not know. It was up to Rob to celebrate his victory by providing a fitting image to finish off this battle report…

TTS AAR: Khurasanians versus Marian Romans

More practice for To The Smallest: this time my Khurasanians would take on Si’s Marian Romans

Unsurprisingly, the Khurasanians won the scouting, so I deployed in order to hold the Roman legionaries in the centre of the field whilst my much superior cavalry smashed their hodge podge of Gallic, Roman and Persian cavalry from the field on the right, and swept round to outflank them on the left.

As the battle began, my horsemen swept forward as planned, and soon the game was split into three distinct sectors: the left, the centre and the right.

On the left hand side, my cavalry shot past the Roman right flank and then turned to do battle. Unfortunately, the Marians have very manoeuvrable infantry, and rather than face the rear of the Roman line, they faced some fierce-looking legionaries determined to protect their comrades’ open side.

Si then conducted a textbook demonstration of how to counter cavalry with infantry as, for the rest of the battle, the forces on my left fought each other to a standstill, with neither side gaining the upper hand. My only consolation was that this action tied up half the Roman legionaries (the bits of his army I was afraid of) for half of my cavalry, leaving all my infantry and half my cavalry to deal with half his infantry (the veteran half, unfortunately) and his hodge-podge cavalry.

On the right flank, my cavalry swept forward confident of victory.

This, of course, proved to mean “over-confident of victory” and, for a moment, it looked as if I was going to be beaten back on this flank.

Fortunately my Ghilman lancers proved why I pay so many points for them, and although I was definitely losing this flank, the position at the end of the battle was an 'honours-even draw.

That left the centre to decide things, where five units of veteran Roman legionaries faced six units of Arab spearmen, half of them with extra bows.

Fortunately for me, the initial Roman attack was piecemeal, as some of his infantry had turned to help his cavalry out in their battle on the right flank against my horsemen. This allowed me to pepper his line with arrows, killing two enemy cohorts (one base’s worth) and increasing my advantage from 6:5 to 6:4.

This numerical advantage allowed me to get some of my infantry onto the flank of the Roman line, and from there it was just a matter of time before the legionaries gave way. I was helped by the cards a little bit, especially when the Roman eagle-bearer was killed, and victory was mine with the demise of three of the five veteran legionary units.

Somewhat wierdly, the infantry fight in the centre of the table that would eventually decide the game seemed very much as sideshow, as both Si and I spent most of our time concentrating on the action on the flanks. It took a bit of time for the veteran legionaries to get moving in the centre: something that definitely played out to my foot-archers’ advantage.

A great game of TTS.

TTS AAR: Khurasanians versus Western Han Chinese

Another practice game for To The Smallest: I would use the Khurasanians I’m using for the competition, John would use my newly painted Han Chinese army, and had even chosen a t-shirt to match their colour scheme!

As the Chinese had no cavalry on their open left, my first move was to send a command of Ghilman cavalry down that side of the table in an attempt to outflank the enemy’s main line. Despite having the right cards and manoeuvring into the perfect position, the attack itself was underwhelming, inflicting only a single disorder. Still, I had turned the Chinese flank and was well placed to build on the position.

On the opposite flank, I had managed to get my other cavalry command tangled up in the woods bordering the stream. Although they outmatched the Chinese in both numbers and quality, the rough terrain kept them tied down for the rest of the battle. The enemy units they eliminated were welcome additions to my coin tally, but the price was that my cavalry never made it back to the centre to influence the decisive fighting there.

Meanwhile, in the centre, John had sent the rest of his infantry, both regular and his tribal levies, forward to try and break my main line.

With some of his troops still having to react to my flank manouevre, I was able to contain the Chinese foot soldiers…but only just, especially after their heavy chariots (Assyrian proxies!) joined in the fun.

But it was back to the flanking attack to finish John off, despite an unfortunate encounter with the Someone has Blundered stratagem, especially as some success in the centre had freed up a couple of infantry units to help.

The coup de grace came from these infantry units: the Chinese camp falling to their advance:

A workmanlike win for the Khurasanians but, more importantly, lessons learnt in preparation for To The Smallest.

TTS AAR: First Outing for the Han Chinese

More practice for the To The Smallest competition: this time my newly painted Han Chinese (so newly painted that I still had a couple of proxies in there: half an Arab camp, an Assyrian four-horse chariot, and some 19th Century Boxers) versus Si’s Sassanid Persians.

As the battle opened, the Sassanids advanced rapidly, particularly on my left flank. I wasn't overly concerned, as I had deployed my infantry two ranks deep in that sector, both to protect my camp and because I simply had too many foot units to fit into a single line. My greater concern was the right flank, where my relatively weak cavalry was positioned. Fortunately for me, the cards worked in my favour, and the Persian forces on that side were slow to press their attack.

