The other game of I AIn’t Been Shot, Mum at The Other Partisan was another amphibious assault: Tim Whitworth and the Like a Stone Wall Group’s magnificent Pelelie scenario, set in the Pacific with US Marines assaulting a Japanese-held beach.
This game was, in fact, so good that it won the Best Demonstration Game award for the show. Click on the picture below to see loads of excellent pictures of the game:
The first game that I played at this year’s Operation Market Larden was a game of Chain of Command set in Malaya 1941 put on in 28mm by Mark Backhouse.
The British, played by Matt Slade and I, were represented by a platoon of Argyll and Sutherland Highlanders. We were defending: our mission was to prevent any Japanese troops exiting the table on our side: Mark, in the picture above, is standing behind the British baseline. A sub-plot also involved us getting a senior officer to the knocked out ambulance to rescue certain vital supplies.
As mentioned, we had a full platoon of Scottish infantry at our disposal: three sections, a light mortar team and a Boys anti-tank rifle team led by lots of officers. In support, we chose a Lanchester armoured car (mainly because this theatre is about the only place you can use one) and a roadblock, which we used to prevent the Japanese bringing any tanks on from the side road on our right flank.
The Japs, played by Jeff Davis and Ian Gilbraith, had the opposite idea. Their aim was to capture two thirds of the table (horizontally) allowing them to exit troops off the British baseline. They also had a secondary mission: explore the two huts in search of rice supplies.
The Japanese also had a full platoon to field, but their sections were enormous: fourteen strong IIRC. In addition to their three regular rifle sections, they also had a grenade launcher squad with three Mk89 teams. In support, they had a Chi Ha tank: something we were not looking forward to facing.
The Patrol Phase happened quickly, with the Japanese ending up with their Jump Off Points largely on their left side of the table. We had two of our JOPs on that side of the table too, but as we’d had to protect out entire front instead of being able to schwerepunkt along one road, we had another behind the hut on our left hand side of the table.
The Main Game Begins
The dice really fell for the Japanese in the early stages of the game. I’m not quite sure of the mechanic, but something about them rolling lots of 6’s on their Command Dice twice in a row meant that they shot up the battlefield until there was a section in the jungle to our right, the grenade launchers behind the hut just in front of our positions, and another section right in front of us in front of the hut.
The Japanese opened fire, promising huge amounts of devastation on our lead section. Fortunately (me rolling lots and lots of very low dice) the potential for large numbers of deaths was never realised. In fact, our only casualty was a junior officer knocked down…who promptly got back up again. This did, however, cost us two Force Morale points: the officer was obviously deeply unpopular!
Now the dice swung our way, and we had the chance to pour fire into the Japanese squad out in the open: which we did, knocking their strength down by half. At the same time, our Lanchester appeared, and promptly shot up the Japanese squad to the right.
It was all going so well…then this happened:
The Chi Ha took a shot at the Lanchester, hit it, and almost knocked it right back off the table. One more of them and we’d have no Lanchester left, and a dwindling number of Force Morale points.
Our light mortar popped some smoke down on the road between the Chi Ha and our armoured car, which gave us a little time to breathe…but what to do? There were still lots of Japs on the table, albeit half of them were pretty bashed up, but we needed to do something quickly and decisively if we weren’t going to spend the next four years building railways!
There was nothing for it: we would have to go forward and take the fight to the Japanese!
Bursting from the undergrowth, one of our sections rushed across the road to the right shouting strange Scottish epithets as they closed with the enemy. There were more Japanese there than we expected (the figures were hiding in the scenery!) and we lost the first round of close combat. This boded ill, but then Mark reminded us that as we were Scottish, we could ignore a loss by a mere one man, and carry on fighting until we were properly wiped out!
Back in went the Argylls, and in another two rounds of fighting (the Japs weren’t giving up the ghost easily either) we killed every enemy solider except one senior leader, who fled the field not to be seen again until 1966, when he finally emerged from the jungle not knowing the war had ended in ‘45!
The loss of so many of their men was too much for the already battered Japanese to survive. With a Force Morale of zero, they melted away back the way they’d come. Another successful Argyll ambush: time to fall back and do it all again tomorrow!
A cracking game of CoC, and one after which I am actually starting to remember the rules. I don’t think I’m switching from gaming companies in 15mm (IABSM, CDS, Q13) but I shall definitely play CoC again when I can.
Thanks to mark, Matt, Jeff and Ian for making it such a great game. Here are a few more piccies:
Some of you may know that I am currently writing the I Ain’t Been Shot, Mum theatre handbooks for the Far East, starting with the Japanese armies that invaded the Pacific region: Malaya, Burma, the Philippines, Borneo, the Dutch East Indies etc.
All the research, particularly into the 7th (Medium) Tank Regiment that fought in the Philippines, inspired me to finally get around to painting the two boxes of Type 89 Chi Ro tanks that have been sitting in my lead mountain since Salute two years ago. These I bought from Troll Trader for the princely sum of £12 each: a huge discount off ratecard at only £2.40 per tank.
