AAR: Stalingrad Campaign
/Originally posted 14th March 2013
The first battle in Grah's Stalingrad campaign. Some nice ideas on how to run a campaign, and a great AAR as well.
The first battle in Grah's Stalingrad campaign. Some nice ideas on how to run a campaign, and a great AAR as well.
Excellent news!
I thought I had lost Kev's battle report from the TFL Stalingrad Day way back in 2005: I had failed to slurp all Kev's content and, when he had problems with his own website, the report disappeared.
Now, however, thanks to those clever chaps at the Web Archive, it rises like a phoenix from the ashes. Hoorah!
The fifth and final battle from Craig Ambler's Blenneville or Bust! camapign.
It's the climax of the campaign: with the British trying to take Blenneville itself. Four straight wins so far for the Allies: will they make it the grand slam?
Craig Ambler reports on his fourth game from the Blenneville or Bust! scenario booklet: the Americans attempt to take a German command post situated in the small town of Vartres.
As a side note, the way this game played, not who won or lost, but the way in which the game played, was exactly what I wanted when I wrote the Vartres scenario. I love it when a plan comes together!
Brian Weathersby and crew play scenario 3B from the Vyazma or Bust! scenario pack.
This AAR is subtitled "Men versus Tanks".
Two more game reports from Bagration featuring some brilliant figures and terrain.
Lots and lots...and lots...and lots...of photos!
Craig Ambler reports on his third game from the Blenneville or Bust! scenario booklet: the Americans attempt to break through the German lines Near Chemont. Loads of pictures!
Bagration gives an excellent, photo-heavy account of his first game of IABSM along with a mini-review.
Craig Ambler gives another great account of a solo game, this time featuring the second scenario from theBlenneville or Bust! scenario booklet: the British advance on Avaux.
Craig Ambler gives an excellent account of a solo game featuring the first scenario from the Blenneville or Bust! scenario booklet.
A couple of after action reports from the Christmas period.
First off, Katzenstein uses his British infantry for the first time and, apparently, and unlike whenever I put any newly painted troops on the table, they seem to have won!
Secondly, Sergeant Steiner tries IABSM for the first time.
AAR from Sergeant Steiner
AAR from Katzenstein
Those of you who follow this site regularly will remember that battle four in Benito's Vyazma or Bust! campaign had ended in a draw. Votes were called for, and the overwhelming response was for Benito to play the game again as if the Germans had renewed their assault on Yelna the next day.
Here's the report of what happened. Another close game!
Everyone is going Vyazma or Bust crazy! Not only do we have Benito submitting battle reports faster than I can get them loaded up, but here's a great report by Brian Weathersby from a game featuring scenario 2A: the Bridge at Urk.
Back to Benito's Vyazma or Bust campaign. This time the action moves into Yelna, and street fighting occurs.
Benito returns to I Ain't Been Shot, Mum! with an AAR taken from the Where The Hell Have You Been, Boys? scenario pack: the Battle for Neuville.
Well, Benito and his friends in Spain are playing through the Vyazma or Bust campaign almost too fast for me to keep up with their battle reports!
Here are the AAR from the second and third games in the campaign.
First up is Belyj, second is On The Road to Pochinok.
Belyj
On The Road To Pochinok
Benito turns his hand to the Second World War, and the first scenario from the Vyazma or Bust! campaign: Izdeshkovo.
Not a good result for the Germans!
A couple of battle reports from Norseygamer. These are both played solo in 20mm on an enormous 8" by 4" table!
Both are from scenario packs. The first is our first AAR from the new Blenneville or Bust! supplement (see below): British tanks and infantry attempt to capture Avaux.
Avaux from Blenneville or Bust!
Vyazma from Vyazma or Bust!
The second is from the Vyazma or Bust! supplement: the climatic battle in the campaign set on the outskirts of Vyazma. The Germans are attacking, and get a bit of a shock when the Soviet armoured train de-cloaks!
"Already got mine – fantastic – can't wait to get them on the table. Well done Robert!"
"Downloaded mine to my tablet over lunch today and started to read it over. It's absolutely terrific. This is a campaign I'd love to get going on. All I need is a couple of enthusiastic players. Great work by Robert Avery."
"Just got it. The amount of work that has gone into this is incredible. It can quite easily be the basis of a 'finite' project if there is such a thing in our hobby. The blinds are provided to print out and there is a table detailing how many of each troop type is required for the whole campaign.
All the tables look to be 6x4 too. Superb"
"I agree …after a quick look over it looks absolutely brilliant…love the maps and scenarios and would be easily adapted to any system. Hugely professional looking product in keeping with everything I've got recently from the TFL"
My latest scenario pack for IABSM is now available to buy!
At 300 pages and 97,000 words, the Blenneville or Bust! campaign pack for the I Ain’t Been Shot, Mum! company-level WW2 rules is a whopper!
Blenneville or Bust! is a collection of fictional late war, western front scenarios set in a valley just south of the Normandy beaches a short time after the D-Day landings. US and British forces are attempting to drive through the German defences in the Ribeaux valley in order to break out into the open country beyond, the Germans are trying to stop them.
The pack contains thirty-one individual scenarios set up in a five-step pyramid campaign i.e. scenario 1 leads to either scenario 2A or 2B; the result of this second game leads to one of scenarios 3A, 3B, 3C or 3D; and so on until scenarios 5A to 5P. Although written as a fictional campaign booklet, no two scenarios are the same: each is unique and is also designed to be played as an individual game.
No need for any preparation: each scenario contains a full briefing for the Umpire and for each player. All you have to do is print out the three briefings, set up the table according to the map, make up the deck from the list of required cards, break out the figures and dice, and start the first turn.
The campaign is structured so that you'll get maximum use of the standard forces presented in Battle for Liberation, with well-designed and balanced scenarios for IABSM, or indeed any company level rule set you happen to game with.
Blenneville or Bust! contains an introduction, details of the campaign structure and forces involved, fifteen different maps (some games are played across the same terrain, albeit in a different direction), thirty-one different scenarios, and a collection of templates allowing you to print off Blind markers as appropriate. Please note, you don't need to print this out like a book (although you can if you wish): Blenneville or Bust! is designed to allow you to just print the scenarios as you use them.
Sample Briefing:
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a not-for-profit website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.
If you need to contact me, you can do so at:
vislardica@gmail.com
If you have enjoyed visiting this site, please add a link to it on your own wargaming blog: www.vislardica.com.