AAR: The Great Rice Hunt
/Originally posted 9th August 2013
An excellent AAR from Charles Eckart re-visiting the first scenario from the Charlie Don't surf scenario pack: Surf's Up!
An excellent AAR from Charles Eckart re-visiting the first scenario from the Charlie Don't surf scenario pack: Surf's Up!
I finally got around to ordering and painting the newish BA-10 Soviet armoured cars from Zvezda, but ordered through Plastic Soldier Company.
They are the usual plastic, snap-together affair, with each one taking only a few minutes to put together. Although the picture, below, is not very good, they are nice looking models that, on the tabletop, look no different from resin or metal models. At less than £2 a pop, as well, they are very good value.
Just a few hints for those of you who have yet to put any together:
1) Before you do anything else, drill out the headlight holes on the main hull piece A4. You will find it nigh on impossible to mount the headlights otherwise. Just use a pin drill (or even just a pin!) to widen the hole so that when you come to step [3] in your build, the horizontal headlight strut will slide right into the hole, giving you the fulcrum you need to place the vertical strut successfully.
2) When going through step [1], don't push the main hull pieces A4 right onto the knob on which they go. If they are jammed in hard, they are actually too close together to properly fit the base and the roof. Push them on firmly, but not ultimately, and then adjust as you put the base step and roof on during steps [1] and [2].
3) Before starting step [2], I glued pieces A1 and A2 together.
4) The headlights are a right pain in the bum to seat during step [3]. If you've remembered to drill the hole I suggest in (1) above, then life is a lot easier. Pop a tiny blob of glue in the hole in the hull and on the tiny notch on the mudguard that seats the vertical headlight strut. Put the horizontal headlight strut in the hole and position so the vertical headlight strut is vertical and sitting on the mudguard. Now gently push the vertical headlight strut sideways until it catches on the notch in the mudguard.
5) The back wheels are challenging in step [4], but just take things slow and you shouldn't have any problems...but be careful when pushing the wheels onto their knobs. I brace the disc on the end of the knob against the nails of my thumb and forefinger, and then push the wheel slowly but firmly on with the other hand. Oh, and the gap between the two back axles is exactly that: a gap. They come with a bit of sprue between them that needs removing!
6) Seating the front axle, however, is even worse than the headlights! I tried it with the wheels on the axle, and then with the axle on its own: I think 'wheels-on' is the way to go, but it is still tricky to seat the axle in the holes on the hull. The only way I could do it (and even then I almost broke the damn thing each time) is to very lightly place the axle where it is supposed to go on the hull. Then I held it lightly in place (too much pressure and it moves) whilst I used a pin drill (I know, I know!) to push really, really hard against the square bit on top of the axle that holds the two knobs that go into the hull. It then should (should!) grindingly pop into the holes in the hull.
Hope that helps!
A lovely looking battle report created in the style of those action comics we all loved so much when we were young. Thanks to Paul from the movealongnownothingtoseehere blog for permission to reproduce it here.
The support walkers for the Weird World War 2 US army from Clockwork Goblin. Very nice figures, as I've come to expect from CG, which go together very easily, and paint up well.
On the right, the Kodiak Walker; on the left, the Ursus Walker:
Ursus
Kodiak
I've finished the Royalist platoon for the Quar from Zombiesmith. I haven't added them to the official Gallery yet, as I forgot to photograph them by section, but here's a sneak preview of the leg-infantry element of a Royalist 'company':
Action from the Small Sagas blog, where they re-fight the first scenario from the IABSMv3 rulebook: North of Caen.
Another great IABSM AAR from East Africa in 1941. This time, James Morris describes the desperate fight for Brig's Peak.
A short WW2 battle report from Paul Scrivens-Smith takes us to East Africa. It's 1941, and the British and Italians are fighting for the Cameron Ridge.
I've added the transport for my Late War German Panzer Grenadier company: half tracks all round!
The standard SdKfz 251s are from Zvezda, the SdKfz 251/10s (the one's with the ATG) are from Plastic Soldier Company. The PSC half-tracks are their standard model plus the /10 conversion kit. Easy to put together and paint up well. And yes, I did paint them at a different time with a different yellow!
A WW2 battle report from Mike Whittacker, with scenario #02 from the IABSMv3 rulebook.
Sapper Joe reports on his first game of Charlie Don't Surf: it's scenario #02 from Surf's Up: Sniper
Great game of Q13 last week. Aphis versus Felids in a screening mission involving the kitty cats desperately trying to hold off a superior frog-force whilst their engineers rig a vital reactor for demolition!
A WW2 battle report from Benito, who is warming up for a Hell's Highway campaign.
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I have added a gallery for the Gitungi: one of Micropanzer's really innovative ranges of 15mm sci-fi figures. Heavily armoured bipeds reminiscent of the aliens from The Fifth Element or even the Sontarans from Doctor Who, the Gitungi range is currently quite limited, but Jason Moore, the force behind Micropanzer, has promised more support weapons soon.
The Gitungi on the Micropanzer website are painted in a desert yellow colour. That looks good, but I wanted something more extreme. Mine are painted in three shades of gold (paints from Games Workshop) with the Scouts then washed with a light green wash. I think the Scouts look best of all, with the extra shading from the wash, but I'm going to see if the pure gold main force grow on me before I do anything else. I need to get them onto the tabletop and see what they look like there!
Here are the Gitungi as shown on the Micropanzer site:
and here are my Scouts:
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The third instalment in Grah's Stalingrad campaign. More fierce and bloody fighting.
Grah continues his Stalingrad campaign with the Soviets counter-attacking. Looks like some nasty FIBUA action!
A first time player's report covering one of the scenarios given in the v3 rulebook: North of Caen.
A rather unsubtle bludgeoning by a Soviet heavy tank company with Yours Truly on the receiving end. Good fun, though.
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
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