Massed mounted bowfire against my left did cause me some initial problems, particularly as Persian lancers then targeted my melee-weak crossbowmen, but the hail of quarrels that I sent back evened things out.

On my right, my mounted crossbowmen were quickly dispatched, but the Sassanid horsemen still hung back a bit, hopefully giving me enough breathing room to break his army elsewhere before they brurst through and curled in towards the flank of my main line.

Up until this point, my attention had been firmly on my flanks, but then disaster struck in the centre!

A “Lost” (via a stratagem) Persian unit of horse archers burst into the rear of my Pagoda camp, costing me three coins immediately, and more Persian lancers got through my first infantry line to threaten the crossbowmen of the second line right in front of my other camp.

Fortunately my infantry on the far left had now managed to beat the Sassanids in front of them, so whilst some of my troops kept pressing forwards, I was able to bring others back to help re-take one camp and help defnd the other.

A fierce battle for the camps developed, and although I eventually managed to shoot the enemy horse archers in the left hand camp down, it was only the heroic defence put up by the crossbowmen in front of the right hand camp that allowed me to stabilise the situation.

There were more Chinese heroics on the right flank, where the horse archers kept a command of Sassanids occupied rather than letting them turn and attack my right flank.

To summarise the situation: the left flank was won, but I had nothing left there that could contribute to the rest of the battle. The right was lost, but the enemy there were tied up pursuing my slowly retreating horse archers. The camps in the centre were retaken/held, but the forces I had there were busy mopping up the last of the Sassanid central attackers. The coin count to date was in my favour, but I only had three or four coins left, so couldn’t really afford to lose more. The only place where I could properly win the game was in the centre, where my command of tribal foot and a single heavy chariot (the Assyrians!) faced more bow-armed Persian lancers.

There was nothing for it but to send the Tribesmen and Chariot forward and see what they could do!

The Sassanid lancers were just as keen to engage. They needed to kill one of my units there to win the game before the rest of my troops killed anything else of theirs elsewhere on the table: something that was quite likely in the areas off to the left and around my camps.

It was an epic clash: thousands of tribal warriors and some heavy chariots charging and being charged by Sassanid lance-armed cavalry. The advantage swayed backwards and forwards but eventually the tribal warriots prevailed (admittedly helped by some regular infantry coming in from the left!) and the last Persian coin was mine!

Victory for the Han Chinese…but there was barely anything left on the table that could celebrate. An epic battle that came right down to the wire!

TTS AAR: Khurasanians versus Sassanid Persians

With the annual To The Smallest 15mm tournament only a couple of weeks away, it was time to get in some practice games, especially as ‘Smallest uses a 10cm grid rather than the more usual 15cm one, meaning a larger playing area, bigger armies (160 vs 130-140 points) and some specific rule changes.

Sid, the tournament organiser, had already published diagrams of the intended table set ups (each representing a different historical battlefield) so for this game we elected to fight over Beneventum in southern Italy, the last battle of the Pyrrhic War fought between the forces of Pyrrhus, king of Epirus in Greece, and the Romans, led by consul Manius Curius Dentatus (the result was a strategic Roman victory and Pyrrhus was forced to return to Tarentum, and later to Epirus).

I was going to use a Khurasanian army (a mix of two commands of Arabic infantry and two commands of Turkic cavalry) and would, for this first practice game, face Si’s Sassanid Persians.

I didn’t want to risk my cavalry getting entangled in the woods to my left, so controversially deployed (L to R) a command of infantry, a command of cavalry, a command of infantry, and a command of cavalry. All my plans were then promptly kicked into touch as Si played the This Way Effendi strategum on me, meaning my troops on the left were pushed back three boxes leaving a hole at that end of the line!

Initial deployment seen from behind the Persian lines

“Don’t listen to him, with his effendis and all that: the battlefield is this way!”

Fortunately I had won the scouting, so I was able to restablish my line before the Sassanids could take advantage, but the delay meant that I could only watch as the Persian horsemen thundered towards me.

Unfortunately for Si, the luck was really with me and had seriously deserted him for this game: I couldn’t fail an activation, miss with a bow, or flunk a melee hit and the Sassanids couldn’t save a thing.

My initial volley of arrows disordered three of four of his units, and when my Ghilman horsemen followed up, they cut through the enemy like a lance through butter! Things were so good that I even sent my infantry forward on the attack, not something you often see when spearmen face heavy cavalry!

The Persian right flank was forced to withdraw, my lancers burst through the Persian centre, and the Sassanid left was reduced to a couple of units of horse archers trying to hold up the Khurasanian high tide!

The climax came quickly: all the holes in the Sassanid line meant that my light Turkoman light cavalry could find the flanks of the heavier Persian horse, and it was soon all over for an emphatic 14-0 victory for the Khurasanians.

Much as I would love to chalk this up to my brilliant strategy and tactics, it was one of those games where everything went my way. On to the next one…

TTS AAR: Timurids versus Siamese (Thai)

Time for my Timurids to take the field again, bolstered by my latest spot of painting: some “flaming oxen” courtesy of Ten Kingdoms prints from Micks Bits via Etsy. Their opponents would be the Siamese (Thai) army of good friend Rob.

Unsurprisingly, the Timurids won the scouting, and I used the opportunity to stack most of my cavalry on the left flank, looking to advance quickly, turn and then roll up the enemy line. My main worries were the Thai elephants lurking opposite my cavalry on the right flank - I’d have to keep well away from them - and the massed infantry facing my largely empty centre: if my flank attacks didn’t go in as planned, I could see my camps overrun for a hefty loss of coin.

Once the game began, I advanced quickly across my entire front, and was happy to see at least some of my left-hand flanking force get into position before an unfortunate Ace stopped the rest from following.

On the other flank, I send my Turkoman light cavalry in to harrass the advancing Thai horse, but no arrows found their mark. No worries: all I wanted to do here was to pin the enemy in place whilst my flank attack went in.

But where was the flank attack?

Yes, I now had four units of cavalry behind the right flank of the advancing Thais, but they seemed to have disappeared from view: the rapid Thai advance leaving my outflanking horsemen too far from the action to immediately intervene.

And that rapid Thai advance was now causing me some problems: more elephants pushed some of my lancers backwards; the “flaming cattle” were sent flying from the field without achieving a thing as his infantry pushed forward; and even my right flank was now fully engaged and foundering!

Finally my flanking force appeared but, again, the rapid advance of the Thais meant that had, so far, little effect.

The main melee across the centre of the field continued with the Timurds, despite being somewhat on the back foot, proving that they still had teeth…particularly on my right, where the enemy elephants had been shot down and more lancers had won a duel with their Thai equivalents and returned to smash into the enemy flank.

My flanking force still hadn’t intervened, but my third cavalry command (the one that had started just to the right of the flanking force) finally dealt with the threat of the Thai cavalry and elephants in front of them, turned, and managed to crash into the flank of the still-advancing Thai infantry.

You can see them in the bottom half of the picture below…and, yes, that’s the flanking force above them, still desperately trying to get into position to have some effect on the battle!

Their intervention meant the end of the left-hand Thai infantry command, and my flanking force finally got into contact, hitting the rear of the other Thai infantry command and causing one measely disorder!

The writing was now on the wall for the Thai, but their guard infantry still managed to dispose of the last of the Kharash (driven slaves) and then crash into one of the Timurid camps.

This was, however, too little too late: the lead unit from the outflanking force finally got its act together and crashed into the back of some unfortunate Thai archers sending them, and Rob’s last three coins, reeling from the field.

So, a commanding 14–3 victory for the Timurids in the end, despite how long it took for the flanking attack to make any meaningful impact on the battle. Credit also to Rob: the scoreline hardly reflects just how close he came to turning defeat into victory. His decision to drive his battle line forward so aggressively very nearly neutralised my flank attack altogether, and the single camp he captured could easily have become three — especially if the Kharash hadn’t held out for as long as they did.

TTS AAR: Warfare Game Four: Venetians Abroad versus Timurids

My fourth and final game of To The Strongest at the 2025 Warfare tournament was against Peter and his Timurids.

This was one of those frustrating games when I could see exactly what was going to happen…and it did!

Unsurpringly, the Timurids won the scouting, forcing me to deploy in a line to protect my flanks whilst they, as you can see in the picture above, could concentrate their efforts on one side of the battlefield.

With the first move advantage as well, that meant that Peter could get his light cavalry down my right flank before I had a chance to move to counter the manoeuvre: very frustrating and next time we meet under similar circumstances, I think I will ignore his set up and deploy in a block on one side of the field as well, and see what happens!

The first couple of turns were spent with me rushing my troops on the left over to the right, and the Timurids thundering forward, especially down my right flank.

The fighting on the centre-right got intense very quickly as I tried to stop Peter overwhelming my troops there before my reinforcements could arrive from the left.

I lost my veteran later knights and army standard, but managed to take out a unit of Timurid heavy cavalry in return, but by this stage the Timurids had managed to properly get around my right flank and the writing was on the wall!

Meanwhile, although some of the troops from my left had made it over to the centre to bolster my defence there, far too many of them were forced into action to deal with the threat from Peter’s “throwaway” troops: flaming camels, kharash driven slaves etc.

I did manage to get some mounted light crossbowmen out and around Peter’s right flank, but this was too little too late, and eventually my last coins went as the Timurids managed to get some light cavalry into one of my camps.

I rather miserable 2-12 loss to finish off my 2025 competition season, with a 9th place achieved overall at Warfare.

Still, a great day overall, with some goodies bought for future armies, plenty of great chats with people and, of course, fun games of TTS as well. On to 2026 now!

TTS AAR: Hittites versus Timurid

Plenty of time for another game, so as friend Rob wanted another go with the Timurids, I re-packed the victorious Fanatic Berbers and broke out the Hittites…I wanted to get my new unit of archers and the Gasgan chariots onto the tabletop for the first time.

In order to avoid getting shot to death by all the Timurid mounted archers, my plan was to weight the right flank with my fighting chariots, then win there as I held back my centre and left before turning the successful chariots to take the rest of the Timurids in the flank and rear. Simples!

The battle began with a disaster of epic proportions. Rob used the This Way Effendi stratagem card to drive the Gasgan chariots, a general and a unit of Syrian light chariots back one square and therefore off the table.

No problem, I thought, I’ll just get them back on, needing a 4+, but of course I drew an Ace. Now drawing an Ace when re-entering the table means you lose the units in question, so that meant I was five coins down before we’d even properly started the game!

Since then, however, there has been a discussion on the To The Strongest Facebook group, and it seems that the consensus of opinion is that as the This Way Effendi card affects your troops before they have actually entered the table (it’s all about being led the wrong way before arriving at the battlefield) so the Ace-lose-the-units rule doesn’t actually apply.

That makes sense, and will doubtless be clarified in a later edition of Even Stronger amendments…but it was too late for this game so we went on with the game with the Hittites being down half a command and a third of their coins!

The rest of my plan then unfolded as, er, planned, with the Hittite chariots winning on the right hand side of the field.

Meanwhile, the somewhat reduced Hittites on the left and in the centre were fighting hard to survive until the right hand force could turn and roll up the Timurids.

This proved quite tough, but we did get one moment of success when a unit of Hittite spearmen managed to flank charge and destroy some of the Timurid heavy cavalry.

It was now time for the Hittite chariots on the right and crash into the left flank of the Timurid line…but although I managed the turn okay, I then found myself confronted with obstacles to my path in the form of a unit of Khadesh, a unit of escorted elephants, and rough ground, plus lights in the enemy camp ready to assault the flank of any chariots passing by!

Meanwhile, every Timurid on the other side of the field was closing in on the Hittite camp!

In the end, of course, I just couldn’t get my chariots through the obstacles in time to prevent the Timurids taking my camp, my last three coins and the victory.

Oh, how I missed having the command that had been led astray at the beginning of the game!

But it had been a great game of TTS played in the bet possible spirits, and I have taken a note to check the Facebook group for information on the interpretation of new Even Stronger rules before playing rather than after!

Oh look, the missing gasgan chariots have finally arrived…

TTS AAR: Fanatic Berber versus Timurid

Time for another session of To The Strongest against friend Rob. He wanted to use the Timurids, and I chose to get some of my new Arab figures onto the table with a Fanatic Berber army.

I lost the deployment and, as you’ll see in the left-hand picture below, set up with my Arab cavalry (supported by some mercenary Christian knights) on the right, my infantry in the centre, and a weak left flank comprising only of a horde of Berber light horse.

The Timurids deployed weak on their right (which suited me just fine), their infantry to the right of centre, and their main striking force on the left.

First off, I used the This Way Effendi strategem to push Rob’s left back a square, meaning that the heavy cavalry you can see on the right of the right-hand picture below started the game off-table, and Rob was very lucky not to lose them altogether as the first card he drew to activate the lights in that same command was an Ace: had he chosen to try and get his heavies on table before activating the lights, the Ace would have been theirs and they would never have returned!

The refusal of his left hand command to advance meant that Rob couldn’t really take advantage of the initiative winning the scouting had given him, meaning that my Arabs could advance off their start positions before the Timurids could dominate the centre of the table, meaning that I could dictate a strong advance with my right whilst refusing my weak left.

The Timurids, however, quickly got their act together, and soon the right hand axis of the battlefield was crowded with units all desperately trying to break through the enemy line and outflank.

I felt this initial clash went quite well for the Berbers, as I managed to clear away some of the Timurid horse-archers, and although one unit of Arab cavalry was pushed back, disordered, the Black Guard managed to move across to protect them whilst the mercenary Christian Knights broke through and thundered down the right hand side of the table.

Meanwhile, on the left, a combination of infantry bowfire and the javelins of the Berber light horse had driven off more Timurid horse-archers and, as the Timurid heavies hadn’t really moved forward at all, meant that that flank was still nicely secure.

Things seemed to be going rather well for the Berbers. I was something like five coins ahead from killing horse-archers, the left was safe, I was very strong in the centre as the Timurids hadn’t attacked there yet, and the right looked good too.

All this was, however, an illusion.

Yes, I had killed some horse-archers, but the Timurids had lots of them so losing a few wasn’t really a concern, especially as their fresh, veteran heavy cavalry armed with lance, bow, kitchen sink etc now moved forward and attacked my right with a vengeance…even having enough troops to send some back to deal with the now-isolated mercenary Christian knights.

The fighting was fierce, and soon I found myself pushed back into a defensive formation as the Timurid horse (both heavy and more lights…where on earth do they get them from!) started to stream around my flank.

I obviously needed to do something fast, so threw caution to the wind and sent the Berber light horse forward on the left (if they could get past the Timurid heavies there then they could wreak havoc from behind the enemy battle line) and the infantry forward in the centre.

Interestingly, the Timurid centre was held by a couple of units of Kharash slave-driven infantry: raw mobs with three hits each. Killing them wouldn’t give me any victory medals, but I couldn’t apply my superior strength in infantry to kill units that would give me victory medals until I’d dealt with the Kharash: a pain as I now needed to win the game (by taking victory medals) before my right collapsed.

The Berber light horse did a superb job: sneaking past the Timurid heavies on the left and doing what they do best and assault enemy units from the flanks and rear. The Berber infantry did well as well: the combination of the two driving Timurid units from the field.

And not before time, as the Timurids had now managed to get around my right flank, and managed to get some horse-archers (yes, more of them) through to attack my camps. Fortunately Lady Luck chose that moment to intervene on the side of the Arabs, but I really needed to win the game quickly now or I would risk snatching defeat from the jaws of victory!

I’d battered the Timurids down to their last victory medal. One more push and they were done. Luckily, a unit of Black Guard was in just the right spot to charge a bunch of Timurid horse-archers (God knows where they came from: I thought I’d killed them all by now). The charge sent them sprinting off the table, netting me the final medal and the win.

That had been a very close run thing.

It had been a real surprise when, in the middle of the game, I suddenly realised that my apparently superior position was an illusion as I’d been spending a lot of time and effort doing not much at all and suddenly had four units of veteran heavy lancers backed up by horse-archers hitting my now-weakened right. If my Berber light cavalry on the left hadn’t managed to sneak past the Timurids guarding the other flank, and my infantry hadn’t proved so steady, and my camp had fallen…well, it wouldn’t have been the Berbers celebrating the win!

A great game really showcasing why I love To The Strongest so much.

TTS AAR: Warfare 24, Game One: Venetians versus Timurids

My first game at the To The Strongest tournament at this year’s Warfare show was against Peter and his Timurids. As Peter is acknowledged as the most successful TTS competition gamer in the UK, this was going to be quite a difficult start to the day!

Those of you who have played Peter before know that his favourite tactics is to have an army that outscouts the opposition, then deploys in a way that gives him the advantage by taking a portion of the enemy army out of contention. After that, he advances quickly to get around the flank of his opponent’s remaining (and now outnumbered) troops and roll up them up smartly before turning the full might of his still-intact army on the remnants of that of the enemy.

And that is exactly what he did to me, despite the fact that I knew it was coming!

On his first turn, Peter did have a bit of luck with the cards, but a clever tactic to allow a second march move meant that his troops were quickly behind my line.

As predicted, my main strike force of later knights were left facing nothing except a couple of Timurid cattle-herders bunking off work to take a picnic far from the madding crowd!!!

But they began rushing over to the centre as soon as possible. Perhaps I could pull this back from the brink…

Er, no: of course I couldn’t. Once Peter has his teeth in you, you have no hope or Bob Hope chance of surviving, and Bob Hope’s dead.

His flank attack disposed of my knights on the right and moved in to begin rolling up my line.

And after that it was only a matter of time before my camp fell and with it the battle. A devastating 0-13 loss to start the day!

Somewhat annoying, to say the least, especially as I knew what was coming but couldn’t seem to do anything about it…but there was still plenty of time to do better in the next game…for which I now had plenty of time to prepare!

Congratulations to Peter on a masterclass of destruction: surgically dismembering the poor Venetians despite their best efforts. But I have beaten Peter before, and will beat him again, with the victory tasting even sweeter when I do!

TTS AAR: To The Smallest Game 4: Timurids vs Sassanid Persians

My final game at this year’s To The Smallest 15mm tournament was against another Sassanid army: this one commanded by Michael L, with the tabletop being a representation of the WOTR battle of Towton…fortunately without the snow storm!

For a change, I won the scouting, and watched as Michael deployed his men with their right flank anchored on the small stream that crossed the battlefield. This gave me the opportunity to deploy one of my commands on my far left, with my plan being to advance them forward and hit Michael in the flank as I held my main line back. There was also the prospect of taking the Sassanid camp, which didn’t look very defended to me.

I did see some elephants on the left of Michael’s line, so was determined not to close with them, instead shooting the pachys with lots of arrows…once bitten, twice shy for those who have read my previous reports from this competition!

As the battle began, I advanced quickly forward on the left, although progress was a bit stymied by the cards that first of all split my heavies from my lights and then prevented me getting into my outflanking position as quickly as I wanted to.

Meanwhile, I held most of my line back, just sending the lighst forward to harrass the Sassanids in the centre and on the left.

Spotting my intentions, Michael advanced forward as fast as he could, and soon things were posed for a massive clash in the centre of the field.

I say posed for the massive clash, but tht never really happened as, sticking to my plan, I carried out a bit of a strategic hang-back or withdrawal, limiting my exposure to melee as much as I could.

It’s worth mentioning that Michael had committed quite a strong force to his far left, presumably intending to try and curl around my right flank, but this force was delayed by just two of my light cavalry units (Turkoman horse archers), who kept them occupied and therefore out of the main action for several turns.

The final picture in the gallery, below, shows one Sassanid unit finally managing to get across to the centre to attack the flank of one of my Timurid lancer units.

All the above, however, was just a distraction for me: my main thrust was down the left flank. Theere a combination of my heavy cavalry, kharash driven slaves and the force on the other side of the stream had launched a series of succesful attacks that had put me into a game-winning position:

All this manoeuvring around had, however, been using up valuable time and, at this point, despite Michael and I’s best efforts to bring the game to a firm conclusion, we had to finish.

I had done enough to achieve a 9-2 winning draw, but just another 15-30 minutes would, we were both sure, have resulted in victory…but it was still a great game fought in the best of spirits. I also think it’s fair to say that Michael did suffer from several appalling run of cards during the game!

So how did I do overall? Well, with one loss, one losing draw and two winning draws, my Timurids managed 12th position from a field of, I think, 18. Disappointing, but it had still been a cracking tournament that I have already diarised for next year.

The Other Side of the Hill

Michael also wrote this battle up on the To The Strongest Facebook Group. I wroye my report independently of his, so interesting to compare the two…!

Here it is then, the final report of my (mis)adventures in the To the Smallest Competition run superbly by the great Sid Ben.

My fourth attempt to win a battle foundered against Robert Avery’s lovely looking Timurid Army. We fought on the battlefield of Towton, an odd place to find both the Sassanians and Tamerlane the Great.

As usual I was outscouted. In my second and third games I had been irritated by catching the palm trees on one of my camps with my sleeve, so seeing all the trees on the Timurid side of Cock Beck (yes I looked it up and it’s too good to omit) I decided to repeat the example of my first battle and place my camps adjacent to Cock Beck. All was fine until Rob deployed his last command amongst all those woods with the dastardly intent to grab my camps! Yet another error which was compounded by my deploying the Levy (the camp was in their command unfortunately) to protect it so my least manoeuvrable troops would have to fight off Cavalry and light horse.

Never mind I could win the battle elsewhere against Rob’s sadly diminished forces, couldn’t I? Well I could dream. Purandokhr got forward on my left but was detained for far too long disposing of some Turkomans. The Elephants trundled forward but the Timurid horse, in the main, skipped away neatly. We did catch one unit at the end with the assistance of some horse archers sent over by Purandokhr.

However the main effort was to be made by Shapur. This hope was very short lived as one unit of Cataphracts was soon lost, the other, with Shapur himself, was disordered and any thought of attacking the enemy was gone only desperate thoughts of preserving what was left until Purandokhr came up.

Well despite some poor cards the Turkoman light horse seized my camps. I could barely get the Levy turned to face the threat before the enemy was upon them. However the Levy proved sturdier than I had expected though poor cards prevented Rob making heavier attacks upon them. He was attracted (or was that distracted?) by the six further medals they represented.

With Shapur’s men falling back, time was called leaving me with a loss of 8 medals (I think) out of 15 while I believe Rob had lost 4 though I may be wrong there. Regardless of the score it was a sound drubbing from a most sporting and friendly opponent. Though galling to make such a mess of it, it was a good finish to a thoroughly enjoyable day. It only remained to hear if I was in with a chance to “win” the Wooden Spoon (actually the “Mouse that Roared!” As it transpired I couldn’t even win that!

Thanks once again to Sid and all the other gamers who made it a special day. Thank you one and all.

Here’s the gallery of Michael’s images: all the pictures have captions describing the course of the battle, so be sure to check them out…

Phew! Pretty similar if you ask me!

TTS AAR: To The Smallest Game 3: Timurids vs Neo Assyrians

My third game at the 2024 Tio The Smallest competition at Firestorm Games in Cardiff was against Michael’s Neo-Assyrians. The action would take place on the Thermopylae table i.e. a narrow-ish stretch of open ground flanked by the sea on one side and mountains on the other.

I forget who won the scouting, but the two armies set up very differently indeed. Michael, cautious of all my cavalry, squeezed his troops into one corner, whereas I, looking for that outflanking opportunity, occupied the other!

My plan was fairly obvious: advance forward strongly and curl around the Assyrians’ left flank, forcing them to fight to the front and sides at the same time.

For their part, the Assyrians stayed squeezed into their corner, which suited me down to the ground…although I was finding my cavalry weren’t advancing forward quite as fast as I wanted them too: the Assyrians had too much time to prepare for my assualt!

Finally I was in position to attack, but the delay had given Michael enough time to skillfully position his men in a defensive ring, making good use of the patches of rough ground to protect his flanks.

The first round of my attacks went in on the Assyrian flank with a collosal assault that swept the first line of Michael’s defence aside, forcing him to send his second line in to hold the Timurids back.

Meanwhile, a unit of kharash driven slaves probed the ‘corner’ of the Assyrian position and, much to everyon’e surprise, managed to send a unit of enemy infantry routing from the field.

The Assyrians, however, quickly recovered their balance, moving the last of their reserves to block the potential incursion.

Unfortunately, the clock was ticking onwards, and as the morning’s games had taken slightly longer than expected, the game’s slightly curtailed allocation of time was now coming to an end.

The Timurids smashed forward one more time, but just couldn’t break through the Assyrian lines.

With the game now ended, we totted up the victory medals: the Timurids might have sent quite a few Assyrian units fleeing from the field, but it had been an expensive business in terms of casaulties to do so.

In the end, the game was a winning draw in the Timurids’ favour: ten medals to nine i.e. the very narrowest of margins!

Michael had mounted a superb defence against my Timurids, and had come within Ames Ace of taking the result. A great game that had exhausted all involved!

TTS AAR: To The Smallest Game 2: Timurids vs Sassanid Persians

My second game at this year’s inaugral To The Smallest 15mm event for To The Strongest was against Si’s Sassanid Persians.

The terrain was a representation of the battle of Cannae, including a stream splitting off part of the left hand side of the battlefield, with it being compulsory that at least one of your camps be placed on the other side of the stream i.e. on the smaller part of the battlefield.

With both sides being largely mounted, each side headed towards the other at a rate of knots: lancers in the middle, light cavalry out on the wings. On what I will call ‘the strip’, the Timurids had their Afghan javelinmen keeping some Sassanid light cavalry at bay.

Unfortunately, I miscalculated (or Si perfectly calculated!) the schwerpunkt moment, with the result that rather than initiating all the charges to contact, it was my Timurids who were on the receiving end of every charge, giving the Sassanids that key first hit advantage.

The results were not pretty! Although the Sassanids tok damage, it was the Timurid heavy cavalry that suffered the most, with the battlefield after the initial clash looking surprisingly empty of still-fighting units of either side!

At this point I was forced to commit my reserves: the kharash driven slaves heading into action in an attempt to shore up my left flank.

With my line steadied, things began to improve for the Timurids.

I even had some success in the centre, where a unit of lancers broke through the enemy line and pursued some Sassanid heavy horse towards the Persian camp.

But in the end the casualties that I had taken at the initial clash came back to haunt me. Although I had pulled things back until we were even on casualties, it was all over when a unit of Sassanid light cavalry broke through my diminished line and took my camp and therefore my last three medals.

So a 10-13 defeat for the Timurids, which made two games played and two losses.

Surely things could only get better in game three…

TTS AAR: To The Smallest Game 1: Timurids vs Classical Indians

Earlier in June, I made the long journey to the excellent Firestorm Games in Cardiff for the inaugral To The Smallest competition i.e. a To The Strongest tournament played in 15mm.

This featured 160 point armies (15-20% larger than the usual 28mm tournament armies) played on a 10mm rather than a 15mm grid, giving everybody much more room to manouevre.

My problem was that all my existing armies were set up for a 15mm grid, so the only army that I could easily convert (i.e. no re-basing, just purpose built movement trays) were my Timurids. This wasn’t actually a problem: the Timurids conquered quite a bit of the world, so were bound to do well in competition!

My first game was up against Matt Slade’s Classical Indians on the Khadesh battlefield: so at least my horsemen would indeed have lots of room.

My plan was to keep his heavy chariot strikeforce busy with one of my cavalry commands whilst sweeping around his right flank with the other, attacking from front and sides to get the advantage.

As the game began, I therefore advanced strongly towards the Indians.

On the left, I quickly got in amongst it with one of his commands, although the elephants there caused my cavalry plenty of problems (in TTS, horse fight very badly against nellies); whilst on the right, I hung back and began peppering his charioteers with arrows, unfortunately to no effect.

Unfortunately, I just couldn’t break through on the right (fighting elephants with cavalry was one reason - I just couldn’t kill that elephant no matter what I threw at it) but Matt’s heavy chariots burst through my light cavalry screen and then my heavy cavalry as well.

Things were not looking good!

I needed to do something to break through on the left, so committed my reserves: the kharash units of driven-slaves. Here you see them moving up into action (bottom left).

The kharash c-rashed into the fight and, combined with some heavy cavalry, knocked an Indian infantry unit out of action. I was whittling his forces down on the left, but two units of elephants were still giving me problems.

Meanwhile, on the left, my troops had given up the ghost, leaving the way clear for his chariots to head for my now-undefended camps.

Which then promptly fell, giving Matt all the coins he could possibly need to win the game!

The score was a 9-14 loss for me, with Matt justly rewarded for his good play: his use of elephants to de-fang my heavy cavalry was excellent. I should have hung back and peppered the pachyderms with arrows instead of mixing it in melee!

Three games to go…and my Timurids had better pull their socks up!

Timurids at Vanquish...Part Two

With the first game such a disaster for the Timruids, I was keen to ‘get back on the horse’ and try my luck again against the Early Byzantines.

For this game, as it was supposed to be a participation/demonstration event, we had a brand new player join the table, so he (with a bit of help) would face me.

The calm before the storm

As you can see in the picture, above, this time I adopted a more traditional deployment: infantry in the centre, with my cavalry on the wings. My plan ws obviously to outflank on the left, and roll up his line to the right.

The two sides quickly headed towards each other, with my plan to conquer all on the left starting to unfold.

The plan unfolds

Unfortunately, the cards had other ideas and my flanking manouevre failed dismally!

Flanking force stymied by an Ace

This left me very vulnerable to the fire from his mass auxiliaries with bows, and soon our new companion was drawing 8s, 9s and 10s from his deck to shoot my heavy cavalry straight off the field.

I’ve never seen cards like it. Usually shooting is more of a nuisance than a threat, but here my opponent drew so many high cards that we calculated that there were only four 8s, 9s or 10s left in the deck, whereupon he promptly drew two 8s for his next two shots!

For my units in the center and right of the table, it really was a case of “now you see them, now you don’t”!

My flanking force on the left had now started to arrive, but it was too late to make a difference. One more ‘twang’ of enemy bows, and the last of my coins left the table!

All that was left was on the left!

So that was Vanquish: an excellent little show but with a decidedly sub-optimale performance from the Timurids.

Let’s hope this weekend’s inaugural To The Smallest goes better!

Timurid's at Vanquish...Part One

I had another opportunity to practice for To The Smallest at this year’s Vanquish show in Bourne End, as friends of mine from SOGS were putting on a TTS demo game.

I only arrived at lunchtime, but we still managed to find time for two games: both would involve my Timurids fighting a force of Early Byzantines.

In the first game, my plan was to stack my infantry on the right, then head forward with them as fast as possible before turning to roll the Bysantines up from the flank. You can see the first moves in the picture above.

This worked really well, and had the added advantage of keeping my troops away from his rather nasty extra-bow-armed auxiliary-types in the centre.

My flanking force got into the perfect position, and turned to begin the rollup. Surely nothing could stop me now!

Well you’d think that, wouldn’t you!

Unfortunately the cards deserted me in a big way, and my perfectly positioned flanking force just wouldn’t get moving or, when they did, achieved almost nothing.

Meanwhile, in the centre, his largely-raw auxiliaries suddenly developed backbones and just wouldn’t break despite the attentions of my heavy, half-veteran cavalry. In fact, rather than fleeing from the field as they should, it was my horse that ran away!

Nothing was going right for me, and with the last of my victory medals handed over to my opponent, the game was lost!

A 2-14 defeat that boded ill for my chances in Wales!