AAR OML7 Game 2: IABSM: Recce vs Recce

My second game at this year’s Operation Market Larden (the Evesham Lardy day) was a rather exciting game of I Ain’t Been Shot, Mum. The scenario, written and umpired by Mike Whitaker, involved a clash between British and German reconnaissance forces somewhere in Italy in around 1943.

Click on the picture below to see all:

15cm Nebelwerfer Battery

Another unit almost certainly destined never to see the tabletop except as an objective for attack!

One of the new Late War box sets from Battlefront, the 15cm Nebelwerfer Battery consists of six plastic rocket launchers with three sprues of six crew each.

Very easy to build and paint up, and I like the extra ammo stowage you get to dress the bases. My only real problem is with the crews. The number of figure provided is fine: you get six figures per rocket launcher, but only four per launcher are actually suitable, the other two being obvious artillery- or anti-tank-men. That’s not the problem.

My gripe, and it is a small one, is that three of each set of kneeling crew members are wearing their full equipment: backpack, gas mask case, haversack, satchel etc. Now, fair enough, you don’t want to lose your stuff by putting it down somewhere and then forgetting it, but these are behind-the-lines artillerymen. I can’t see that they would go about loading their weapons with full pack on…but maybe I’m wrong, maybe they did. Anyone know? Anyhow, looks a bit weird to have all these heavily laden chaps servicing their guns.

But it’s a small gripe and don’t let it put you off buying. When it comes down to it, the set does exactly what it says on the tin. Now all I need to do is to get a table big enough to cope with their minimum range!

IABSM AAR: Sealion #06: The Road Inland

Tim Whitworth and friends recently played scenario #06 from the Operation Sealion scenario pack: The Raod Inland.

It is day S2 of the German invasion and the reconnaissance battalion of the Wehrmacht 26 Infantry Division is heading towards the sleepy village of Herstmonceaux. The reconnaissance unit is light in vehicles and most of the troops are mounted on bicycles ‘liberated’ from a sports shop in Pevensey.

So far British resistance has been patchy comprising of pockets of home guard and the occasional unit of regulars but the British are now frantically attempting to form a solid defensive line to the north of the landing beaches.

What will this day hold in store for Hauptmann Ralph Sturmer and his company? Click on the picture below to see all…

IABSM AAR: Pegasus Bridge Playtest

This year is the 75th anniversary of the successful assault on Pegasus Bridge by glider infantry of the 2nd Battalion, the Oxfordshire and Buckinghamshire Light Infantry, British 6th Airborne Division, commanded by Major John Howard. The successful taking of the bridges played an important role in limiting the effectiveness of a German counter-attack in the days and weeks following the Normandy invasion.

The Soldiers of Oxfordshire Museum (SOFO) is putting on an exhibition to celebrate the anniversary, and it looks as if a few of us might be able to run a demo game of IABSM one weekend at the museum to help bring the event to life for the general public.

All the running for this is being done by friend Dave, so all I had to do recently was to take part in a playtest of the game to be run. Click on the picture below to see all…

IABSM AAR: Sochaczew

Always nice to see people using my support material to play their games, so here’s an after action report from Tim Whitworth and the Like a Stonewall wargamers using the Sochaczew scenario that I wrote for the TwoFatLardies Summer Special 2017.

Set in 1939, Polish troops are desperately defending the town as the German infantry and Panzers sweep in. Click on the picture below to see what happened…

IABSM AAR: France 1944

Iain Fuller and friends recently played a game of Des Darkin’s IABSM/CoC variant, with this AAR being lifted from Iain’s excellent Tracks and Threads blog.

The encounter takes place in France, 1944, and involves an American force attempting to take a German held village.

All is going smoothly until…well, click on the picture below to find out what happens next!

IABSM AAR: Return to St Aubin (again, again)

Another superb AAR from Desmondo Darkin based on his D-Day St. Aubin scenario.

This time, he and the South London Warlords are using a bigger piece of coast and a sandy beach instead of shingle. For rules, they used I Ain’t Been Shot, Mum! with Desmondo’s Chain of Command-modified activation system.

Click on the picture below to see all:

IABSM AAR: Winter Attack!

Fellow Lardy Desmondo Darkin and gang have played their first game using their new winter terrain.

They had just over three hours to play a German attack on a Soviet held village in 1944, and used I Ain’t Been Shot, Mum! with Desmondo’s Chain of Command-modified activation system.

Both sides had a core Infantry Company and each side then picked support options using a Support list which is basically the Chain of Command list but sized up to IABSM-sized games.

Click on the picture below to see loads of pictures of Desmondo’s superb terrain and some shots of the game itself:

IABSM AAR: Bashnya or Bust! #2A: Osen

Another great battle report from Captain Cliche this time featuring action from the second scenario from the Bashnya or Bust! scenario pack.

After a Soviet victory in the first battle of the campaign, this clash takes place around the small town of Osen. The Germans are holding out whilst their engineers set charges on the last remaining bridge , before withdrawing their remaining troops over the river and blowing the bridge to bits. They are outnumbered and face a swift Soviet attack that features plenty of T34s and SMG-armed tank-riders. The Russians need to drive through and capture the bridge.

Click on the picture below to see if the Soviets took the bridge.

IABSM AAR: St Aubin

A lovely and impressive set of photographs from Desmondo Darkin that first appeared on the I Ain’t Been Shot, Mum Facebook group.

Desmondo and friends play a slight variant of IABSM where dice rather than cards/chips are used to govern unit activation. Now whilst we don’t countenance such heresy here at VL, if it helps spread the Lard, then go, Desmondo, go!

Click on the picture below to see the action:

IABSM AAR: Kicking in the Door

Here’s an AAR from Alastair Birch first published onto the I Ain’t Been Shot, Mum Facebook page, so I hope he doesn’t mind me reproducing it here.

This is a cracking little encounter written by the big man himself, Richard Clarke, back in about 2005. I actually have a Word version of the scenario, designed for IABSM v2, although where I got it from I have no idea!

Adolf himself has told his troops that “the Soviet Union is a rotten structure, that we only need to kick in the door, and the whole thing will collapse before us”. Click on he picture below to see if that’s true!

IABSM AAR: Operation Sealion #04: Take the Heights

Another great Sealion AAR, but not this time from Karim and friends at the Stipsicz Hussars. No, this time it’s Tim Whitworth and his friends at the “Like a Stonewall” wargames group who are playing out the action.

Click on the pic below to see whether the Hyde Home Guard Platoon, under the watchful eye of their daring commander Major fforbes-Cole MC (retired) can defend Paddlesworth against the Fallschirmjaeger Hun.

IABSM AAR: Operation Sealion #03: Capture the Port

Another great AAR from Karim Van Overmeire and friends at the Stipsicz Hussars, again from the Operation Sealion scenario pack for I Ain’t Been Shot, Mum!

This battle report features Scenario #03: Capture the Port, in which elements of the London Irish Rifles defend the small sea side village of Seabrook against the German 21st Infantry Regiment. The Germans had to capture this position on their way to Folkestone: securing the port of Folkestone was necessary to allow German armour to be brought ashore.

Click on the picture below to see if Seabrook will fall under the Nazi jackboot!