IABSM AAR: Taking Ochota By Surprise

By the end of the first week of September 1939, the German 4th Panzer Division had advanced as far as Warsaw. Thinking the Poles would be knocked off balance by the speed of their advance, German commanders issued orders for the city to be stormed via the Ochota district on the western flak of Warsaw.

The Poles, however, had heavily reinforced the area, with units from the 40th “Children of Lwow” Regiment barricading streets and manning gun emplacements along all the approaches.

The Poles let the Germans drive into the city, and then opened fire with everything they had. Worse, many streets had been covered in turpentine, which was then lit on fire, destroying several German tanks and catching German infantry in the inferno that followed.

This then was the background for scenario #48 (Taking Ochota by Surprise) of the second September war scenario pack. The game would begin as the Poles (played by Dave) open their attack on the advancing Germans (played by John). The Germans’ objective was just to get as many of their units as possible back off the table; the Poles’ objective was to destroy as many German units as possible.

Click on the picture below to see what happened:

IABSM AAR: Cymru Am Byth #12: Let's Get At The B*st*rds!

Mark Luther gives his very special treatment to the twelfth scenario from the Cymru Am Byth Welsh Guard scenario pack.

This is an attack for control of the little cluster of farm buildings on top of hill 242 overlooking Chenedolle at Le Haut Perrier on August 11, 1944.

Click on the picture, below, to see all:

IABSM AAR: Cymru am Byth #03: The Crossroads

A great AAR from Tim Whitworth and the Like a Stone Wall group! This encounter is taken from the Cymru am Byth (Welsh Guards) scenario pack, and features a game based on their heroic but ultimately doomed defence of Boulogne.

See how the Guards stand up to the German Panzers by clicking on the picture, below:

25% Off The September War Scenario Packs

To mark the 80th year after the accepted start of WW2 with the invasion of Poland on 1st September 1939, the TooFatLardies and I are pleased to offer a great discount on the two September War scenario packs for I Ain’t Been Shot, Mum! with a whopping 25% off when you buy them as a bundle.

Written by Robert Avery and Alexander Kawczynski, each September War scenario pack for I Ain’t Been Shot, Mum! provides thirty scenarios for the theatre, making sixty available in all.

Divided into eight mini-campaigns, the first pack (The September War Part One) begins with the battles at the border, then covers the fight for the Polish corridor, the Polish Thermopylae at Narew, the Siege of Warsaw, the climactic battles at Bzura and Tomaszow Lubelski, and the actions of the 10th Motorised Cavalry “Black” Brigade and the Independent Operational Group Polesie. There are attacks, counter-attacks, encounter battles, desperate defences…there’s even an armoured train or two.

Divided into six mini-campaigns, the second pack (The September War Part Two) begins with four based on specific German units: Panzerdivision Kempf, the 1st GebirgsjaegerDivision, the 4th Panzer Division, and the 1st Kavallerie Brigade. Then there are two mini-campaigns based on the Soviet invasion of Poland: the Belorussian Front and the Ukrainian Front. Finally there are details of two stand-alone battles: Westerplatte and the Hel Peninsula. As always, there are attacks, counter-attacks, encounter battles, and desperate defences, all containing a whole host of useful scenario mechanics that can be re-used elsewhere.

No need for any preparation: each scenario contains a brief background history, maps, a full game briefing, and a full briefing for each player. Simply print out the pages you need, make up the deck from the list of cards required, unpack your figures and dice, set up the table and away you go!

Click here to buy the combined bundle.

IABSM AAR: A Hasty Defence

John Cooper is preparing to play through “The September War” scenario pack with his beautifully painted 10mm figures.

Here’s a quick warm-up game that he played using the fourth game from the random scenario generator in the IABSM v3 rulebook: “A Hasty Defence”. Click on the pic below to see all:

IABSM AAR: Anzio #20: Fischfang Day 3

Nice little battle report from Dan Albrecht and his friends at the Vermont Historical Gamers group in South Burlington Vermont.

Scenario is #20 from the Anzio: Wildcat to Whale scenario pack: part of the German counter-attack that was Operation Fischfang, Day Three.

Click on the pic below to see all:

IABSM AAR: The September War #60: Szack

Great battle report from Tim Whitworth and the Like A Stone Wall wargames group, this time featuring a recent game taken from the September War II scenario pack.

Here’s the background:

Soviet troops consisting of the 112th Infantry Regiment, some 13.000 soldiers supported by fifteen T-26 tanks and fifteen guns, arrived at the village of Szack on September 28th.

The Polish force near the village numbered 4.000 men of the Border Protection Corp, including General Wilhelm Orlik- Rückermann, and sixteen anti-tank guns.

Having taken the village, the Soviets then charged the Polish positions with infantry supported by the T-26 tanks. The Poles waited until the Soviets were right on top of them before opening fire with their antitank guns, destroying eight tanks.

The Polish troops now launched an all-out counterattack: covered by their artillery, the soldiers of the Border Protection Corps charged at their enemies with bayonets fixed. By the afternoon the village was back in Polish hands.

The game played last Friday takes up the story from that point on. Charged with the task of retaking the village, the Soviets again attacked in force. Click on the picture below to see all…

[I still can’t believe that, using Anton’s materials as a starting point, I wrote 60 scenarios for Poland 1939!]

IABSM AAR: Sealion #06: The Road Inland

Tim Whitworth and friends recently played scenario #06 from the Operation Sealion scenario pack: The Raod Inland.

It is day S2 of the German invasion and the reconnaissance battalion of the Wehrmacht 26 Infantry Division is heading towards the sleepy village of Herstmonceaux. The reconnaissance unit is light in vehicles and most of the troops are mounted on bicycles ‘liberated’ from a sports shop in Pevensey.

So far British resistance has been patchy comprising of pockets of home guard and the occasional unit of regulars but the British are now frantically attempting to form a solid defensive line to the north of the landing beaches.

What will this day hold in store for Hauptmann Ralph Sturmer and his company? Click on the picture below to see all…

CoC: Taking the Gembloux Gap

Although we don’t usually write about CoC on this website (now there’s a sentence that deserves re-writing!) we do always try to feature the new releases for that system, particularly as many of them can provide ideas for IABSM.

So here’s news of the latest pint-sized campaign for Chain of Command: Taking the Gembloux Gap. Here’s the blurb:

A twenty-eight page PDF, Taking the Gembloux Gap contains an overview of the events of May 1940. as the German panzers rushed across Belgium, to be met by French troops advancing to assist their neighbours as part of ‘Plan D’.  If the German armour can break through at Glembloux, the flank of the entire B.E.F. is turned and the road to the sea lies open.   This campaign focusses on the critical actions of the 15th of May as the French 110e Regiment d’Infanterie attempts to stem the tie of 3 Panzer Division spearheaded by 3 Schützen Regiment.  This campaign is designed to be used with the Blitzkrieg 1940 Handbook.

The campaign is a total of five game tables with the duration running between five and nine games.  Briefings are provided for both sides, along with measurable objectives, period maps, force and support option listings and everything you need to play this campaign through to its conclusion.

Like all of our Pint-Sized campaigns, this PDF is available for the price of a pint in our local pub.  We’re sure that you’ll agree, that is great wargaming value!

Buy it here.

IABSM AAR: Bashnya or Bust! #2A: Osen

Another great battle report from Captain Cliche this time featuring action from the second scenario from the Bashnya or Bust! scenario pack.

After a Soviet victory in the first battle of the campaign, this clash takes place around the small town of Osen. The Germans are holding out whilst their engineers set charges on the last remaining bridge , before withdrawing their remaining troops over the river and blowing the bridge to bits. They are outnumbered and face a swift Soviet attack that features plenty of T34s and SMG-armed tank-riders. The Russians need to drive through and capture the bridge.

Click on the picture below to see if the Soviets took the bridge.

IABSM AAR: Operation Sealion #04: Take the Heights

Another great Sealion AAR, but not this time from Karim and friends at the Stipsicz Hussars. No, this time it’s Tim Whitworth and his friends at the “Like a Stonewall” wargames group who are playing out the action.

Click on the pic below to see whether the Hyde Home Guard Platoon, under the watchful eye of their daring commander Major fforbes-Cole MC (retired) can defend Paddlesworth against the Fallschirmjaeger Hun.

IABSM AAR: Battle at Parczew

It’s September 29th, 1939, and Independent Operational Group Polesie are marching south towards Koch. Attacked by Soviet cavalry and tanks, the Poles are at first beaten back, but then counter-attack and manage to re-take the village of Milanow. This they then prepare to hold in the face of further attacks from Russian infantry with tank support.

The above is a condensed version of the background given to scenario #31: The Battle at Parczew from the September War scenario pack. I would play the Poles, defending Milanow; with John and Dave commanding the advancing Soviets.

Click on the picture below to see all…

IABSM AAR: Operation Sealion #02: Rearguard at Pevensy

Karim van Overmeire and the Stipsicz Hussars are continuing to play through the Operation Sealion scenario pack, this time they fight scenario #02: Rearguard at Pevensy.

Will the British hold the bridges, or will the fearsome Hun get in amongst them? Click on the picture below to find out all…

IABSM AAR: Return to San Marco

Tim Whitworth and the Like a Stonewall Wargames Group had a second go at the “Attack on San Marco” scenario from the “Cymru Am Byth” scenario pack.

Rather than start a new AAR, I’ve added the words and pics to the bottom of their first attempt.

Click on the picture below to see all:

IABSM AAR: Sealion #01: The Fight for the Military Canal

It’s been ages since we saw anything from the Stipsicz Hussars, our friends in Belgium/Flanders, so I was really pleased when the following battle report dropped into my Inbox.

Here we see the first game from the Operation Sealion scenario pack: the British defending a vital bridge against assault from German Paratroopers.

Click on the picture below to see all, and it’s great to see the next generation of wargamers pushing lead round the table…

It’s hard to reach the middle of the table when you’re only nine!

It’s hard to reach the middle of the table when you’re only nine!

IABSM AAR: Lardiarz or BoB: Near Vcheva

Captain Cliche and friends have played another game based on one of the scenarios from the late war Bashnya or Bust! scenario pack.

This time, they have adapted scenario #5D (or scenario #5N): Near Vcheva. This is an encounter battle as two armoured forces meet to contest a vital junction.

Click on the pick below to see all: