I do so like it when I stumble across a source of material for I Ain’t Been Shot, Mum or one of the other Lardy company-sized games: it does take the pressure off a little…as anyone who runs a blog knows, keeping it fresh and updated is a serious, long-term commitment!
Anyhow, latest discovery is the excellent A Wargamer in Cyprus blog, which contains a plethora of quality wargaming material. I haven’t been able to get hold of the blog’s owner to ask permission (I’m no Tango!), so I hope he doesn’t mind me reproducing some of its content here as part of efforts to support TFL and IABSM etc.
Here’s an AAR taken from the site featuring the German attack at Agheila that formed the first proper German vs Commonwealth encounter in the Western Desert. Just as an aside, I actually have a half-written scenario pack for Sonnenblaum which features this action…and am now feeling all inspired to dig it out and finish it.
It’s been a few months since we’ve had one of these, but here’s another great WW2 After Action Report from Mark Luther.
Here’s his introduction:
I just got back from France and Normandy so I was in the mood for a D-Day game. I also wanted something basic and that would allow for both sides to do some manoeuvring, so a straight out assault on dug in stationery troops was out.
I came up with the move in from Asnelles by the B Company 2 Devons and the counterattack by the 916 Grenadier Regiment later in the day on June 6. The two German grenadier companies had two three-section Zugs. I rated them as poor troops. This company had two attached MMG teams. The German orders were to get off the north edge of the table. A pair of StuG IIIs would show later.
For the Brits, B Company of the 2 Devons had all three platoons, but I also rated them as poor troops for this game. Between being seasick and inexperienced they were not fully up to their game. A troop from the Sherwood Rangers were assigned as support but were running late. Their orders were to advance south and get off the table.They began on the north board edge.
Another unit destined to see the tabletop very rarely: a battery of German 10.5cm howitzers.
These are, again, plastic, and actually not bad at all. The guns are superb: they go together easily and paint up well; the crews are a bit more average but take also the paint well.
What I do like about the crews is that, unlike the chaps manning the Nebelwerfer battery I was complaining about a couple of weeks ago, these men have dumped all their backpacks, and gas mask cases, waterbottles etc, and are just dressed in their uniforms. Makes a lot more sense and saves a lot of time when painting them up!
Definitely another recommended from me: a great way to get some glorified objective markers onto the table without breaking the bank!
Another great AAR from Mike Whitaker, using a set of terrain boards with which, after Market Larden, I am very familiar!
Set in Italy '44 again. The British (Carl, Rod) are tasked with taking the farm of Santa Anna, a German (Colin) strongpoint. They have a troop of Churchill NA75s, a carrier section and two infantry platoon, as well as a Vickers. Ranged against them are two understrength German platoons, a couple of MG42s, a StuG, and their CO's new pride and joy, an SdKfz 251/10.
Click on the picture of the Villa, below, to see what happened:
My second game at this year’s Operation Market Larden (the Evesham Lardy day) was a rather exciting game of I Ain’t Been Shot, Mum. The scenario, written and umpired by Mike Whitaker, involved a clash between British and German reconnaissance forces somewhere in Italy in around 1943.
Another unit almost certainly destined never to see the tabletop except as an objective for attack!
One of the new Late War box sets from Battlefront, the 15cm Nebelwerfer Battery consists of six plastic rocket launchers with three sprues of six crew each.
Very easy to build and paint up, and I like the extra ammo stowage you get to dress the bases. My only real problem is with the crews. The number of figure provided is fine: you get six figures per rocket launcher, but only four per launcher are actually suitable, the other two being obvious artillery- or anti-tank-men. That’s not the problem.
My gripe, and it is a small one, is that three of each set of kneeling crew members are wearing their full equipment: backpack, gas mask case, haversack, satchel etc. Now, fair enough, you don’t want to lose your stuff by putting it down somewhere and then forgetting it, but these are behind-the-lines artillerymen. I can’t see that they would go about loading their weapons with full pack on…but maybe I’m wrong, maybe they did. Anyone know? Anyhow, looks a bit weird to have all these heavily laden chaps servicing their guns.
But it’s a small gripe and don’t let it put you off buying. When it comes down to it, the set does exactly what it says on the tin. Now all I need to do is to get a table big enough to cope with their minimum range!
Tim Whitworth and friends recently played scenario #06 from the Operation Sealion scenario pack: The Raod Inland.
It is day S2 of the German invasion and the reconnaissance battalion of the Wehrmacht 26 Infantry Division is heading towards the sleepy village of Herstmonceaux. The reconnaissance unit is light in vehicles and most of the troops are mounted on bicycles ‘liberated’ from a sports shop in Pevensey.
So far British resistance has been patchy comprising of pockets of home guard and the occasional unit of regulars but the British are now frantically attempting to form a solid defensive line to the north of the landing beaches.
What will this day hold in store for Hauptmann Ralph Sturmer and his company? Click on the picture below to see all…
This year is the 75th anniversary of the successful assault on Pegasus Bridge by glider infantry of the 2nd Battalion, the Oxfordshire and Buckinghamshire Light Infantry, British 6th Airborne Division, commanded by Major John Howard. The successful taking of the bridges played an important role in limiting the effectiveness of a German counter-attack in the days and weeks following the Normandy invasion.
The Soldiers of Oxfordshire Museum (SOFO) is putting on an exhibition to celebrate the anniversary, and it looks as if a few of us might be able to run a demo game of IABSM one weekend at the museum to help bring the event to life for the general public.
All the running for this is being done by friend Dave, so all I had to do recently was to take part in a playtest of the game to be run. Click on the picture below to see all…
Always nice to see people using my support material to play their games, so here’s an after action report from Tim Whitworth and the Like a Stonewall wargamers using the Sochaczew scenario that I wrote for the TwoFatLardies Summer Special 2017.
Set in 1939, Polish troops are desperately defending the town as the German infantry and Panzers sweep in. Click on the picture below to see what happened…
Another superb AAR from Desmondo Darkin based on his D-Day St. Aubin scenario.
This time, he and the South London Warlords are using a bigger piece of coast and a sandy beach instead of shingle. For rules, they used I Ain’t Been Shot, Mum! with Desmondo’s Chain of Command-modified activation system.
It’s France, May 1940, and the Brits are conducting a holding action in the face of a German advance.
Click on the picture below to see all:
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a not-for-profit website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.