IABSM at Pie, Mash & Lard 2019

It was the Pie, Mash & Lard Lardy Day at the South London Warlords yesterday: a day which included a IABSM game put on by Ian Spence involving a US mixed force of tanks, Recce and infantry pushing German defenders out of a village and driving off table. A bloody affair which ended up with most German units eliminated, except the crucial platoon that held the village itself.

Click on the pic below to see Desmondo Darkin’s full report plus pictures:

IABSM AAR: Decision at Le Mer, D-Day -1

Bob Cockayne and friends have been playing out an epic Normandy game over the last month or so.

They only have a limited time each session, so tend to play a single game over a number of get-togethers, with Bob reporting on each one on a week-by-week “serial” basis.

You can see Bob’s original posts on the Beasts of War forum but, firmly believing in the binge-the-box-set mentality (I’ve just finished a Peaky Blinders marathon!), I’ve gathered them all together into one massive AAR that you can read here on Vis Lardica by clicking on the picture, below.

Peleliu at The Other Partisan

The other game of I AIn’t Been Shot, Mum at The Other Partisan was another amphibious assault: Tim Whitworth and the Like a Stone Wall Group’s magnificent Pelelie scenario, set in the Pacific with US Marines assaulting a Japanese-held beach.

This game was, in fact, so good that it won the Best Demonstration Game award for the show. Click on the picture below to see loads of excellent pictures of the game:

IABSM AAR: Peleliu Warm-Up

Tim Whitworth and his colleagues from the Like A Stonewall Wargames Group have been preparing the game they are showcasing at The Other Partisan wargames show in a couple of week’s time.

It’s a scenario for I Ain’t Been Shot, Mum based on the US Marine assault on Peleliu Airfield in 1944. Click on the pic below to see all:

IABSM AAR: Anzio #20: Fischfang Day 3

Nice little battle report from Dan Albrecht and his friends at the Vermont Historical Gamers group in South Burlington Vermont.

Scenario is #20 from the Anzio: Wildcat to Whale scenario pack: part of the German counter-attack that was Operation Fischfang, Day Three.

Click on the pic below to see all:

M18 Hellcat Tank Destroyers

I’m still working my way through all the stuff I bought in the Battlefront sale. The next box set pulled out of the pile was a platoon of M18 Hellcat Tank Destroyers.

These are lovely pieces of kit: the traditional resin and metal mix rather than plastic, and well worth the money. They go together very easily indeed, and even my usual bugbear of fitting the crew in to the turret compartment was easily solved with a pair of clippers!

I built two of the M18s without a muzzle brake (left hand picture above) and two with the post-1944 muzzle brake (right hand picture above).

Painting them was easy. I began with a quick spray of a slightly darker shade of green: more a British colour than an American one. Once that was properly dry, I painted all the things that wouldn’t be green at the end of the process: the crew, the tools, the stowage etc. Then I washed the whole vehicle in Agrax Earthshade and, when dry, highlighted everything. The main vehicle body was heavily dry-brushed with brown velvet: this gave me the contrast I was after with the darker and washed green below. The tracks are my usual mix of a steel colour with a flesh wash.

To make sure the crew stood out, I actually painted them in a very light green uniform: not quite accurate, but when washed gave a nice effect. You can’t see it very well in the picture, but the crew member on the left (as you look at the picture) is actually giving someone the finger. Just one of the vagaries of casting, but a nice touch!

One note, the box set does come with some extra stowage and a decal sheet. The extra stowage is great, and the small stars on the turret and the vehicle number are just right, but the aerial recognition stars (the ones within the circle that go on top of the back of the turret) are way too big. I had to use left over decals from another set and, because the top of the turret has got all sorts of knobbly bits on it, loads of decal softener to get a nice fit.

These get a highly recommended from me, which is actually a shame as I’ve just realised that the reason they were in the sale is that Battlefront are relaunching (today actually!) everything late war, so this box set probably isn’t available any more! Shame.

IABSM AAR: France 1944

Iain Fuller and friends recently played a game of Des Darkin’s IABSM/CoC variant, with this AAR being lifted from Iain’s excellent Tracks and Threads blog.

The encounter takes place in France, 1944, and involves an American force attempting to take a German held village.

All is going smoothly until…well, click on the picture below to find out what happens next!

IABSM AAR: Hauts-Vents at Cold Wars 19

Matthew Matic and friends ran a game of IABSM at Cold Wars this year. Click on the pic below to see a few photos, including one that shows just how much kit goes into to putting on a demonstration game of this quality…

 
 
 

I’m happy to add any other pictures or info people have about the game: usual address of admin@vislardica.com.

 

IABSM AAR: Happy Christmas!

This weekend just gone, John, Dave, Bevan and I re-fought the Battle of the Bulge scenario that we played a couple of years ago. You can read the AAR for that game here (opens in a new window).

I played the Germans in that one, but played the Allies today. A cracking game that was action, action, action from the moment battle was joined.

Click on the picture below to see all:

IABSM AAR: Pacific Island Invasion

A nice little after action report from Desmondo Darkin, orginally posted on the I Ain’t Been Shot, Mum Facebook page.

Not only do we get the first part of an AAR (the rest being lost in the mists of time!) but also some hints and tips on how to run an island invasion of your own.

Click on the picture below to read more…

IABSM AAR: Walking in a Winter Wonderland

Quite appropriately for whether we have been having recently, Tim Whitworth and the Like A Stone Wall wargames group raided the 2005 Summer Special for a scenario with which to play their latest game of I Ain’t Been Shot, Mum!

Not much commentary, but some lovely pictures of their terrain and models. Click on the pic below to see all:

IABSM AAR: Blenneville or Bust #4G: Belle Maison

Bruce Romanick posted another IABSM AAR on the IABSM Facebook page.

Following on from their last game using the Blenneville or Bust! scenario pack (scenario #3D: Saint Melotte) this time the SAGE group played scenario #4G: Belle Maison, where both the Germans and the Americans are aiming to the occupy the same village in the valley.

According to Bruce’s post, which I hope he doesn’t mind that I reproduce here, the Yanks managed to push the German out of the village, with an opportune air strike taking out a Panther. A minor US win after 3+ hours.

IABSM AAR: Anzio #13: Aprilia

Cracking game of I Ain't Been Shot, Mum fought this weekend just gone.

We used scenario #13 from the Anzio: Wildcat to Whale scenario pack featuring the action on 8th/9th February 1944 as the Germans advanced on Aprilia (the Factory).

Click on the picture below to see all: