First of the Martians

last weekend's work

My current project or, rather, one of my current projects, is to add the All Quiet on the Martian Front models that I bought as part of the original Kickstarter to the figures that I've painted from Khurasan Miniatures' 15mm sci-fi The Invaders range. I spent last weekend building all the tripods, so this weekend's task was to paint up the first of them.

I didn't fancy brush painting twenty-four plus large 15mm models, so determined that most of the work would be done via spray paint...but which colour to choose. I wanted something metallic, which meant buying some new paint, as all my existing sprays are various shades of dull green or brown or desert yellow (i.e. WW2 and 6DW colours).

I was driving home, thinking about where to get appropriate sprays, surrounded by other cars, when I suddenly realised that I was looking at exactly what I wanted: metallic car paint. A quick trip to Halfords, and I bought a couple of cans of a light green metallic colour. Each can was only £6.99 as well: considerably cheaper than GW or other hobby paint.

Spraying all the tripods took up a can and a half, but twenty minutes in today's blazing sunshine dried everything off nicely. I wouldn't have time to complete all of the models after the initial spray, so settled on the small flying drones and three scout tripods.

Flying Drones

Very simple to finish them:  I painted the "eye" red, any equipment in two shades of grey, any electricals or power sources in a light purple, the tentacles in black-dry-brushed-with-iron, and then found a few places to put a drop of scarlet or metallic blue for variety. Finally, I based them as usual, then used Halfords lacquer to finish them.

I'm very pleased with the result.

The first three scout tripods

Last Of the Astagar: the AFVs

The Astagar were originally a "bit part" race from the Critical Mass Games universe: providing squads of interesting-looking mercenaries rather than having a full range to themselves.

Such was their popularity, however, that CMG ran a Kickstarter to create a full range of Astagar figures and, although the Kickstarter wasn't successful enough for everything envisaged to be created, enough people signed up that all the basic infantry, infantry support weapons, APCs and AFVs became available.

Today's painting: three Astagar Main Battle Tanks

I took part in the Kickstarter but, as is often the way, didn't quite get exactly what I thought I'd pledged for. No real damage done, but I was short a platoon of main Battle Tanks and, unfortunately, CMG folded and sold their range to Ral Partha Europe who, although they have all the infantry for sale, haven't yet got around to the resin vehicles from the range!

Just the other day, however, a chap in the States announced on Facebook that he had some to spare, the deal was done, and my Astagar force is now ready for battle.

More Invaders!

You may recall that my current project is to paint up the company of "The Invaders": a 1950's inspired 15mm sci-fi range from Khurasan Miniatures.

First up, a couple of weeks ago, were the Kalinet Warborgs (see post on July 8th). Now, to go with them, I've completed the troops from the Warcaste: little green men:

I've got two platoons (each of three heavy squads) plus enough drone controllers and electronic warfare specialists to give the opposition a right pain in the keyboard!

These are lovely little models: proper 15mm rather than being little green men who tower over the opposition. The arms and legs look delicate, but I had no problems when painting or basing them. Variety isn't bad: I reckon there are about eight or nine variants plus the command and drone control figures.

They painted up very easily. Spray dark green, then highlight all skin in two lighter shades ending with a very bright green for the last highlight. All clothing was dark purple highlighted in lilac. Weapons were two shades of grey. They have loads of augs in their heads, all of which I touched up in gold. Took about two hours per platoon from start to finish.

Now all I have to do is to add the high command of Greys, and I'm done.

Recommended.

Q13: Astagar Second Platoon Finished

I've finally had a chance to finish the second platoon of Astagar infantry. Lovely models to paint up, and a nice variety of poses as well.

The Astagar were originally produced by Critical Mass Games, but are now available from Ral Partha Europe...well, at least the metal figures are: the resin vehicles are not yet there.

I bought the Astagar through their launch Kickstarter, but have been kicking myself since then for not buying the AFVs and SP Artillery models at the same time. So, my usual plea: if anyone has any that they want to sell me, please get in contact (address is in the right sidebar somewhere).

Just the squad support weapons to paint up now, and then that's the Astagar project finished (well, until I can find some AFVs and SP artillery for them).

More Astagar

More from my latest project: a company of Astagar, the 15mm sci-fi snakemen originally from Critical Mass Games but now part of Ral Partha Europe's offering.

Here is the first of the two infantry platoons that I am painting: 

Really nice models that paint up well. I like the variety in poses and tail positions.

If I have one gripe, it's their size. I know they are designed this way, but the models are mostly easily 20mm tall, which makes them very large when compared to a standard 15mm human. Either humans are the shortest race in the universe, or the world of 15mm sci-fi wargaming is suffering from extreme scale creep!

