Great battle report from Tim Whitworth and the Like A Stone Wall wargames group, this time featuring a recent game taken from the September War II scenario pack.
Here’s the background:
Soviet troops consisting of the 112th Infantry Regiment, some 13.000 soldiers supported by fifteen T-26 tanks and fifteen guns, arrived at the village of Szack on September 28th.
The Polish force near the village numbered 4.000 men of the Border Protection Corp, including General Wilhelm Orlik- Rückermann, and sixteen anti-tank guns.
Having taken the village, the Soviets then charged the Polish positions with infantry supported by the T-26 tanks. The Poles waited until the Soviets were right on top of them before opening fire with their antitank guns, destroying eight tanks.
The Polish troops now launched an all-out counterattack: covered by their artillery, the soldiers of the Border Protection Corps charged at their enemies with bayonets fixed. By the afternoon the village was back in Polish hands.
The game played last Friday takes up the story from that point on. Charged with the task of retaking the village, the Soviets again attacked in force. Click on the picture below to see all…
[I still can’t believe that, using Anton’s materials as a starting point, I wrote 60 scenarios for Poland 1939!]
Tim Whitworth and friends recently played scenario #06 from the Operation Sealion scenario pack: The Raod Inland.
It is day S2 of the German invasion and the reconnaissance battalion of the Wehrmacht 26 Infantry Division is heading towards the sleepy village of Herstmonceaux. The reconnaissance unit is light in vehicles and most of the troops are mounted on bicycles ‘liberated’ from a sports shop in Pevensey.
So far British resistance has been patchy comprising of pockets of home guard and the occasional unit of regulars but the British are now frantically attempting to form a solid defensive line to the north of the landing beaches.
What will this day hold in store for Hauptmann Ralph Sturmer and his company? Click on the picture below to see all…
Although we don’t usually write about CoC on this website (now there’s a sentence that deserves re-writing!) we do always try to feature the new releases for that system, particularly as many of them can provide ideas for IABSM.
So here’s news of the latest pint-sized campaign for Chain of Command: Taking the Gembloux Gap. Here’s the blurb:
A twenty-eight page PDF, Taking the Gembloux Gap contains an overview of the events of May 1940. as the German panzers rushed across Belgium, to be met by French troops advancing to assist their neighbours as part of ‘Plan D’. If the German armour can break through at Glembloux, the flank of the entire B.E.F. is turned and the road to the sea lies open. This campaign focusses on the critical actions of the 15th of May as the French 110e Regiment d’Infanterie attempts to stem the tie of 3 Panzer Division spearheaded by 3 Schützen Regiment. This campaign is designed to be used with the Blitzkrieg 1940 Handbook.
The campaign is a total of five game tables with the duration running between five and nine games. Briefings are provided for both sides, along with measurable objectives, period maps, force and support option listings and everything you need to play this campaign through to its conclusion.
Like all of our Pint-Sized campaigns, this PDF is available for the price of a pint in our local pub. We’re sure that you’ll agree, that is great wargaming value!
After a Soviet victory in the first battle of the campaign, this clash takes place around the small town of Osen. The Germans are holding out whilst their engineers set charges on the last remaining bridge , before withdrawing their remaining troops over the river and blowing the bridge to bits. They are outnumbered and face a swift Soviet attack that features plenty of T34s and SMG-armed tank-riders. The Russians need to drive through and capture the bridge.
Click on the picture below to see if the Soviets took the bridge.
Another great Sealion AAR, but not this time from Karim and friends at the Stipsicz Hussars. No, this time it’s Tim Whitworth and his friends at the “Like a Stonewall” wargames group who are playing out the action.
Click on the pic below to see whether the Hyde Home Guard Platoon, under the watchful eye of their daring commander Major fforbes-Cole MC (retired) can defend Paddlesworth against the Fallschirmjaeger Hun.
It’s September 29th, 1939, and Independent Operational Group Polesie are marching south towards Koch. Attacked by Soviet cavalry and tanks, the Poles are at first beaten back, but then counter-attack and manage to re-take the village of Milanow. This they then prepare to hold in the face of further attacks from Russian infantry with tank support.
The above is a condensed version of the background given to scenario #31: The Battle at Parczew from the September War scenario pack. I would play the Poles, defending Milanow; with John and Dave commanding the advancing Soviets.
Following on from their last game using the Blenneville or Bust! scenario pack (scenario #3D: Saint Melotte) this time the SAGE group played scenario #4G: Belle Maison, where both the Germans and the Americans are aiming to the occupy the same village in the valley.
According to Bruce’s post, which I hope he doesn’t mind that I reproduce here, the Yanks managed to push the German out of the village, with an opportune air strike taking out a Panther. A minor US win after 3+ hours.
This very first edition is crammed with high quality articles, scenarios, interviews and even a complete campaign inside its 170 pages. Ideal for reading on iPad or Tablet in conjunction with Adobe Reader.
Here’s a list of the contents:
Nassauers for Sharp Practice. Fat Nicholas regales us with tales of brave Germans and how he recreated them for our best selling skirmish rules.
Review of the Year. We take a stroll through 2018 and look at its highs, lows and the bits in the middle that were pretty much alright.
There are Many Rivers to Cross. A complete 1940 Pint Sized campaign for Chain of Command with complimentary wet patch.
IABSM Lite. Wargaming celebrity and all round good egg Mike Whittaker looks at how to strip down IABSM for action along with a scenario for said rules
Fifth Column. A new column by new Lardy convert Alister Campbell-Grieve looking at what drew him to the pleasures of Lard
Achtung Indianer. Regular Lardy contributor James Crate looks at spotting and pre-game manoeuvre in Bag the Hun
Are You a Complete Tanker? Rotund Nick talks tank tactics for top tanking times with What a Tanker.
Blitzkrieg Shortcut. Robert Avery gives some tips on using the Blitzkrieg in the West supplement series for I AIn’t Been Shot Mum along with a scenario
Where there is Discord May we Bring Kriegsspiel. Nick Skinner discuses using social media to run kriegsspiel games from afar.
Kazemat. Richard looks at Dutch and Belgian bunker types for 1940. How they were organised, used and how to build them
The Green Wolves meet the Fox. Belgian Chasseur Ardennais encounter 7 Panzer in 1940. A Scenario for Chain of Command
What an Ambush! Wargames celebrity and Wizard to the Stars, Mike Hobbs, presents some ideas on how to add ambushes in What a Tanker.
Apache Attack. A scenario for Bag the Hun with US dive bombers attacking a German rail yards.
Up Amongst the Pandies. Simon Walker presents an Indian Mutiny scenario for Sharp Practice. Watch out for those baboons!
Guards on the Escaut. A 1940 Chain of Command scenario for the first VC action of WWII
Cold War. Jeremy Ratcliffe brings I AIn’t Been Shot Mum forward to the Cold War with rule amendments and Army Lists
Lard America. Team Lard is Go in the US of A. Here Lard Magazine discovers what’s happening on the Lard scene across the pond
Kriegsspiel Cocktail. Charles Eckart shakes and stirs Lardy classic If the Lord Spares Us in with Kriegsspiel to get a cocktail with a big kick.
Command & Control at Chickamauga. Godfather of wargaming, Dave Brown, considers events at Chickamauga with a scenario for Pickett’s Charge
Aubergine Autos. Nick has the decorators in with this build article using a Charlie Foxtrot model to build a garage fit for a Frenchman.
Barkmann Corner Overdrive. This classic scenario for What a Tanker has wowed the crowds around the shows, now you can play it at home. Or elsewhere..
And Now the Weather… Weather ideas in Bag the Hun from the pen of James Crate.
Dear Johnny. Squadron Leader Johnny Danger signs off with a letter from an admirer.
He’s posted a few photos of his latest game, scenario #3D Saint Melotte (where the British are defending a small French village against German armoured attack) on the IABSM Facebook page, which (and I hope he doesn’t mind) I reproduce here.
Apparently the plucky Brits managed to hold off the Germans…
The last week of September 1939 saw a combined “Northern Front” Polish army join the attack towards Tomaszow Lubelski. Due to bad communications between the different Polish divisions, the result was a series of largely uncoordinated attacks by Polish unis arriving from the north-east, launched in the direction of the city only to be shattered wave-by-wave by the German defenders.
This scenario would represent one such attack: with Polish and German forces brawling for control of the centre of the table. Four objectives would be placed there, with each side entering the table and attempting to take and hold them. The game would end after ten appearances of the Turn Card, at which point victory would go to the side that held the most objectives. If, however, one side managed to hold at any point three of the four objectives, then the game would end immediately, with that side wining the battle.
Click on the picture below to see the extraordinary events that followed…
As part of a counter-attack that had already thrown the Germans back some twenty kilometres, the Polish 16th and 26th Infantry Divisions crossed the Bzura river near Lowicz on the morning of 14th September 1939, and the Polish 4th Infantry Division reached the road linking Lowicz and Glowno.
At this point, however, the retreating Germans were reinforced by the 4th Panzer Division, which had been withdrawn from the fighting in the outskirts of Warsaw, and launched a counter-attack of their own against the advancing Poles. This battle would recreate the encounter battle that followed.
A cracking game of IABSM in which a bold coup de main won the day. Click on the pic below to see all:
It was back to Poland for our latest game of I Ain’t Been Shot, Mum and an extraordinarily exciting encounter that went right down to the wire.
On September 7th 1939, reconnaissance units from one of the Panzer Divisions of General Nikolaus von Falkenhorst’s XXI Army Corps captured Wizna after Polish mounted reconnaissance squads abandoned the village after a short fight and retreated to the southern bank of the Narew. When German tanks tried to cross the bridge, it was blown up by Polish engineers. This game would recreate the German attempt to force the Narew Crossing.
Our last game of IABSM was set in the Tuchole Forest in Poland, right at the beginning of the war. Today’s battle would directly follow on from that encounter, and represent the stalwart Polish defense of Grudziadz. Both scenarios were taken from The September War, Part One, one of the TooFatLardies scenario packs that I have written for I Ain’t Been Shot, Mum!
Grudziadz was a strategically important town as it housed an officer academy, a cavalry school and the several army staffs directing Polish forces in the Polish Corridor region. It was, however, only lightly defended, with its garrison made up of infantry and border protection corps (KOP) along with supporting artillery. The German attack was launched from East Prussia by 21st Corps, mainly infantry and the reserve 10th Panzer regiment (mainly Panzer I and II).
Played a great game of I Ain't Been Shot, Mum! at the weekend: scenario #08 from the first September War scenario pack covering the invasion of Poland in 1939, The Tuchole Forest.
The battle, set in the Polish Corridor, was all about territory and objectives, and proved a very different kettle of fish from the usual head-on clash.
Click on the picture below to see who held onto what to win the game:
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a not-for-profit website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.