I do so like it when I stumble across a source of material for I Ain’t Been Shot, Mum or one of the other Lardy company-sized games: it does take the pressure off a little…as anyone who runs a blog knows, keeping it fresh and updated is a serious, long-term commitment!
Anyhow, latest discovery is the excellent A Wargamer in Cyprus blog, which contains a plethora of quality wargaming material. I haven’t been able to get hold of the blog’s owner to ask permission (I’m no Tango!), so I hope he doesn’t mind me reproducing some of its content here as part of efforts to support TFL and IABSM etc.
Here’s an AAR taken from the site featuring the German attack at Agheila that formed the first proper German vs Commonwealth encounter in the Western Desert. Just as an aside, I actually have a half-written scenario pack for Sonnenblaum which features this action…and am now feeling all inspired to dig it out and finish it.
Here’s a few pictures from a recent game of I Ain’t Been Shot, Mum played by Dan Albrecht and his chums at the Vermont Gamers Group.
The scenario was #21: The Pimple from the Operation Compass scenario book (written by Yours Truly). Dan says:
“True to form the Italians took it on the chin. With Brits in hull-down position and Italians with only two Actions, no Big Men to remove Shock, after 10 turns most all M13/40s were knocked out or their main gun was damaged or immobilized. Still, good way to learn the rules, practice shifting artillery fire with FOs and besides…no American football on the TV this past Sunday!”
Steve Smith: The terrain is actually 3 form boards painted with some features made with a dremel. The brown strips that you see were made with caulk. A bead was laid down on a piece of wax paper. Then, a wooden popsicle stick was used to spread out the caulk. When dried they make good roads. You have complete freedom to make them in as many shapes as you want too. You can add dry brushing to get more definition if you like as well.. You can use the same process with blue caulk to make rivers and streams. These strips here are probably a little too big for this scale as roads(6mm)...originally intended for using with my Great Northern War collection and Boer War collection in 15mm. In this game the darker strip signifies the beginning slope of the Pimple edge. The lighter strips behind represent the crest of the Pimple. Improvising.
Tony Cane has been working his way through the Operation Compass scenario pack for I Ain't Been Shot, Mum. His last post featured the tank battle at Mechili, this one covers the Australian attack on the Italian aerodrome at Siret el Chrieba.
Here, the Australians are faced by a huge expanse of open ground (“flat as a table and devoid of cover” as the official history puts it) dotted with the occasional hanger or building. Their target is to take the hangar and buildings on the other side of the open ground.
Click on the picture below to see how they do...
Loving the aircraft hanger and the dust-covered Blinds!
Although just being published now, this AAR covers my last game of 2017.
It's the Libyan/Egyptian border in September 1940, and the Italians have finally got their act together and invaded. A huge column snakes its way down the desert strip towards Egypt. In their way are the Coldstream Guards and their supports.
Find out how the Italians did by clicking on the picture, below.
Here's a link to a nice post about the Operation Compass scenario pack.
Yarkshire Gamer has been using the pack as the basis for his new campaign. Okay, so he's not using IABSM, but it just goes to confirm that the games in the TFL scenario packs are easily adaptable for other rule sets.
A quick battle report from the Stipsicz Hussars, whose excellent blog can be reached by clicking here.
The Hussars return to the sands of the Western Desert to play out the fourth scenario of the Operation Compass scenario pack: the British/Indian attack on the camp of Nibeiwa.
Click on the picture below to see all:
Those of you who read the report will note that the Hussars comment that all the scenarios in the Compass pack so far seem very biased towards the British.
Well, that's because they are designed that way for two reasons: firstly, they are historically accurate; and secondly, the idea is to give the British players the sense of superiority (and the Italian players the sense of inferiority) that were such characteristics of the campaign as a whole. It gets more difficult for the British as the pack goes on!
Those of you who read my post about Battlefront's Dust Cloud terrain markers will know that I have had some stuff on backorder from them for some time. One of the other things that was on backorder was their Desert Fort and expansion pack.
Now I can't remember exactly how this worked, but I think that they said they would only produce another batch of these if enough people agreed to buy them: a bit like a mini-kickstarter. Well I agreed to do so, and then promptly forgot all about it until the e-mails saying they were on the way started to arrive in my inbox, followed shortly afterwards by two quite big boxes.
Here's the fort itself:
It's a lovely piece of battlefield terrain. The walls and turrets are really chunky...and I've just realised I've set it up in the picture above with all but one of the walls the wrong way round...but you can see from the left hand wall what it should look like! Plenty of room for figures on those parapets, and for at least light guns on the tower-tops.
Here are a couple of views with a figure in them for comparison:
The expansion pack contains two ruined walls and two mid-wall towers that would allow you to double the length of two of the wall sides, provided you were happy to have the ruined walls included to make up two of the sides. Or you could just have the ruined walls as part of the original square fort.
Here's a pic of the fort set up as a square with on side bashed in:
In all, this is a lovely set of kit, ideal for portraying the desert forts of the western desert in the early 1940's. It would also do, of course, for sci-fi wargaming, and for Beau Geste-style games as well. Recommended.
PS Sorry about the pictures: I seem to have got most of the walls round the wrong way. That's what comes of drinking a bottle of wine whilst gaming, and then deciding to do a bit of photography afterwards!
As those who follow this blog will know, I have recently painted a squadron of plastic British A13 cruiser tanks from Zvezda in desert colours. I was naturally keen to get them onto the tabletop, so invited my regular opponent, Neil, round for a battle.
I'd determined to use one of the two 'all tank' scenarios from the Operation Compass scenario pack (written by me and available to purchase from all good retailers: well, here and the TFL main site!) so carefully printed off the pages we'd need for Scenario 10: The Road From Fort Capuzzo.
It wasn't until I'd laid out the terrain and turned to getting the figures out that I realised that Scenario 10 doesn't feature any A13s: just A9s and A10s!
No bother: the newly painted tanks will have to wait their turn as my BEF tanks demonstrate what they can do re-tasked to the desert.
So click here or on the picture below to see what happens when Rae Leakey and his tank squadron drive towards the road from Fort Capuzzo in December 1940: an interesting game that takes place up in the blue in the dead of the night...
Keen to clear the painting table ready for my next major project (WW2 US Paras modelled on Band of Brothers' Easy Company), I've just finished a couple of British Morris CS9 armoured cars for the desert.
Nice little models these, from Battlefront, and with some nice detailing on the hull and crew figure. They will represent vehicles from 11th Hussars for Operation Compass.
The TFL Games Day 2011 took place on Sunday 12th June, with the action being a re-fight of the Commonwealth break-in to Tobruk in January 1941. Seven games were fought during the day. In the morning, the Commonwealth troops broke through the Italian perimeter. A lunchtime interlude saw the Matildas of 7TRT attempting to suppress the main Italian gun line. Finally, the Commonwealth troops fanned out, with three games charting their progress inside the perimeter.
Full reports of the day's play, plus tons of photos!
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a not-for-profit website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.