Time for another game of Q13, so time to get the space Dwarves back onto the tabletop to battle another of my so-far-untested forces: the Tah-Sig.
This would be an encounter battle fought across a battlefield consisting of crop fields separated by a series of access roads and narrow strips of open ground. The storyline was that this time it was the Dwarves who were the aggressors: outnumbering the Tah-Sig by a fair amount and needing to get as many units as possible off the table on the Tah-Sig side.
Slowly working my way through the rest of the TahSig: 15mm sci-fi from Khurasan.
One of the problems of playing sci-fi games is a lack of familiarity with the units involved...even if it's only because I don't play often enough.
I mean, I can spot a Denison smock at a distance and work out I'm probably looking at WW2 British Paras (I'm talking figures here, not real life!), and then know a bit about their OBs and capabilities, but have to think a bit before being able to do the same for any of the sixteen or so 15mm sci-fi armies I have.
I've therefore decided to make life easy for me with the Tah-Sig. Each platoon will have different coloured armour: first platoon in red, second in green, and company HQ to be decided. Then each section has a different coloured tail-fin and top-knob on their armour. Simples!
So here are the first two squads from platoon two: green armour rather than red, and with red and yellow squad markers.
One squad and the platoon HQ to go, add a few more for the company HQ, and that's all the infantry finished for the moment.
As I've been a bit obsessed with Poland lately, I haven't been paying any attention to anything else: such as Quadrant 13 and 15mm sci-fi in general.
Well, that's apart from buying and painting a whole load of Xar from GZG of course!
Anyway, and moving swiftly on, browsing around the Internet the other morning I came across the Khurasan website again, and thought I'd better check what was new...especially as I think John is still banned from publicising his miniatures on TMP (don't ask!). You can see them all on FB, but who has time these days?
There were two new ranges on here that I'm seeing for the first time, both of which are now firmly on my shopping list.
First up are a range of aliens specifically designed as invaders of the Earth. There's plenty of background that I won't repeat here, but basically you've got some science caste types who are your, er, basic greys, and then you have some absolutely wonderful warrior types:
These warrior types are supported by what are called Kalinekt Warborgs, and I quote: "these are both machines and living things -- implanted with the brain of a hunting animal long ago discovered and domesticated by the War Caste. Like earth's sheepdogs, these creatures are relentless in encirclement and pursuit, and keen for the approval of their masters. Brains now housed in a complex chassis constructed of titanium alloy, plastic and other materials, and using advanced weaponry, they are formidable foes."
Finally, and I'm afraid completely ridiculously, there are the Manoeuvre Elements which are...which are...well, see for yourself:
Yes, that is a 15mm tank squatting between its legs.
Now that is one big model. It costs $119 which, for its size is not that bad...but I can't see myself ever getting it onto the wargames table.
So I'm loving the warriors and the warborgs, and will be getting a platoon or two of them. I'll probably use the greys as Big Men.
The Tah-Sig Empire
Next up are the Tah-Sig, part of the Zantin Reconquest range. These are properly alien aliens (not just humans with funny heads!), and come complete with a detailed background as well.
Available are all the figures you'd need for a basic infantry company: sections of riflemen organised in to platoons, with platoon assets such as mortars and LSWs available as well.
Incidentally, I am producing a second edition of Q13 which will be a fairly radical redraft. Apparently, in an attempt to provide differences for all different types of weapon etc, I've allowed the thing to get cumbersomely complicated for tabletop play.
I can see this: after all, I myself have found it easier to produce almost a battlefield QRF sheet for all my armies (downloadable form the Q13 section of this website). So that will be simplified, with those changes running through to army construction etc.
Watch this space for more.
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a not-for-profit website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.