IABSM AAR: Lille Revisited

Still on lockdown, but it’s bank holiday Monday so it must be time for another game of I Ain’t Been Shot Mum against K, Daughter #1’s boyfriend, trapped with us for the duration, but rapidly becoming a regular wargamer with, now, eight games under his belt.

The premise for today’s game is simple: it’s France 1940, and Rommel’s Germans are advancing rapidly on Lille, aiming for the village of Lomme, whose capture will seal off the escape route of all English and French forces in the area. The Allies have realised what the Germans are up to, and have dispatched a small force to hold Lomme for as long as possible. The scene is set for an epic clash!

Click on the picture below to see what happened:

Second Batch of Marian Romans

Here’s the second batch of Marian Romans, painted more quickly now that I’m more familiar with the figures.

These definitely took less time to paint, and even the shields weren’t quite so challenging…although now that they are photographed I can see loads of little bits that need touching up.

So that’s two of the five units needed to field the first legion. The real question is whether I can stand to paint another lot so quickly, or whether to take a break and paint something else!

IABNM AAR: OML3 Afternoon Game

I’ve finished another unit of Marian Romans (pictures after they are varnished) so am just wondering what to paint next.

Choices are to do another unit of Dutch horse for my ECW collection, start on the third unit of Marian Romans, search the lead mountain for inspiration, or start something new.

I know I have to resist starting something new (!) so opened the cupboard where I put everything that I want to paint but not just now…and there, at the front, was the new kit just bought from Battlefront during their lockdown sales from their Team Yankee range.

Tempting, but I really shouldn’t, so in the meantime I thought I’d give us all a bit of inspiration by resurrecting another battle report from Nick’s Maxim to Milan website charting the now moribund development of I Ain’t Been Nuked Mum: a version of IABSM for cold war Europe.

This was the afternoon game from the third Operation Market Larden Lardy Day in Evesham. Click on the pic below to see all:

Meanwhile I’m back doing what I should be doing: more Marian Romans!

TFL Painting Challenge: Another Lockdown Update

Another veritable cornucopia of entries to the Challenge, and some big scores being accumulated.

Check out the individual galleries, but here’s sample from each of this week’s contributors:

Keep them coming!

First of the Marian Romans

More lockdown painting, and the first of the 15mm Marian Romans for To The Strongest roll off the production line.

I decided to go for the Baueda range, available in the UK from Magister Militum. It’s a comprehensive range from a manufacturer that I haven’t used before, so a nice change from Battlefront, Museum etc.

The reason I went for the Marian Romans as opposed to the Early Imperial army that I’ve always promised myself, was the fact that all I have to paint up is the core legionary units: the rest of the army I can field from my existing Gallic/Celtic force. Also means that I have some elements of an Early Imperial army already painted!

command.JPG

First up was the senior general command stand: the Legate, his standard bearer and a bodyguard type. I’m very happy how these came out, although it did take a lot of re-touching to get them there!

Next up was the first unit of legionaries, representing (in my head at any rate) two of the ten cohorts required for a full legion i.e. a full legion will work out as five TTS units.

I’m also pretty happy with the way these turned out, although using a mat varnish has made all the metalwork very dull. The mail coat and pila are GW Leadbelcher, the helmets and shield bosses are Tamiya Bronze. They do certainly look “hardened” as a result: none of this namby-pampy polished metal you see in all the illustrations!

Moving on to the shields, these I completed using shield transfers from Little Big Man Studios. The transfers are custom designed to fit the Baueda figures and, as a result look very good indeed. Be warned, however, that the transfers have to be hand cut out to the shape of each shield half: the central boss preventing one transfer per shield. That means that each unit requires the application of 46 hand-cut-out transfers: time-consuming to say the least!

As the first unit completed, this was very much an experimental painting process. I was going to make these two bases cohorts one and two, but judging by the improvements I’ve made at the start of the next batch, they will probably become cohorts nine and ten! I must just remember to mark up which pair of bases belong together as I go along…

IABSM AAR: Minsk-Mazowiecki

Another lockdown game of I Ain’t Been Shot, Mum against Daughter #1’s boyfriend, K, trapped with us for the duration.

This time we would be returning to Poland in 1939, using scenario #37 from the second September War scenario pack: Minsk-Mazowiecki. The action takes place on 13th September as Polish cavalry under General Wladyslaw Anders attempt to break through elements of the German 3rd Army as they march on Modlin.

