TTS AAR: Venice Abroad vs Later Swiss (Roll Call Game One)

My first game at this year’s Medieval Madness competition at Roll Call was against a very testing opponent: Dillon’s Later Swiss with their veteran, extra-deep and, in some cases, fanatical pike blocks!

I wasn’t sure what I was going to do against these beasts: stay away from the front and attack the flanks seemed to be the best course of action, but unfortunately the table we were on didn’t have a huge amount of terrain in place to slow the Swiss down.

Worse, the Swiss were also mounted infantry, so the game began with his pike blocks already one extra square towards me:

Dillon had outscouted, so took his turn first, with a very good run of cards getting the pike unit in front of my camp (the pike block top left in the picture, above) into contact immediately.

No matter, I had troops either side who could advance forward and swing into his flank. Then I pulled my first card of the game:

This was not good, to say the last, but no need to panic: the pike blocks on the other side of the field hadn’t got to me yet, so a decent run of cards there would help out:

Fortunately this was only a temporary set back, and my troops soon surrounded two of the Swiss pike blocks and began thumping at their flanks:

And meanwhile a unit of Knights had snuck through and taken half the Swiss camp:

This was all well and good, but the pike blocks in the centre were just refusing to die. Flank charge after flank charge, rear charge after rear charge, I just couldn’t get the four hits I needed to kill them, and the Swiss light infantry was doing a good job in distracting my men as well.

You can also see that the Swiss pike block facing my camp has chewed its way through one unit of Venetian Spearmen and is now right up against the camp itself: unfortunately defended only by some raw militia types.

This meant that both my camps soon fell, taking the last of my victory medals with them, for a 5-12 loss.

Not a very good start, but not a disaster, and three more games to go!

AAR: TTS European Championships

Friend Peter had organised a new competition for To The Strongest - the European Championships - and wanted to know if I was interested in taking part. Now I don’t really do competition battles any more: ghastly memories of arguing over minutiae in WRG 6th or similar and ultra-competitive behaviour (usually from me!) souring the experience…and the TTS tournaments are all played in 28mm and my collection, as you all probably know, is exclusively 15mm.

I checked the diary, however, and it turned out that, unusually, I had a completely free day that Saturday, so I said to Peter that I would come along and help and, if needed, make up the numbers as a super-sub should an odd number of players turn up (assume the joke about expecting an even number of odd players to turn up!).

I duly arrived at Ewelme (you-elm apparently) Primary School early yesterday morning and enjoyed half an hour of peaceful reflection eating my breakfast sandwich in an idyllic rural setting until everyone else arrived. To be honest, it was worth the half hour travel time for that alone!

Peter was lending me a Burgundian Ordnance army, so handed me a box full of troops and then it was fingers crossed to see if I would get any games…but as it happened, even numbers were present. No matter: I was happy to time keep and generally help out, and there were some spectacular looking armies to admire, even if they all looked very big to me!

About 15 minutes in, however, one of the players was forced to up-sticks and head home to sort a family matter, so I quickly grabbed the Burg’s and settled down to fulfil my super-substitute role.

My opponent, Andy, was using Almoravids: a very nice looking set of Spanish Berber types, all of whom were already deployed and ready to rock. We agreed that keeping to the tournament schedule meant we couldn’t go through the usual scouting, terrain and deployment process, so I just slammed the Burgs onto the table in a long line and off we went.

I am about to sub in for John, on the right

It was a great battle. The very first javelin thrown by the Almoravids went straight through my CinC, Charles the Bold’s, visor and killed him instantly! I followed that up by managing to draw five Aces in seven cards and it looked as if a hideous defeat was about to follow…but the Burg’s are a resilient lot, and somehow managed to fight their way back to a 100:73 point victory. I do remember one set of Knights smashing the Black Guard from the table in one charge, and killing a couple of enemy generals, but not much more than that!

Then it was onto game two: fighting Michael and his Later Italian Condotta with Swiss Allies, or Venetians for short. This was another cracking game, involving my Knights coming up against some very menacing looking pike blocks. Star of the show was my little Organ Gun artillery unit, which held up the Swiss pike block for two or perhaps three turns as it marched relentlessly towards my camp. The crew of said gun even managed to do the Swiss some damage in the melee! This stout and quite frankly incredible defence allowed me to get some Knights onto the Swiss flank and, much to the shock of all concerned, send them fleeing for the rear. Much to my surprise, another win at 108:58 points.

At this point we broke for lunch and a tour of the school-church-alms house complex, all built by Alice Chaucer, thrice-married grand-daughter of Geoffrey, and the first female Knight of the Garter. Fascinating stuff that included a secret stair and the minstrels’ gallery where Henry VIII allegedly first, er, succeeded, shall we say, with Anne Boleyn.

Onto the afternoon session, and bad news for the super-sub. Another player had withdrawn from the tournament meaning that numbers were uneven again. I was all prepared to return to the bench when someone else, Mark to be exact, said that they would be happy to sit this game out to give me another go. This was gentlemanly behaviour in the extreme, so it was time to face Chris and his Later Swiss. More pikes!

This, third game was also excellent. The Burg’s were caught napping, out-scouted and then pinned back against the edge of the table by some extraordinarily fast marching from the Swiss (I still don’t know what they do with their pikes when acting as mounted infantry LOL). I was sure I was doomed, and told Chris the same, but he assured me that all was not lost…a bad mistake on his part as his prophesy began to come true. Still pinned against the edge of the table, a camp lost to the enemy, the Burg’s stuck their heels in and began to push back. A couple of enemy generals were dispatched (it was a bit of a theme for the day) and some non-pike units broken, but it was a combination of missile-fire to disorder then send in the Knights to punish, which finally broke a Swiss pike block sending loads of victory medals my way. If we’d played on, the game could still have gone either way, but I ended the winner with a score of 102:79 points.

At that point I returned to the substitutes’ bench and spent a very enjoyable couple of hours wandering around the games, admiring both the action and all the very lovely figures on display.

Time for the results and I was amazed to find that I had come fourth. This was obviously partly due to the bye I had received in the fourth round, but was very welcome news indeed. Even more surprising (doubtless particularly so to those who have gamed against me!) was that I was also voted Most Chivalrous Player of the day. Even my family were gob-smacked by that one!

So many thanks to Peter for organising a great day, and for everyone else there, particularly my three opponents Andy, Michael and Chris. I had a whale of a time and am now wondering from whom I can borrow an army for the next one!