AAR: North of Caen 3
/Originally posted 12th April 2012
A third outing for the North of Caen scenario from the IABSM3 rulebook, also from Paul Scrivens Smith:
A third outing for the North of Caen scenario from the IABSM3 rulebook, also from Paul Scrivens Smith:
An Eastern Front game from the pen of Paul Scrivens Smith featuring action from the Belgorad-Kharkov offensive:
James Mantos reports on an early war game where the forces and terrain were generated using the new random scenario generator to be found in the IABSM3 rulebook:
A report on a D-Day game centred around the Paras' defence of Ranville. The scenario was taken from the Summer Special 2006, and you can see other AAR from the same scenario in the Games Day 2008 section of the AARs page.
Two AARs from the pen of new-to-IABSM player Paul Scrivens Smith. Both describe fighting the North of Caen scenario from the IABSM v3 rulebook, although one re-fight has been transposed to the desert!
Continuing the eastern front theme, here's another AAR from Tony Hobbs covering the defence of Kobrin.
Katzenstein reports on his first game of IABSM:
An AAR from Sicily courtesy of Victor.
More winter warfare goodness from Kev. Amazing terrain and figures.
Some lovely 20mm action from Tony Hobbz: it's Operation Barbarossa time!
Great Eastern Front Winter Warfare AAR from Kev: fantastic scenery and figures.
Originally posted 1st January 2012
An AAR from the last battle of 2011. A tale of mismatched sides and an attempt at shameful gamesmanship!
A magnificent day's gaming today!
It's always nice to welcome a new player to your favourite set of rules, so I was very pleased to be invited round to new-to-IABSM Paul's house for a game.
Here is the report of how we played the "A Canadian VC" scenario from the IABSM3 rulebook not once, not twice, but three times in a row. I'm shattered!
My final scenario pack updated for IABSM3 takes us to Libya and the opening phase of the war in the Western Desert: Operation Compass.
It's off to Sicily for two great AARs covering battles from the Sicilian Weekend scenario pack.
First, Brian Cantwell takes us along the Road to Scoglitti, where US Airborne troops take on Tigers with nothing more than grit and determination.
Secondly, Robert Avery (i.e. me) follows the fortunes of the same paratroopers as they fight for their lives along the Biazza Ridge. The Tigers are on the rampage again!
The Road to Scoglitti
The Biazza Ridge
Ed Sturges takes us to Normandy for another great IABSMv3 battle
A great AAR from the pen (and camera!) of my good friend, Kev. His first game of IABSM3
The next two scenario packs updated for IABSM3 Sicilian Weekend (Operation Husky) andAnzio: Wildcat to Whale:
My first game of IABSM3, using one of the "IABSM3 compatible" scenarios from the newly revised Vyazma or Bust scenario pack.
The next scenario pack updated for IABSM3 is "Bloody Burma".
"Bloody Burma" contains an extensive history of the Japanese invasion of Burma in 1941/2, accompanied by twenty-four unique, company-level scenarios designed for “I Ain’t Been Shot, Mum!” but easily adaptable to other systems. It includes attacks, counter-attacks, encounter battles, fighting retreats, ambushes, and even an attempt to rescue POW’s!
“Bloody Burma” begins gently with a couple of infantry-only actions in the jungles of southern Burma, but rapidly progresses to full scale combined arms warfare (infantry, tanks, artillery and aircraft) on the plains and in the dense woods around Rangoon. Finally, the action moves to the high ground and river valleys to the north of Burma , as British, Indian and Chinese troops desperately try and hold off the rampaging Japanese for long enough to make their getaway!
Each scenario contains a background history, maps, a full game briefing, and a full briefing for each player. Simply print out the pages you need, unpack your figures, set up the table, and away you go! There's plenty of information given with each scenario, allowing easy conversion to other systems.
"Bloody Burma " contains the following scenarios: Operation Yacht; Kawkareik; Moulmein ; Paung; Kuzeik; Danyingon; The Yinon Road; Bilin; Pagoda Hill; Mokpalin; Payagyi; Pegu; Taukkyan; Pyuntaza; Henzada; Kyungon; Shwedaung; Kokkogwa; Myingun; Yenangyaung; Htuchaung; Kyaukse; Monywa; and Shwegyin.
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a not-for-profit website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.
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