Here’s a quick AAR taken from the I Ain’t Been Shot, Mum Facebook group, posted by the Chevalier de la Terre. The scenario used is the South of Cherbourg scenario from IABSM v3 rulebook; and has resulted in a beautiful looking game.
Click on the picture below to see all:
I’ve also added an even quicker AAR from fellow Lardy Julian Whippy, also from the I Ain’t Been Shot, Mum Facebook group. You can see the rest of Mr Whippy’s pics by clicking on the picture below.
One of the things I love about being a scenario writer is seeing how different people interpret the scenarios that I write: how do they translate my maps to their tabletops, how do their players handle the tactical challenges set for them.
I enjoy all this not just with my scenarios but with all scenarios, so it's nice to see the eleventh battle report for a game using the A Canadian VC scenario from the IABSM v3 rulebook: this one posted onto the IABSM Facebook group by James Tree.
I hope he doesn't mind, but I've also reproduced the whole AAR here as well. Click on the pic below to see all...then perhaps go back to the main AAR page to compare and contrast how the other ten games looked and played out.
Here is the third battle report for I Ain't Been Shot, Mum! in as many weeks that uses the A Canadian VC scenario from the IABSM v3 rulebook as the basis for a game.
This time we go back to 2013, and an AAR from the Hotlead convention. CJR, on his blog TwoThreeSixMM (a reference to the scales he plays) describes the action from a double-blind game i.e. played on two identical tables with the Germans unable to see what was on the Canadian table and vice versa.
Although I have occasionally played computer wargames or wargames moderated by a computer, I have primarily always been a wargames who games on the tabletop with figures, dice and a rulebook.
There's something immensely satisfying about pushing lead around a tabletop loaded with brilliant terrain, and nothing beats the feeling of dice in the hand ready to roll just what you need!
Tabletop gaming, however, does require an awful lot of room.
I, for example, have only recently reclaimed my wargaming room from its sabbatical as a 'kids playroom', and so am very familiar with the effort involved in having to clear the living room, set everything up, and then put it all away before the house can resume normal function.
The Wargaming Addict has apparently solved that problem with the use of the Battleground Gaming Engine. You can visit his site by clicking here, or more simply read the AAR describing his first foray into non-figure gaming using IABSM from December 2013 by clicking on the picture, below.
Interesting stuff...with two more AARs to follow over the next week or so.
Those of you who don't speak German need not worry: the report, or spielberichte, is in two parts. First up are some words which Google and I have translated for you and, secondly, there's a great cartoon strip version which is in German...but you can always look at the pictures!
A first time player's report covering one of the scenarios given in the v3 rulebook: North of Caen.
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a not-for-profit website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.