It was the Pie, Mash & Lard Lardy Day at the South London Warlords yesterday: a day which included a IABSM game put on by Ian Spence involving a US mixed force of tanks, Recce and infantry pushing German defenders out of a village and driving off table. A bloody affair which ended up with most German units eliminated, except the crucial platoon that held the village itself.
Click on the pic below to see Desmondo Darkin’s full report plus pictures:
Bob Cockayne and friends have been playing out an epic Normandy game over the last month or so.
They only have a limited time each session, so tend to play a single game over a number of get-togethers, with Bob reporting on each one on a week-by-week “serial” basis.
You can see Bob’s original posts on the Beasts of War forum but, firmly believing in the binge-the-box-set mentality (I’ve just finished a Peaky Blinders marathon!), I’ve gathered them all together into one massive AAR that you can read here on Vis Lardica by clicking on the picture, below.
The other game of I AIn’t Been Shot, Mum at The Other Partisan was another amphibious assault: Tim Whitworth and the Like a Stone Wall Group’s magnificent Pelelie scenario, set in the Pacific with US Marines assaulting a Japanese-held beach.
This game was, in fact, so good that it won the Best Demonstration Game award for the show. Click on the picture below to see loads of excellent pictures of the game:
Here’s a full write-up of the superb Bloody Omaha game that Mike Whitaker and crew put on at The Other Partisan this weekend just gone. It’s taken from Mike’s excellent blog Trouble At T’Mill: well worth a visit.
I’m still working my way through all the stuff I bought in the Battlefront sale. The next box set pulled out of the pile was a platoon of M18 Hellcat Tank Destroyers.
These are lovely pieces of kit: the traditional resin and metal mix rather than plastic, and well worth the money. They go together very easily indeed, and even my usual bugbear of fitting the crew in to the turret compartment was easily solved with a pair of clippers!
I built two of the M18s without a muzzle brake (left hand picture above) and two with the post-1944 muzzle brake (right hand picture above).
Painting them was easy. I began with a quick spray of a slightly darker shade of green: more a British colour than an American one. Once that was properly dry, I painted all the things that wouldn’t be green at the end of the process: the crew, the tools, the stowage etc. Then I washed the whole vehicle in Agrax Earthshade and, when dry, highlighted everything. The main vehicle body was heavily dry-brushed with brown velvet: this gave me the contrast I was after with the darker and washed green below. The tracks are my usual mix of a steel colour with a flesh wash.
To make sure the crew stood out, I actually painted them in a very light green uniform: not quite accurate, but when washed gave a nice effect. You can’t see it very well in the picture, but the crew member on the left (as you look at the picture) is actually giving someone the finger. Just one of the vagaries of casting, but a nice touch!
One note, the box set does come with some extra stowage and a decal sheet. The extra stowage is great, and the small stars on the turret and the vehicle number are just right, but the aerial recognition stars (the ones within the circle that go on top of the back of the turret) are way too big. I had to use left over decals from another set and, because the top of the turret has got all sorts of knobbly bits on it, loads of decal softener to get a nice fit.
These get a highly recommended from me, which is actually a shame as I’ve just realised that the reason they were in the sale is that Battlefront are relaunching (today actually!) everything late war, so this box set probably isn’t available any more! Shame.
Matthew Matic and friends ran a game of IABSM at Cold Wars this year. Click on the pic below to see a few photos, including one that shows just how much kit goes into to putting on a demonstration game of this quality…
I’m happy to add any other pictures or info people have about the game: usual address of firstname.lastname@example.org.
Quite appropriately for whether we have been having recently, Tim Whitworth and the Like A Stone Wall wargames group raided the 2005 Summer Special for a scenario with which to play their latest game of I Ain’t Been Shot, Mum!
Not much commentary, but some lovely pictures of their terrain and models. Click on the pic below to see all:
Following on from their last game using the Blenneville or Bust! scenario pack (scenario #3D: Saint Melotte) this time the SAGE group played scenario #4G: Belle Maison, where both the Germans and the Americans are aiming to the occupy the same village in the valley.
According to Bruce’s post, which I hope he doesn’t mind that I reproduce here, the Yanks managed to push the German out of the village, with an opportune air strike taking out a Panther. A minor US win after 3+ hours.
Cracking game of I Ain't Been Shot, Mum fought this weekend just gone.
We used scenario #13 from the Anzio: Wildcat to Whale scenario pack featuring the action on 8th/9th February 1944 as the Germans advanced on Aprilia (the Factory).
Click on the picture below to see all:
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a not-for-profit website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.