Click on the picture below to see all:

IABSM AAR: Lockdown Game

Here’s a quick series of pictures from Rick Staple taken from the IABSM Facebook page.

It’s lockdown: so a quick joint/solo game of IABSM:

Here there be Dragoons!

More for my ECW armies: a unit of Dragoons.

In For King & Parliament, my chosen ruleset for the period, Dragoons are small unit compared to a standard infantry battalia: effectively a cavalry unit dismounted less a few chaps to hold the horses. I’ve already decided a Forlorn Hope as being eight figures strong, so given your standard battalia is 24 figures strong, the Dragoons are somewhere in the middle at 12 figures strong.

I’m not actually going to paint up mounted versions or horse-holders because, as I understand it, there was only one encounter where Dragoons fought mounted, so best to avoid ahistorical fielding by not having any on horseback. That’s my excuse anyway!

These are 15mm Peter Pig figures painted (quickly) with GW Contrast Paints. Note the chap next to the purple flower in the picture above. He’s a good example of something you have to watch out for with Contrast Paints: missing a bit! Because the paints flow like a wash, it’s often easy to forget to use a proper brush (i.e. not a wash brush) and work the paint into the relief (the creases) in a figure. If you just dab the paint on like a wash, sometimes it will run away from where you’ve dabbed it a few seconds after you’ve done the dabbing, which if you’re painting multiple figures on a lolly-stick can mean that you miss what’s happened because you’ve moved on to the next figure. I shall have to re-open the box and fix him!

Incidentally, I had started thinking that I’ll never finish this English Civil War project, but then I realised that the reason it was taking me so long to complete, the reason why I had painted so many figures compared to other armies, was that I was painting enough of the same sort of figure (as the sides are relatively homogeneous) for to field both sides in a game…so painting two armies or one double-sized army. Doh!

Finally, today, regular visitors will know that I’ve set myself a task of interspersing my new project painting with clearing some of my rather sizable lead mountain. Here’s what I did - to do my duty! - just before painting the Dragoons:

It’s one of those objective markers the size of a Battlefront large base. Don’t know why I had it, or what I’ll use it for, but that (tiny) corner of the lead mountain is now flattened!

IABSM AAR: Border Clash with Borduria

Here’s another battle report from James Manto’s excellent blog Rabbits in my Basement.

For this game, James has expanded his Medieval and 18th Century Imaginations concept to the post-WW2 period, with an epic clash across the fictional border between Mantovia (huzzah!) and Borduria (boo, hiss!) set in 1949.

Click on the link above or the image below to see James’ picture-heavy write-up:

TTS AAR: A Very Narrow Victory

Time for the weekly battle with Daughter #1’s boyfriend K, trapped with us for the duration of lockdown.

We’d left it a bit late in the day to start (family quiz evening!) so elected to play To The Strongest. I would take the Neo-Sumerians, K would play the Athenian Hoplite Greeks. This is one of our favourite combinations: both sides consisting mostly of deep spear-armed blocks of infantry.

In TTS, there are several variants of the basic Sumerian army. In chronological order, they are Dynastic Sumerian, Akkadian and Neo-Sumerian. I had chosen the Neo-Sumerians because although their spear blocks are almost all raw citizen militia , they do have the ability to field a sizeable Royal Guard of archers and axemen.

My plan, therefore, was to keep my spearmen away from the mincing-machine of his Hoplites whilst the Royal Guard knocked out as much of the rest of his army as possible. I could then surround the Hoplites and polish them off.

Here’s what actually happened in the form of a pictorial report…

And that was the battle won, with only one of my coins remaining!

Aftermath

Well that was a very close run thing!

The Royal Guard performed appallingly, and it was really only the fact that K kept getting his generals killed that allowed me to win the day. K lost three officers, take two away and he would have had four coins remaining as his Hoplites made mincemeat out of my militia. As it was, I scraped home with only one coin to spare.

Another great game!

Another Lockdown Painting Challenge Update

Everyone is painting so fast that I have switched to doing a weekly update: keeps the time spent updating down to an hour or two!

Some terrific entries this week, and I recommend visiting all the galleries. Here’s a selection of what’s been sent in:

More for the ECW Collection

Lockdown does definitely mean more time for painting, and I’m adding units to the 15mm ECW collection almost as fast as I can buy the raw lead!

Today’s offering consists of two parts.

First up is a standard infantry battalia but, for the first time, with the figures from Hallmark rather than Peter Pig:

These were actually easier to paint than Peter Pig: they are very un-fussy figures, with everything that needs to be painted clearly defined. As per usual, I used GW Contrast Paints, apart from the metalwork, painting eight figures of the same type at the same time.

I like to swap between ranges, provided the sizes match: a change is as good as a rest, as they say.

I like the way the Contrast red has left all the buttons a much lighter shade than the surrounding cloth: I can’t imagine what it would be like to hand-finish every one. Well, I can actually: very tedious!

Next up is a few of the offs and ends that you need to play the game itself: two Light Gun markers and one officer (a Colonel). I haven’t positioned the officer figure very well in the photograph: you can only see half his profile!

The gun markers are Peter Pig; the officer himself is from Hallmark, with his mounted flag bearer from Essex.

Raug from Khurasan

As the last bit of painting was a “main project” piece (ECW cavalry) it was time to delve into the lead mountain again and see what I could find. Somewhere on the lower slopes, I discovered a plastic box with about a platoon’s worth of werewolf-like sci-fi infantry.

I couldn’t remember where they came from, and was about to hit the ‘net to see if I could search them down, when I happened to turn one over and notice that the manufacturer had kindly stamped their name into the bases!

It was Khurasan Miniatures, and a quick scan of their site revealed that what I had in my hand was a platoon of Raug, a subject race of the Soriog.

From the Khurasan site:

The Soriogs rule over a vast interstellar empire, ruling many alien species, some of whom provide soldiers for the empire – in fact, the most commonly encountered Imperial soldier is not a Soriog at all, but rather the Raug Ceepay (soldier) who serve in their tens of millions. These are brave and tenacious, and come from a warlike predatory culture that makes them pefect rank and file soldiers. A section of Raug is made up of four triads, each of three Raug (two with an autogun and one with a heavy support weapon). Two such sections typically make up a platoon, commanded by two Soriogs, and usually accompanies by a Windhowler (a Raug mystic with healing powers) and between two and four Soriog Gundogs, which provide the platoon heavier organic fire support.

“I am 15mm, I am!”

These looked ideal candidates for GW Contrast Paints, and so it proved. Painting them was a matter of three colours only: the green, the brown, the black (for the guns). I did the whole platoon in a couple of hours: in fact, the basing took longer than the actual painting.

My only gripe, and it is a common gripe with Khurasan, is the matter of scale creep. These are lovely figures, no doubt about that, but they aren’t really 15mm at all: they are easily 20mm from base to eyeline, and more like 25mm tall to the top of the heads.

Now I have no objection in theory to large-ish 15mm sci-fi figures, but to look at a lot of the Khurasan ranges (especially the Thrainite space dwarves) you’d think that humans were the shortest race in the entire galaxy!

That may indeed be the case (who knows!) but I do think that 15mm figures should at least try and be 15mm in size.

Anyway, nice figures, and another unit cleared from the lead mountain.

IABSM AAR: 3RTR at Hames Boucres

Time for another lockdown game of I Ain’t Been Shot, Mum against K, Daughter #1’s boyfriend, trapped with us for the duration.

I used scenario #3 from the Defence of Calais scenario pack: 3RTR at Hames-Boucres. I would take the Brits, K would play the Germans.

The game begins as a squadron of British tanks (a Squadron HQ of an A9 and an A10; two troops of three A13s each; a troop of three MkVIb light tanks; and a couple of recon Dingos) headed in column along a sunken road towards the village of Hames-Boucres (a few miles from Calais) with orders to deal with a few "rogue enemy tanks" that had apparently been spotted roaming around the countryside…

Click on the picture below to see what they encountered:

Dun Coloured Dutch Horse

As regular visitors will know, I’m trying to take advantage of the extra painting time available during lockdown by interspersing my main projects with clearing a bit of the lead mountain.

After having completed the platoon of Hawkmen from The Scene, who had been perched on the lead mountain’s upper slopes for some time (see post last Friday), it was time to get back to my English Civil War armies with another unit of Dutch-style horse.

Like the last unit painted, these are 15mm Hallmark figures from Magister Militum: a close match in size to the Peter Pig figures which, so far, have formed the bulk of the collection.

I decided to try and paint dun-coloured horses this time: using the GW Contrast Aggaros Dunes colour straight from the bottle and then blacking the legs, manes and tails. It seems to have worked quite well, turning out a bay dun or buckskin dun colour.

As an experiment, I also undercoated in the ‘official’ grey undercoat as opposed to the usual white. That worked quite well, as the grey doesn’t show through so much if you miss a bit. Didn’t really notice much difference to the colours though.

One thing I did notice, however, was that the Contrast Black colour is quite fragile i.e. the least scrape across the tails would take some of it off, leaving said undercoat showing through on the most raised bits. In the end I gave each horse a quick stroke of normal black paint straight down the tail which solved the problem. A pity, though, as the hair on dun coloured horses is rarely pure black: it tends to have medium dark brown strands as well, and the pure Contrast black simulated a non-block-black quite well.

The rest of the figures were also painted with Contrast Paints, except for the sleeves in white. I had to use normal acrylic white over the grey undercoat as the Contrast white didn’t really do anything: just came out a bit dingy. Contrast white over Warithbone white in future, I think.

Right, with another “main project” unit done, off to the lead mountain to see what I can find to paint up next.

Another Painting Challenge Update

Can it really be twelve days since the last update to the Painting Challenge?

Lockdown time is obviously different to real time!

Lot’s of gorgeous entries have come in: check out the individual galleries, but here’s a selection from this batch…

A Game of Warlord

With five of us from two-three different generations all living on top of one another during lockdown, tensions can sometimes run a little high. One survival mechanic that we have adopted is to try every day to sit down to a family dinner (other meals being more ad hoc) and then do a family activity together. Sometimes it’s a film, sometimes an online quiz night with the extended family etc.

Some nights it’s a board game, and having exhausted Monopoly, Cluedo, Scrabble, Trivial Pursuit etc we were looking for something different. That’s when the teenager spotted Warlord: that classic game of conquest and nuclear war.

Initially dubious (“it looks like a wargame, Dad”) we’ve now played a couple of games and eagerly added it to our regular stable.

I first played the game at school as a slightly smaller version of what you see here was released by Games Workshop in 1980 (when they were a “general [war] game” publishing and retail company) and bought my copy from the original designer, Mike Hayes, a couple of years ago.

It’s a game with incredibly simple mechanics (you can literally learn all the rules in five minutes) but a combat system that is fiendish in application. Here’s the description from Board Game Geek:

Gaining territories through combat is an elegant use of cunning and bluff. Instead of rolling dice, the attacker simply chooses with a single D6 how many pieces they wish to attack with (subject to restrictions based on terrain). The D6 is then concealed and the defender attempts to guess it. If they guess correctly the attacker loses that number of armies; if they guess wrongly one defender is lost, and if the territory is now left unoccupied the selected number of attacking pieces or greater are advanced into the territory to capture it.

The picture above shows the final position from last night’s game, played on the European map. The black counters represent areas that are now permanently uninhabitable due to radiation. As you can see, Spain and Central Europe got hit badly but, despite having the heart of her empire H-bombed, the pinks under daughter #1 took the day.

Highly recommended!

Hawkmen from The Scene

I am trying to reduce the lead mountain a little bit during this lockdown period, but it’s very hard when you have two to three active projects on the go and Battlefront are doing daily deals at 40% off,

The tactic I’ve decided to use is to paint one “new project” unit then one “lead mountain” unit in turn…and it’s amazing what you find at the back of the cupboard. Today’s treat is a platoon of 15mm Hawkmen - think Flash Gordon - from The Scene.

Onward my brave Hawkmen! Let this be known forever as Flash Gordon's Day!

I bought these as relatively low-tech allies for my Hauk force from Khurasan Miniatures to be used for Quadrant 13, the sci-fi adaptation of IABSM.

I undercoated them, painted two, then just fell out of love with them. I think it was something to do with the work needed on the wings to get them to look good…because, let’s face it, get the wings right and the rest of the figure doesn’t really matter!

Step forward GW’s Contrast Paints. One coat and the wings pop beautifully. I finished off the whole platoon in a matter of hours. Apologies for the crappy pictures, btw.

All I need now is to convert a spare into Mr Blessed’s Vultan himself and I’m good to go.