These went together really nicely: even the back sled-things weren’t too hard to build. Not only that, but this makes 23 tanks consecutively from Battlefront without a single piece missing. Given my previous rants about quality control, this is a real (and very welcome) improvement.
Painting was just a matter of following the patterns shown on the box art. I now just need to tone down the gloss lacquer a bit with some mat spray.
My only disappointment was that when I went to enter my new Type 89 tanks into my Japanese roster, I found that I already had five of them, bought and painted some time previously. Ah well: you can never have too much of a good thing!
And so to the first battle of 2019: a game of I Ain’t Been Shot, Mum! against Dave using one of the scenarios from the TooFatLardies Summer Special 2016. For those unaware of the Specials, and now the Lard Magazine, these are a wonderful source of scenarios, information and inspiration for all Lard games.
The scenario, by Richard Morrill, was called George of the Jungle, and was set in Burma, 1945. A Company, 9th Borders, part of 63 Brigade of 17th Indian Division, was tasked with clearing a small village near Meiktila of Japanese. The reason for the scenario’s title is that this action includes the participation of George McDonald Fraser, author of the Flashman novels, and is mentioned in his autobiography Quartered Safe Out Here. I would play the Japanese, and Dave would play the British.
Next part of my catching up with the Japanese Battlefront pre-Pacific releases: the Type 89 Chi Ro (aka I-Go) medium tanks.
These come in boxes of five tanks, which is a bit weird really, as they fought in platoons of three tanks with a two-tank HQ. Must be Battlefront economics to always sell this sized tank in boxes of five.
Anyhoo, as you'd expect from Battlefront, these are lovely models: nicely detailed, and with relief deep enough to really bring out that detail when washed. Quality control was very good as well: no missing parts, no horribly contorted parts, and everything went together very easily. You see, Battlefront, you can do it right!
The five tanks above were painted using the guide on the FOW website: spray undercoated in a deep yellow; camouflage added; then washed with GW Agrax Earthshade. All I would suggest is that you think about where you want the thin yellow line to go before you paint the main brown and then green camouflage stripes i.e. plan your paint job rather than just starting willy-nilly.
The command figures are also well detailed. I love the pointing-chap, but I'm not sure about the bloke with the sword. Leaving aside his grip (that's the martial arts geek emerging from his lair!) I'm not sure that it's very practical to carry a katana, even a WW2 cut-down one, in a smallish tank such as a Chi Ro. Surely that's what a wakisashi is for!
Nice models, recommended for re-fighting Khalkhin Gol.
With Battlefront bringing out their new range of Pacific Theatre miniatures, I thought it might be about time to catch up on the models I missed from their pre-war Manchurian Theatre range. I do always seem to be one range behind!
First off the production line are the Type 4 Ho Ro self-propelled guns:
So, wanting to put a bit of background in for this post, I've done a bit of research. Apparently only twenty-five Ho Ros were ever produced, which means that I have about a sixth of the entire production run!
They were also not very useful, as the crew had no protection, and you had to turn the whole vehicle in order to acquire your targets. Excellent!
They also fought only in the Philippines and on Okinawa: so no good for Manchuria either.
All in all, an excellent example of a model that I am going to struggle to field on the tabletop. I wonder how many other wargamers have collections full of the same!
Scenario #10, Slim River, is one of my favourite battles from the Fall of the Liongate scenario pack for I Ain’t Been Shot, Mum.
Taking place on 7th January 1942 (i.e. a month after Pearl Harbour), the Japanese have been hammering down the centre of Malaya, smashing most British Indian troops aside, and slowed only by the efforts of some Gurkha regiments and the Argyll and Sutherland Highlanders. To continue their advance, they launch a sudden thrust down the single road that leads to the village of Trolak, their objective being the bridge there over the otherwise impassable Slim River.
Click on the pic below to see if the Japanese manage to take the bridge:
I umpired a tremendous game of I Ain't Been Shot, Mum! on Saturday!
Using the fourth scenario from the Fall of the Lion Gate scenario pack for Malaya and Singapore, the game focussed on the British defence against the main Japanese advance down the Malayan pennisular on 11th December 1941.
Previously the Japanese of the Saeki Detachment have chewed through the British Indian troops at Ban Sadao and The Ledge (cf) but now come up against somewhat stiffer opposition in the shape of 2/1 Gurkha Rifles...
I played the third scenario from the Fall of the Lionsgate scenario pack this week with the boys from Benson. Two great games featuring plenty of action. Click on the picture below to see the full reports:
Second, we have the Type 94 Tankette for the Japanese. Typical Battlefront tank model but, again, seemed to fit together more easily than usual. I also like the command figure. The Type 94 wasn't used in the invasion of Malaya and Burma, my usual theatre, but will be useful elsewhere I'm sure. Again, recommended.
Scenario One from the Fall of the Lionsgate supplement: the Japanese enter WW2 at Kota Bahru, Singapore (not Pearl Harbour: due to international time zones, the attack on Kota Bahru was actually before Pearl Harbour).
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a not-for-profit website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.