By the end of the first week of September 1939, the German 4th Panzer Division had advanced as far as Warsaw. Thinking the Poles would be knocked off balance by the speed of their advance, German commanders issued orders for the city to be stormed via the Ochota district on the western flak of Warsaw.
The Poles, however, had heavily reinforced the area, with units from the 40th “Children of Lwow” Regiment barricading streets and manning gun emplacements along all the approaches.
The Poles let the Germans drive into the city, and then opened fire with everything they had. Worse, many streets had been covered in turpentine, which was then lit on fire, destroying several German tanks and catching German infantry in the inferno that followed.
This then was the background for scenario #48 (Taking Ochota by Surprise) of the second September war scenario pack. The game would begin as the Poles (played by Dave) open their attack on the advancing Germans (played by John). The Germans’ objective was just to get as many of their units as possible back off the table; the Poles’ objective was to destroy as many German units as possible.
I picked up an excellent book on the September War the other day: Roger Moorhouse’s “First to Fight”.
It’s a very readable summary of the campaign that concentrates more on the day-to-day events of the campaign than on the politics that inspired them i.e. very much a wargamer’s book!
I’ve just started reading it, and what’s especially pleasing is that the first few actions described coincide almost exactly with the first few scenarios in the first September War scenario pack for IABSM. We’re talking Chojnice, Mokra, Wegierska Gorka and many more. I haven’t found any contradictions between the two publications yet either.
Here’s the official blurb:
'This deeply researched, very well-written and penetrating book will be the standard work on the subject for many years to come' - Andrew Roberts, author of Churchill: Walking with Destiny
The Second World War began on 1 September 1939, when German tanks, trucks and infantry crossed the Polish border, and the Luftwaffe began bombing Poland’s cities. The Polish army fought bravely but could not withstand an attacker superior in numbers and technology; and when the Red Army invaded from the east – as agreed in the pact Hitler had concluded with Stalin – the country’s fate was sealed. Poland was the first to fight the German aggressor; it would be the first to suffer the full murderous force of Nazi persecution. By the end of the Second World War, one in five of its people had perished.
The Polish campaign is the forgotten story of the Second World War. Despite prefacing many of that conflict's later horrors – the wanton targeting of civilians, indiscriminate bombing and ethnic cleansing – it is little understood, and most of what we think we know about it is Nazi propaganda, such as the myth of Polish cavalry charging German tanks with their lances. In truth, Polish forces put up a spirited defence, in the expectation that they would be assisted by their British and French allies. That assistance never came.
First to Fight is the first history of the Polish war for almost half a century. Drawing on letters, memoirs and diaries by generals and politicians, soldiers and civilians from all sides, Roger Moorhouse’s dramatic account of the military events is entwined with a tragic human story of courage and suffering, and a dark tale of diplomatic betrayal.
To mark the 80th year after the accepted start of WW2 with the invasion of Poland on 1st September 1939, the TooFatLardies and I are pleased to offer a great discount on the two September War scenario packs for I Ain’t Been Shot, Mum! with a whopping 25% off when you buy them as a bundle.
Written by Robert Avery and Alexander Kawczynski, each September War scenario pack for I Ain’t Been Shot, Mum! provides thirty scenarios for the theatre, making sixty available in all.
Divided into eight mini-campaigns, the first pack (The September War Part One) begins with the battles at the border, then covers the fight for the Polish corridor, the Polish Thermopylae at Narew, the Siege of Warsaw, the climactic battles at Bzura and Tomaszow Lubelski, and the actions of the 10th Motorised Cavalry “Black” Brigade and the Independent Operational Group Polesie. There are attacks, counter-attacks, encounter battles, desperate defences…there’s even an armoured train or two.
Divided into six mini-campaigns, the second pack (The September War Part Two) begins with four based on specific German units: Panzerdivision Kempf, the 1st GebirgsjaegerDivision, the 4th Panzer Division, and the 1st Kavallerie Brigade. Then there are two mini-campaigns based on the Soviet invasion of Poland: the Belorussian Front and the Ukrainian Front. Finally there are details of two stand-alone battles: Westerplatte and the Hel Peninsula. As always, there are attacks, counter-attacks, encounter battles, and desperate defences, all containing a whole host of useful scenario mechanics that can be re-used elsewhere.
No need for any preparation: each scenario contains a brief background history, maps, a full game briefing, and a full briefing for each player. Simply print out the pages you need, make up the deck from the list of cards required, unpack your figures and dice, set up the table and away you go!
Great battle report from Tim Whitworth and the Like A Stone Wall wargames group, this time featuring a recent game taken from the September War II scenario pack.
Here’s the background:
Soviet troops consisting of the 112th Infantry Regiment, some 13.000 soldiers supported by fifteen T-26 tanks and fifteen guns, arrived at the village of Szack on September 28th.
The Polish force near the village numbered 4.000 men of the Border Protection Corp, including General Wilhelm Orlik- Rückermann, and sixteen anti-tank guns.
Having taken the village, the Soviets then charged the Polish positions with infantry supported by the T-26 tanks. The Poles waited until the Soviets were right on top of them before opening fire with their antitank guns, destroying eight tanks.
The Polish troops now launched an all-out counterattack: covered by their artillery, the soldiers of the Border Protection Corps charged at their enemies with bayonets fixed. By the afternoon the village was back in Polish hands.
The game played last Friday takes up the story from that point on. Charged with the task of retaking the village, the Soviets again attacked in force. Click on the picture below to see all…
[I still can’t believe that, using Anton’s materials as a starting point, I wrote 60 scenarios for Poland 1939!]
Always nice to see people using my support material to play their games, so here’s an after action report from Tim Whitworth and the Like a Stonewall wargamers using the Sochaczew scenario that I wrote for the TwoFatLardies Summer Special 2017.
Set in 1939, Polish troops are desperately defending the town as the German infantry and Panzers sweep in. Click on the picture below to see what happened…
I like a tabletop battlefield uncluttered by intrusive markers, so like to take any opportunity to replace a marker with something that looks more in keeping with the surrounding.
A good example of this is “Bailed Out” markers for tanks: especially useful when playing early war WW2, when you can expect far more bailed out than destroyed tanks.
I have the TFL marker pack that has some transparent oval disks with “Bailed Out” on them. I have some FoW markers: circular pieces of plastic in a variety of nice colours with little logos on them. But what I really like is a small group of painted crew figures that can be placed next to the bailed out vehicle in question.
I have these for my Germans, Soviets and British, but am mostly playing games set in the September War (Poland 1939) at the moment. Now the Poles don’t have a lot of tanks, but we’re just coming up to the period when those tanks were being used (and lost!) in almost every encounter. Time for me to paint up some Polish tank crews.
Battlefront used to be excellent for this. Every tank came with one or two standing crew figures that were designed specifically to represent bailed out and then fleeing crews. As far as I can tell, they don’t do this any more, which is a colossal shame, but I carefully kept all the ones I didn’t use just for a time like this when I needed some.
Somewhat ironically considering Poland’s fate in 1939, the above are a combination of Soviet and German tank crewmen painted up to resemble Poles. They are not perfect: the commander’s beret is a bit the wrong shape, and the crewmen should be wearing dark green mini-helmets rather than the padded version worn by the Soviets, but at a range of three feet (and just for a marker!) no-one is going to notice.
The last week of September 1939 saw a combined “Northern Front” Polish army join the attack towards Tomaszow Lubelski. Due to bad communications between the different Polish divisions, the result was a series of largely uncoordinated attacks by Polish unis arriving from the north-east, launched in the direction of the city only to be shattered wave-by-wave by the German defenders.
This scenario would represent one such attack: with Polish and German forces brawling for control of the centre of the table. Four objectives would be placed there, with each side entering the table and attempting to take and hold them. The game would end after ten appearances of the Turn Card, at which point victory would go to the side that held the most objectives. If, however, one side managed to hold at any point three of the four objectives, then the game would end immediately, with that side wining the battle.
Click on the picture below to see the extraordinary events that followed…
As part of a counter-attack that had already thrown the Germans back some twenty kilometres, the Polish 16th and 26th Infantry Divisions crossed the Bzura river near Lowicz on the morning of 14th September 1939, and the Polish 4th Infantry Division reached the road linking Lowicz and Glowno.
At this point, however, the retreating Germans were reinforced by the 4th Panzer Division, which had been withdrawn from the fighting in the outskirts of Warsaw, and launched a counter-attack of their own against the advancing Poles. This battle would recreate the encounter battle that followed.
A cracking game of IABSM in which a bold coup de main won the day. Click on the pic below to see all:
It was back to Poland for our latest game of I Ain’t Been Shot, Mum and an extraordinarily exciting encounter that went right down to the wire.
On September 7th 1939, reconnaissance units from one of the Panzer Divisions of General Nikolaus von Falkenhorst’s XXI Army Corps captured Wizna after Polish mounted reconnaissance squads abandoned the village after a short fight and retreated to the southern bank of the Narew. When German tanks tried to cross the bridge, it was blown up by Polish engineers. This game would recreate the German attempt to force the Narew Crossing.
Our last game of IABSM was set in the Tuchole Forest in Poland, right at the beginning of the war. Today’s battle would directly follow on from that encounter, and represent the stalwart Polish defense of Grudziadz. Both scenarios were taken from The September War, Part One, one of the TooFatLardies scenario packs that I have written for I Ain’t Been Shot, Mum!
Grudziadz was a strategically important town as it housed an officer academy, a cavalry school and the several army staffs directing Polish forces in the Polish Corridor region. It was, however, only lightly defended, with its garrison made up of infantry and border protection corps (KOP) along with supporting artillery. The German attack was launched from East Prussia by 21st Corps, mainly infantry and the reserve 10th Panzer regiment (mainly Panzer I and II).
I took advantage of the bank holiday weekend to finally finish the company of early war Polish tanks that I have been working on.
A Company of Polish 7TP (jw) tanks from 1st or 2nd Tank Battalion
I say a company, but actually I painted twenty-two of the little blighters: sixteen as the single-turret model, and six as the double-turret model.
That gives me the flexibility to field a company of tanks from the 1st and 2nd Tank Battalions (all single-turret); most of the 3rd Tank Battalion (one reduced company of single-turret, one reduced company of double-turret); or (given a little bit of leeway in counting 7TPs as the Vickers tank they were based on) the mixed platoons of 12th or 121st Tank Companies.
Either the 12th or 121st Independent Tank Companies: 7TPs used as Vickers
The models are all 15mm from Battlefront via Element Games. Undercoated in Army Painter green, then with the pale yellow and then the brown camouflage on top. The same basic camouflage pattern was used for each tank. Then washed and dry-brushed to bring up the detail.
Note that I had another varnish disaster in the initial spray. Not the varnish's fault, on this occasion, but mine. It was very hot, and I didn't shake the can properly, so got a light frosting of propellant/bad varnish. How did I solve it? As I've mentioned before, a light coat of olive oil got rid of the frosting, then another two sprays brought the models down flat again. A close call!
A few posts ago I mentioned that I had bought a whole company of Polish 7TP tanks, plus six extras for the dw version, from Battlefront via Element Games. It was now time to build the little blighters.
The jw single-turret versions are very easy to build: all you have to do is add a commander and hatch to the top of the turret, the gun to the front of the turret, the correct turret base plate to the main body of the tank, and then the tracks to either side.
There is, however, one thing to watch out for. There is a spot on the left hand side of the hull, towards the front, where the resin is very thin and very weak. Fully six of the twenty-two models I constructed either came out of the packet with this bit chipped away, or broke there as I glued the left hand track on.
Here's a picture to show what I mean:
Now with the turret on, and after painting, these gaps probably won't be noticeable on the tabletop, but it's enough of a hole to make me think about reaching for the green stuff. Six out of twenty-two tanks broken in this way (about half out of the packet like that, about half caused by me until I realised how careful you need to be) isn't a very good score from Battlefront.
In my earlier post, I did mention that building twenty-two of the same type of tank would be a good opportunity to check quality control. You've got the above weak resin spot, but were there any more problems?
Well unfortunately there were. Two of the twenty-two had genuine mis-casts or breakages, as shown in the pics below:
So if we count half the tanks with the weak spot gone (i.e. blame me for the other half) and add the two shown above, that's five out of twenty-two packs or 22% damaged items.
22% or about one in every five.
That's much worse than I was expecting.