It also means that they are quite difficult to base. I had to use the Warbases equivalent of a small FOW base for each model, which means that they will take up an awful lot of room on the tabletop. I shall just have to see how that turns out.

Anyway, I like them...and would repeat my request that if anyone has any of the Astagar MBT or SP Artillery models that they don't need, I'll happily come to some arrangement to take them off your hands. They're not yet available from Ral Partha. Admin@vislardica.com please.

First of the Astagar "Foot"

As, of course, they have no feet!

Anyhoo, here are the first of the Astagar foot (sci-fi snakemen originally from CMG and now available from Ral Partha Europe): the mortar support weapons.

Nice figures that paint up well: I only wish my painting skills/patience were good enough to do them justice.

And, as a reminder, if anyone has any of the Astagar MBTs or SP Artillery that they don't want, do please get in contact (admin@vislardica.com) and I'll happily come to some arrangement to take them off your hands.

Q13: Astagar Army List Now Loaded

As I'm busy painting up our viperous friends, I thought it about time I produced a Q13 army list for them.

That's now available on the Army Lists page of the Q13 section of this website, or by clicking on the picture below.

An interesting "light" army, better suited to raids and quick assaults than to a stand-up, toe-to-toe sustained fight. I wish now that I'd got the MBTs and SP Artillery models when the Kickstarter finished, as I can see me sorely needing these in the tabletop clashes to come.

So, if you have any Astagar MBTs and/or SP Artillery models that you don't want, preferably unpainted, but I don't really mind, then please contact me at admin@vislardica.com and I'm sure we can sort something out.

Incidentally, the Astagar list is the twenty-fourth now available for free for Q13. Plenty of AARs to read as well, and plenty of room for more AARs if you want to send them in...

Q13: More Astagar: Very Snakey

Those who follow this blog regularly will know that I am currently building a 15mm Astagar army for Quadrant 13, the company-sized sci-fi wargame published by the TooFatLardies. The Astagar are a range of man-sized snakes originally from Critical Mass Games and now held by Ral Partha Europe.

Last time's post featured the six APCs needed to transport my two platoons of armoured infantry. Lovely models, but not very snake-y: they could have been from any vaguely humanoid race.

This post features the two types of, well, walker is the equivalent, although I'm not sure that "walker" is an appropriate term to use where the Astagar are concerned! These are most certainly snake-y enough to do the term justice.

First up is the Viperia Powered Armour i.e. battlesuits for our serpenty friends:

These are lovely models that paint up really well. They were painted the same way as the APCs: an undercoat of green, a bit of brown sprayed in random patterns, then a heavy drybrush to bring out all the detail. Finally, a nice gloss green for the visor/windshield.

The only pain is actually building the things. They come in five parts:  tail/base; torso; two arms and the shoulder-mount. The arms and shoulder-mount go on okay (a mixture of superglue and PVA glue does the trick...although it can sometimes take a few goes to really get that concrete fix) but getting the torso to stick to the tail/base can be a little annoying. The torso isn't stand-alone (i.e. it doesn't balance upright) so you really do need to pin or support the join whilst the glue dries. 

I say a pain, but it wasn't that difficult really.

Anyhow...how big are these, I hear you cry? Here's a quick comparison shot with a 15mm H-35 tank from Battlefront:

Next up are the Volos Assault Mecha: either a bigger battlesuit, or some kind of robot/android:

Exactly the same comments apply as for the Viperia, except magnified by the fact that these are bigger and heavier! Here's a size comparison with the same Battlefront tank:

Loving these two!

And, before I forget, there's several variants to all these: including this version pf the Viperia which I will use as an electronic warfare or communications Specialist.

So that's the support arm of the army done. Highly recommended, although the Volos aren't available from Ral Partha at the moment. I can't wait to get them onto the tabletop!

First of the Astagar

Critical Mass Games are, unfortunately, no more: their ranges having been absorbed into Ral Partha's offering. This has meant that whilst many of their infantry codes are still available, their vehicles are not...or at least not yet, Ral Partha assure us. At least their ranges are still available, even in part, as it would be a real shame for such an innovative series of ranges to die out completely.

One of the last things that CMG did before their demise was to run a Kickstarter campaign for their Astagar range: a range of sci-fi Snakemen-with-guns originally found as only a pack or two within their Mercenaries range but, such was their popularity, eventually promoted into a full Kickstarter project.

I backed the project to the tune of £173 and, in due course, received most of my order plus reward. Not all, which was annoying but, as I didn't immediately open the box and check everything, was as much my fault as anyone else's!

What I did receive, however, was excellent: six squads (eight each) of snake-y infantry; a couple of command figures; two support weapons; six snake-y battlesuits; one snake-y comms battlesuit; two huge snake-y walker-equivalents; and six APCs. Oh, and if you're interested, what I didn't receive were any AFVs or SP artillery, but...no matter.

These, as I said, have been sitting in an unopened box under the painting table until, bereft of anything to do now that the four Blitzkrieg in the West books are published, I decide to hack into the lead mountain and paint up an Astagar army.

I'm painting everything at the same time, so all units are on the way at once, but here's the first off the production line: the APCs.

Very nice, but not very snake-y!

Very nice, but not particularly snake-y, I hear you cry. Well, you're right, but the rest of the range more than makes up for that.

For those interested, I painted these very quickly:  base coat green, then another base coat in brown in strips, wash, drybrush, done. They have, I think, come out pleasingly battered.

The original version

Some of you will note that these don't look exactly like the APCs featured in the original Kickstarter. You are correct: I tried the engines on the way they were designed, but they looked odd: a downwards-facing vent at the front. To my mind, the engines look better the wrong way round. That way you have a vertical vent at the front to take in the air, with a downwards-blower to pump it out as a jet at the back.

As they looked a bit plain, I've added a few spare decals, including some human-script numbers. Not right for Snakemen? Well, yes...but I'm claiming the numbers are superimposed by your targeting scanner! They also make the models look better and mean I can use them for more general purpose APCs rather than just Astagar-specific ones.

More Snakey-ness next time...

 

15mm Sci-Fi Dwarves from Clear Horizon

Some of you may wonder why so much of my own painting recently has been 15mm sci-fi rather than adding to my WW2 collection, the period I play most often.

Truth of the matter is, when I did a little add up on my lead mountain a year or so ago, I discovered that I had thirteen companies (yes, companies i.e. three platoons plus supports or around 100 figures) of different sci-fi figures lurking in the cupboard.

This seemed a bit excessive, even for me, so 2017 has been the year when I reduced that figure.

How am I doing? Well, so far I have painted the Xar, the Hura, the Tah-Sig, filled in the gaps in my Chuhuac, and added three platoons to my Dwarves i.e. have knocked five or so companies off the list.

That only leaves me with the Praesentia (ex Critical Mass), the Astagar (ex Critical Mass), the Foreign Legion (Khurasan), the Martians from AQOTMF (not sure now), the Alien Invasion aliens (Khurasan) plus assorted other platoons to add to my existing armies.

Here's the latest bit of sci-fi goodness to emerge from the painting table: Clear Horizon's hi grav space mercenaries or sci-fi dwarves to the rest of us. 

Nice figures, plenty of character. Very dwarvish, but not very small (they tower above last week's Sons of Thunder from Rebel). And no separate platoon command figure, so I either buy another pack of eight and waste seven, or use a figure from someone else.

More Not-Squats in 15mm

I'm still waiting for my twenty-two Polish 7TP tanks to arrive, so still picking at bits of the lead mountain to pass the time.

Today's offering is a couple of units that have been waiting for paint for some time. First up is the last of the Thrainites (space dwarves) from Khurasan: a squad of light mortar teams. Nice models that paint up well, but they are a slightly different size to the rest of the Thrainite figures. Not enough to stand out too much, but enough that I noticed!

Next up are more space dwarves, but this time from Rebel Miniatures. These are the two packs they have in their Sons of Thunder range: a basic infantry platoon, and then a smaller pack with some command figures and heavier weapons.

I mixed the two packs together and achieved three eight-dwarf squads, each with two Light Support Weapons, and a couple of Big Men. I even have five left over to man some kind of support weapon.

Now these figures are properly, dwarvishly small. Whereas Khurasan's Thrainites are easily approaching the normal height for a 15mm figure (and their command figure is more like 20mm), the Rebel Sons of Thunder are each only about a centimetre tall, if that. Seeing them in their sabot bases as in the photo, above, reminded me of playing with 10mm figures...but maybe that's exactly what space dwarves should look like. The clue is in the name!

Anyway, nice looking figures, just a shame the range isn't bigger.

Hercules CLEM from GZG

Whilst I'm waiting for my company of 7TP tanks to arrive (well, I've actually ordered twenty-two of the things so that I can field a full jw company and a mixed jw/dw company!) I've been pottering around working on those odds and sods that always inhabit the outskirts of the painting table/lead mountain.

One such potter had me come across a couple of Hercules CLEM (Construction, Logistics & Engineering Mecha) from the great Ground Zero Games range.

These are large construction walkers that come in three varieties: A, B and C:

  • A: a general purpose mecha with hands
  • B: a loader much like the exo-skeleton worn by Ripley to fight the alient queen at the end of Aliens
  • C:  a site clearance version with chainsaw, flamer, and gripping hands options

The pictures on the GZG site (and the models I'd seen on their stand at shows) looked great, so all I had to do now was to build them.

Unlike a lot of mecha models, the GZG set come with one part per section of the body and limbs. So a leg consists of a toe, a heel, a shin, a thigh that connects to the hip piece. This allows you to pose and animate the mecha in a thousand different ways...but is, if I might say so, quite difficult to build. Emptying the little plastic bag that one mecha comes in literally gives you a pile of very similar one centimetre by one centimetre by one centimetre chunks of metal.

Worse, try as I might, I couldn't find any instructions on the GZG website. Only the helpful comment that "some modelling skills and experience of metal kit building are advised"! Well, as my East London friends would say, I should cocoa!

Yes, they are quite tricky to build...requiring superglue, accelerator spray (well, I use PVA glue as my accelerator!) and quite a lot of patience. That said, when I was working out how they went together (lots of reference to the pictures of the completed mecha on the GZG website required) I did manage to build one up to the hips and get it to stand up straight without using any glue, so when they do go together, they go together well.

Now that they are finished, however, I am very happy with them, very happy indeed. The pictures show the B and C variants with a Battlefront 15mm WW2 US infantryman as a size comparison.

As you can see, I painted mine in construction yellow with a brown wash and light dry-brush of GW's rust-colour from their Dry range. I then added warning patches on several of the flat panels. The windscreen I painted dark green, then scuffed with white. A couple of other bits of detail (lights and the spotlight) and done.

Site clearance

In all, I'm very happy with them. Tough to build, but they look good, and are ideal either for dressing a sci-fi battlefield or giving some of my militia/miners a bit of unexpected oomph!

15mm SciFi: Tah-Sig Finally Finished

I've finally got around to finishing my Tah-Sig force (15mm sci-fi from Khurasan Miniatures).

Today's completed painting was the Company HQ (two Big Men, one two-man Sniper team, and to three-man mortar teams) and 2nd Platoon HQ (two Big Men, three two-man Infantry Support Weapon teams) for a total of eighteen figures.

That now gives me a complete company of two platoons, supported by a squad of main battle tanks. Done!

You can see the more detailed gallery by clicking here.

Even More Tah-Sig

I've set myself the target of finishing all the Tah-Sig I have to paint before allowing myself to buy or paint anything else.

It's proving reasonably difficult, as all the thrill of painting a new army has worn off now, so it's just a question of grinding through the final few figures.

So, first up is the final squad from Platoon #2: eight Tah-Sig foot from Khurasan:

All that now leaves me is Platoon #2's command (eight figures, half way through); and the company command squad of Big Men, mortars and a sniper (another eight figures, all undercoated). Maybe by this time next week...

One thing I have also managed to finish is the promised Garshaw main battle tanks. If you remember, these come from Dark Star Games:

These are painted in the same way as the already-featured Paghgaw IFV, but with a grey base colour rather than green, and with a Platoon #2 infantryman for size comparison.

To re-cap: an undercoat of red, masking tape in rough stripes, an overcoat in grey, peel off masking tape and finish with a very light dry-brush.

Although the technique has 'worked', again I am not too sure if I like it. Will have to actually play a game on proper sci-fi terrain to see. I do like the shape and look of the models, I hasten to add, it's just my paint job I'm not too sure about. Feel free to comment with what you think.

Note also that although I say the technique 'worked', the tank at the back suffered from very bad undercoat peeling when I took the tape off. Rather than be bothered to start the whole process again, I decided to treat it as battle damage, so re-painted in the metallic blue I use for all Tah-Sig equipment, then scuffed it up a bit.

The peel was probably due to me not washing the resin before painting. Either that or not letting the undercoat dry properly. In other words...my fault!

Paghgaw IFV from Dark Star

With the infantry element of my Tah-Sig force almost complete (only 24 to go!), it's time to start thinking about what armour they will have in support.

Khurasan haven't yet got around to releasing any vehicles for the Tah-Sig (assume my usual complaint about infantry-only sci-fi ranges is repeated here) so it was time to have a look around the web to see what else was available.

Paghgaw IFV: image from the Dark Star Website

I've had my eye on the Dark Star 'Other Factions' range for some time. The tanks are an unusual shape (pizza slices, as my daughter called them) but as they are long and low, I think they suit the Tah-Sig perfectly:  matching the idea of them wearing armoured environmental suits as well.

Only problem is that the tanks are only available by mail order from the States, and with each vehicle being $18, the poor old pound still hovering around the $1.30 mark, and with postage and tax on top, they end up being pretty expensive. About £25 each in fact!

Well, my children don't really need to eat at every meal, so I bit the bullet and ordered four: three Garshaw AFVs and one Paghgaw IFV to use as a command vehicle.

Here's my attempt at the Paghhaw:

I decided not to use the suggested chain guns on the front but, as it's a support tank, to use the wider, howitzer-looking gun that comes as an option with each AFV. 

The tank also comes with a separate drone which, as you can see, I have modelled floating above the vehicle. That was fairly each to do: a pin drill and a bit of wire was all that was needed.

The unusual paint scheme is a bit of an experiment. It was done old-school style:  the tank was sprayed in the dark red colour, then I put masking tape strips where I wanted the stripes to be. Another spray, this time in the green, leave to dry, then peel off the masking tape to get the camo pattern. Then a quick touch up and drybrush to bring out the detail.

To be absolutely honest, I'm not sure I like it! I'm going to paint the other three in grey with red stripes as opposed to green, and see if I like them more. It is certainly eye-catching, so we'll have to see if it grows on me once deployed onto the tabletop proper.

Here's the Garshaw from the Dark Star website. My version to follow in a later post...

Second Tah-Sig Platoon

Slowly working my way through the rest of the TahSig: 15mm sci-fi from Khurasan.

One of the problems of playing sci-fi games is a lack of familiarity with the units involved...even if it's only because I don't play often enough.

I mean, I can spot a Denison smock at a distance and work out I'm probably looking at WW2 British Paras (I'm talking figures here, not real life!), and then know a bit about their OBs and capabilities, but have to think a bit before being able to do the same for any of the sixteen or so 15mm sci-fi armies I have.

I've therefore decided to make life easy for me with the Tah-Sig. Each platoon will have different coloured armour: first platoon in red, second in green, and company HQ to be decided. Then each section has a different coloured tail-fin and top-knob on their armour. Simples!

So here are the first two squads from platoon two:  green armour rather than red, and with red and yellow squad markers.

One squad and the platoon HQ to go, add a few more for the company HQ, and that's all the infantry finished for the moment.

More Armour for the Hura

Regular visitors will know that the Hura range from Clear Horizons suffers from the all-too-common "infantry only" syndrome: a nice range of infantry, a single type of infantry support weapon...and that's it. No heavier support weapons, no armour:  no vehicles at all.

Now whether that's because the range hasn't proved popular and it's not worth expanding or some other reason, it has still left me with a couple of platoons of unsupported infantry...something which I got around by assigning to the Hura Brigade Games' Xarledi grav tanks from their Yenpalo range.

Very nice looking grav tanks, but still only one vehicle type...that is until now, when Brigade have added a support variant.

As you can see, the Xarledi Support Tank shares the same 'body' as its AFV brothers, but has a short, fatter gun.

I must confess I'm little underwhelmed. Lovely models, don't get me wrong, and always keen to have a variant or two...but they could have made its 'support' weaponry a bit more different. Perhaps more mortar-like, or Stalin-organ-esq. Basically something other than just a shorter, stubbier gun!

Funny, isn't it, how I'm quite happy to be happy with an early Panzer IV and an F2 as contemporaries whose main difference is barrel-length (hush, rivet counters: just pipe down, you know what I mean), but unhappy when you've got effectively the same thing in a sci-fi setting.

As Rich would say: too much space-pixie dust!

Anyway, as always from Brigade, lovely models, and good back up for the Hura.

More Tah-Sig Finished

I'm gradually working through my two Tah-Sig platoons...particularly as I need to get the infantry finished before my Darkest Star AFVs arrive to provide their support. Fresh off the workbench is a another section of grunts, and two particle cannon teams i.e. floating squad light support weapons.

I particularly like the LSW teams: the two front bases in the pic, above, as I like the way the weapons are portrayed as outlined below. 

Each two-man team consists of a gunner and a loader. Although it's not very clear in the photo, the standing loader in the nearest team has a couple of football-sized objects on a rack on his back, but the lying-down loader has one football-sized object on the ground close to his gunner's weapon, and one 'deflated' football-sized object strapped to the rack on his back. It's now obvious to me that the football-sized objects are some kind of magazine or powerpack for the gunner's gun. Neat!

Anyway, the Tah-Sig come from Khurasan, and I'm looking forward to getting them onto the tabletop when all finished.