Britcon 26: Game Two: Venetians vs Macedonians
/After my escape against the Normans, my next opponents were Adrian’s Macedonians: pikemen, elite cavalry, and lights…very nasty indeed!
The tournament was using the rulebook terrain system, which delivered a very dense and unusual tabletop for this game as both of us tried to limit what the other’s core troops could do: a runway across the centre of the table bordered by rough ground and hills on either side.
My only clear path to the Macedonains was on my left, so one command of knights immediately went there. Adrian then cannily placed his pikemen opposite, effectively blocking off any knightly advance of mine.
Conversely, however, the rough ground on his left then forced him to deploy his cavalry behind his pike, giving me an opportunity to perhaps get onto his left flank, so I deployed in a line knowing that although this would mean that a lot of my army would start the game facing only light troops, I might then have the opportunity to do what I’d accidentally done to the Normans in my last game i.e. go through the enemy lights (despite the rough ground) and then turn and hit the flank of his main body as it came forward.
As the game began, both sides advanced rapidly towards each other. I sent a hail of missiles towards the Macedonians, but couldn’t hit a thing. In fact, this set the pattern for the entire game: despite expending almost all my ammunition, I don’t think I scored a single missile hit across the whole battle!
I was now feeling very nervous of my left flank: the Macedonian pike were just about on my knights and, good as they are, they wouldn’t last forever against an onslaught of men with long pointy sticks!
Desperate measures were called for. My knights on the other flank only had light troops in front of them. In a daring move reminiscent of von Bulow, I turned my knights inward and thundered into the runway between our two armies.
I thought I had covered my knights’ rear with their attached light mounted crossbowmen, but then it turned out that what I’d thought was a unit of light cavalry was actually a small unit of Prodromoi veteran lance-armed horsemen that, with a bit of luck from the cards, carved through my mounted crossbowmen and ended up in the rear of my daring knights (Adrian had been clear what the Prodmoroi were when he depoyed them: this was totally my mistake). Enemy actual-light troops also came forward to nip at their flanks and rear, and I was starting to feel very nervous of their survival: having the lights attacking was probably survivable, having formed cavalry up your bottom with lances was a very different kettle of fish!
Fortunately Adrian’s cards deserted him and he just couldn’t hit my brave Cuirassiers knights: I don’t think I actually had to make any saves despite multiple attacks!
With my knights on the left about to feel the pain of the enemy pike in front of them, the front unit of the knights on the runway charged the Companion cavalry led by Alexander himself (he’s the ginger one!) in front of them,
Using my lance, I scored two hits without even having to use my hero. The cards had still deserted Adrian, and the Companions not only failed to save either hit and routed, but Alexander was hit and killed as well: four coins to me.
At the same time, my other knights on the runway had turned and charged the Prodromoi that had tried to hit them from the rear. I would eventually kill these, but it did take several turns to do so.
Over to the Macedonians, who retreated the Hypaspist javelinmen (led by Phillip himself) back into the marshy ground behind them. They then tried to advance their three pike blocks forward into my left-hand knights and infantry, but an unlucky Ace meant that only one phalanx got to fight and all that happened was that my spearmen there were disordered.
The retreat of the Hypaspists meant that they (and Phillip!) were safe, but had left the way open for my knights to charge the flank of the phalanx that had fought last turn. It was already disordered (although I can’t remember how) and, hit from the side, vanished in a tangle of broken men.
The knights would go on to attack the next phalanx in turn, but only succeed in disordering them.
The writing was now on the wall for the Macedonians. The two remaining pike phalanxes retreated backwards chased by knights from both sides of the table, but it was only a matter of time before the already disordered one was destroyed. With the other casualties that the Macedonians had suffered, that was enough to give me the game: my gamble had paid off!
Well that had been an extraordinary game. I couldn’t hit anything with missile fire (I think I went through 20 rounds of ammunition without result) and Adrian couldn’t hit anything in melee or save a hit either. My von Bulow manoeuvre was a risk, but there was really nothing else I could do. I was lucky (or rather Adrian was unlucky) that it paid off for a big 12-1 coins (171-8 tournament points) for the Venetians.