So, Battlefront, and it gives me no pleasure at all to say this, you have an amazing range of great-looking kits but, given availability of the tank I want, I will always go for Zvezda and/or Plastic Soldier Company before you: not because I particularly like plastic tanks, but because your quality control is so rubbish. Simples.
On 8th September 1939, German Gebirgsjaegers moving along the Carpathian mountain range bumped into a unit of Polish Border Protection Corps mountain troops near the Dukla Pass. After a short battle, the Poles withdrew, leaving the pass open for the Gebirgsjaeger to continue their advance.
That was the background to scenario #39: The Dukla Pass, taken from my just-published scenario booklet, The September War, Part 2: another thirty of so scenarios for IABSM covering the German invasion of Poland in September 1939.
The game would involve both sides wrestling for control of two objectives, with victory going to side that controlled both objectives on any appearance of the Tea Break card.
Click on the picture below to see who triumphed in the two games we had, and why one of them ended in a Steward's Inquiry!
Whilst I'm waiting for the go-ahead to publish my latest scenario pack, The September War, Part II, giving you another thirty early war scenarios covering the invasion of Poland in 1939, here is a battle report from one of the play-test games.
It's late September, and a mixed bag of Polish troops are holed up in the village of Jablon. They want to slip away over the border, but there's a fast-moving column of Soviet tanks and infantry heading towards them. They'll have to hold out until nightfall...
Find out if the Poles held off the Red Army hordes by clicking on the picture, below, and don't forget to keep a tenner of your Christmas money back to buy the pack once it's out!
Here they are at last: the second Polish infantry platoon. These are a mix of Forged in Battle and Battlefront figures, but mostly FiB.
Love the Poles as an early war army, but thirty-six man platoons are a killer to paint, especially as they're all in khaki! Only one more platoon to go now.
It will soon be time to start on the armour. I'm just waiting for PSC or Zvezda to produce Vickers and/or 7TP tanks, as I need about three squadrons worth, which could get rather expensive if I go the Battlefront route.
Regular readers might remember that the chaps at Gaming Models in the US sent me some of their 15mm Polish models to have a look at. A previous post dealt with the Polski FIAT truck, now let's look at the Ursus wz.29 armoured car.
The wz.29 was supposedly obsolete at the start of the German invasion, having been largely replaced by the wz.34. All remaining wz.29's were attached to Polish units in the Modlin area, and fought against the reconnaissance elements of Panzerdivision Kempf and infantry from the SS Deutschland regiment. Despite their apparent obsolescence, the wz.29's fared better than their more modern counterpart: mainly because in addition to the standard MMG, they had a 37mm gun in what must have been a very crowded turret.
So what of the model? Very nice really, and good value at $5 (£3.80) a time. The detailing on the gun is quite difficult to bring out but, as I said, it is a very small turret, and I'm even considering gluing it in place so it doesn't get lost.
That said, the detailing on the wheels makes the tyres really easy to paint, and you can see how the various doors and hatches come out with a bit of dry-brushing.
The model above was sprayed green, then had the bone and brown camouflaged patches brushed on. A brown wash followed, then a very light bone drybrush focusing on the edges.
I'm not a fan of painting huge numbers of infantry. I love painting a squad here or a squad there, but table-topping an entire company of three platoons of, say, thirty men each, plus light supports, drives me absolutely crazy.
I like to try and do a good job on every figure, but doing 100 good-jobs without going mad is proving more and more difficult as time goes by.
Fortunately, I have already collected most of the WW2 figures that I will ever need (just Afrika Korps and Desert Rats to go!), and as my current non-WW2 focus is sci-fi and moderns, with their smaller, more powerful units, I'm hoping not to be troubled by the 100-plus malaise any more.
So you can imagine how frustrated I was today to finish my penultimate platoon of 1939 Polish infantry (that's three squads of TWELVE men each) and discover that I have run out of 'biscuits of death' bases on which to mount them!
Yes, I had enough small bases to mount the light mortar team, but not enough medium-bases-with-the-holes-in-them for the main platoon.
Obviously I have ordered some bases for tout-suite delivery, but I still cannot get the instant gratification that I require...and require now!
What frustrates you about painting miniatures? Comment below please...
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a not-for-profit website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.