IABSM AAR: The Defence of Calais

Another amazing looking I Ain’t Been Shot Mum tabletop from a Mercian Miniatures post on the IABSM Facebook Group.

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IABSM AAR: Somewhere Near Calais

Here’s another great game from Mercian Miniatures and 1st Corps, taken from the IABSM Facebook page.

Some really nice early war kit on show, although the Germans fielding their precious few 251’s so close to the front line might be considered a bit cheesy!

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IABSM AAR: Anzio #05: The Huts

Mark Luther ran a teaching game of I Ain’t Been Shot Mum to introduce a new player to the system, choosing scenario #05 from the Anzio: Wildcat to Whale scenario pack: The Huts.

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IABSM AAR: Action East of Vitebsk, December 1943

Here’s a pictures-only After Acton Report of a game of I Ain’t Been Shot Mum played in 6mm at the Gigabytes Cafe in December last year.

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28mm IABSM on the Eastern Front

Here are some shots of an amazing looking game of I Ain’t Been Shot Mum played in 28mm down at 1st Corps Miniatures HQ. All images taken from the IABSM Facebook Group.

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IABSM AAR: Citadel #04

Will Depusoy and friends recently played a super-charged version of a Chain of Command scenario set on the Eastern Front during Operation Citadel.

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IABSM AAR: The September War #01: Chojnice

Here’s a battle repot from a game of I Ain’t Been Shot Mum played in March.

It’s set on the first day of the second world war and involves advancing Germans trying to stop Polish engineers blowing a vital railway bridge so that they can bring up their armoured train.

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IABSM AAR: Eastern Front Game

Here’s an After Action Report of a really good looking game of I Ain’t Been Shot Mum played by Michael Curtis and friends, taken from the IABSM Facebook Group.

There are some great pictures taken of the game, just one of which appears below.

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WW2 AAR: Undaunted Normandy

Friend Neil suggested we play a game I hadn’t encountered before: Undaunted Normandy.

Undaunted Normandy from Osprey

Published by Osprey, this is a board game where the playing surface is constructed of different tiles showing terrain that are put together in different combinations in order to represent different battlefields. Specially printed cards are then used to generate the force you will use, represented by counters on the tiles, with a significant part of the game being resource allocation. Dice are then used to determine movement and combat, with different squads (Recon, Rifle, MMG etc) having different attributes.

By adding 6mm figures and terrain, Neil had rather brilliantly converted the 2D printed tiles and counters into 3D pieces that looked more like a wargame than a board game:

From 2D to 3D: how gooD is that!

We played one of the starter scenarios involving the Germans counter-attacking an American advance. The mechanics are easy to pick up, and before long I was playing without really having to ask any questions.

As noted above, combat is determined by rolling dice, and as I have vast numbers of various-sided dice and couldn’t be bothered with passing things backwards and forwards between Neil and myself, I asked him what sort of dice were used and how many you needed. Four 8-sided dice, he replied: so off I went to my storage bucket of dice and found four eight-sided dice.

We began the game, and it was only after a few turns that I realised that it’s actually four 10-sided dice that are used in the game: it being quite hard to get a ‘10’ on an eight-sided dice when Neil said that that was what I needed to roll!

Most amusing, especially as I can now claim that that was the only reason I lost the game rather than the real reason that Neil outmanoeuvred me!

How many sides on those dice? Does the man have no shame!

I enjoyed the game: not something I would necessarily want to play all the time - my bent is for large, multi-figure, tabletop games - but I can see the appeal, and it does fit into a very small area. It’s the sort of game you could take on holiday, provided you could fit the stuff in the car!

There’s a much better review of the game here: https://www.wargamer.com/undaunted-normandy/review and I’d certainly recommend having a read and giving the game a go if you get the chance.

IABSM AAR: Storming the Citadel III

Will Depusoy and friends played a tank-heavy game of I Ain’t Been Shot Mum based on the third table from the Chain of Command Pint-Sized Campaign Citadel: The Breakthrough.

This report taken from the IABSM Facebook Group. Click on the picture below to see all.

IABSM AAR: Cristot, June '44

Some great pictures of a game Nick Bellamy and friends played recently featuring the British assault on Cristot in June 1944. The report is taken from a post on the IABSM Facebook Group.

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IABSM AAR: Where the hell have you boys been? #19: Pouppeville

Great little battle report from Andy Cowell originally posted on the I Ain’t Been Shot Mum Facebook Group.

The AAR uses scenario #19 from the Where the hell have you been boys? pack: Clearing Exit One if you’re the Americans or, if you’re the Germans, Blocking the Exit.

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IABSM AAR: Hong Kong, Christmas 1941

A lovely set of photos from Alex Sotheran showing a rceent game of I Ain’t Been Shot Mum featuring a Christmas 1941 Hong Kong scenario.

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IABSM AAR: Paras in the Woods

Here’s a quick battle report from Nick Bellamy, taken from the IABSM Facebook group.

It’s September 1944, and some Paras are trying to get through woods to help their comrades at the bridge.

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IABSM AAR: Defence of Calais scenario

Here’s a pictorial battle report from the camera of Michael Curtis and Mercian Miniatures coveing a recent Defence of Calais scenario played out using I Ain’t Been Shot Mum.

This looked to be a truly spectacular game, and the pictures are wonderful.

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IABSM AAR: Normandy in Knoxville, Tennessee

Andy Cowell ran a Normandy game of I Ain’t Been Shot Mum at a couple of events recently.

The first run-through was at a Knoxville, Tennessee fundraiser for the American Red Cross to raise money for Hurricane Helene relief as part of the Knoxville Blood Bowl League (KNOBBL).

In the game, US Airborne troops are assaulting a small village amongst the Normandy hedgerows.

Andy then ran the game again as part of the East Tennessee Miniature Wargaming games day, also in Knoxville.

The game was scaled up a bit for a larger table: a full company of Airborne with a platoon of Shermans assaulting a village crossroads held by a Germany company with PaK 38s and an 8cm mortar battery.

IABSM at The Other Partisan

I didn’t get to The Other Partisan this year: real life getting in the way of wargaiming again!

A pity, as there look to have been many excellent games on display including those in the now usual Lard Zone.

Featured below are photographs from Michael Curtis from the I Ain’t Been Shot Mum Facebook Group of the superb 28mm Gold Beach, King Sector, 6th June 1944 game.

IABSM AAR: St Eugenie

Dan Albrecht and friends have played the St Eugenie scenario from the Falaise Firestorm scenario book from Skirmish Elite.

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IABSM AAR: Action near Pestszentimre

Here’s another great I Ain’t Been Shot Mum after action report from the keyboard and camera of Mark Luther.

Action from the Eastern Front as Hungarian assault gun batteries and grenadiers of Feldherrnhalle take on the Soviet 4th Guards Mechanised Brigade in April 1944.

This game was played at GigaBites Cafe in August 2024. Click on the picture below to see all: