Matthew Matic and friends ran a game of IABSM at Cold Wars this year. Click on the pic below to see a few photos, including one that shows just how much kit goes into to putting on a demonstration game of this quality…
I’m happy to add any other pictures or info people have about the game: usual address of firstname.lastname@example.org.
It’s always great when someone sends me an AAR for inclusion on the site, especially when they also say nice things about one of my scenario packs.
Here’s an example of what I mean: Captain Cliche (you can read his excellent blog here) and his wargaming friends have begun playing through the Bashnya or Bust! scenario pack (more details here, opens in a new window), starting with the first encounter: Near Osen.
Click on the picture below to see all, including some great 6mm figures:
Quite appropriately for whether we have been having recently, Tim Whitworth and the Like A Stone Wall wargames group raided the 2005 Summer Special for a scenario with which to play their latest game of I Ain’t Been Shot, Mum!
Not much commentary, but some lovely pictures of their terrain and models. Click on the pic below to see all:
Here’s a few pictures from a recent game of I Ain’t Been Shot, Mum played by Dan Albrecht and his chums at the Vermont Gamers Group.
The scenario was #21: The Pimple from the Operation Compass scenario book (written by Yours Truly). Dan says:
“True to form the Italians took it on the chin. With Brits in hull-down position and Italians with only two Actions, no Big Men to remove Shock, after 10 turns most all M13/40s were knocked out or their main gun was damaged or immobilized. Still, good way to learn the rules, practice shifting artillery fire with FOs and besides…no American football on the TV this past Sunday!”
Steve Smith: The terrain is actually 3 form boards painted with some features made with a dremel. The brown strips that you see were made with caulk. A bead was laid down on a piece of wax paper. Then, a wooden popsicle stick was used to spread out the caulk. When dried they make good roads. You have complete freedom to make them in as many shapes as you want too. You can add dry brushing to get more definition if you like as well.. You can use the same process with blue caulk to make rivers and streams. These strips here are probably a little too big for this scale as roads(6mm)...originally intended for using with my Great Northern War collection and Boer War collection in 15mm. In this game the darker strip signifies the beginning slope of the Pimple edge. The lighter strips behind represent the crest of the Pimple. Improvising.
Here’s a quick AAR taken from the I Ain’t Been Shot, Mum Facebook group, posted by the Chevalier de la Terre. The scenario used is the South of Cherbourg scenario from IABSM v3 rulebook; and has resulted in a beautiful looking game.
Click on the picture below to see all:
I’ve also added an even quicker AAR from fellow Lardy Julian Whippy, also from the I Ain’t Been Shot, Mum Facebook group. You can see the rest of Mr Whippy’s pics by clicking on the picture below.
Another great battle report from Tim Whitworth and the ‘Like a Stone Wall ‘ Wargames Group, this time put together from several Facebook posts mostly from theI Ain’t Been Shot, Mum! FB group.
This game is a continuation of their fight for the village of Sint Jooth in Holland in 1945. The British pulled out their war weary infantry on the night of 20th of January and re-grouped for an attack the next day (you can read the AAR covering the previous day’s action here).
Click on the picture below to see if the British had more luck on Day 2:
The I Ain’t Been Shot, Mum! Facebook Group is a great source of information and inspiration. It’s also a place where people post a lot of short and snappy After Action Reports slightly different from the larger write-ups you find on people’s blogs.
Now not everyone wants to be a member of Facebook, which I can perfectly well understand, so below you’ll find links to a few recently-FB-posted AARs that I’ve copied across to Vis Lardica.
I’ve got specific permission to do so from most of the authors, but for those few that I haven’t, I hope that they don’t mind: VL is a not-for-profit website (it’s the old joke: “How do you make a £1 million from wargaming? Start with £3 million!”) designed only to spread the Lard.
And so to the first battle of 2019: a game of I Ain’t Been Shot, Mum! against Dave using one of the scenarios from the TooFatLardies Summer Special 2016. For those unaware of the Specials, and now the Lard Magazine, these are a wonderful source of scenarios, information and inspiration for all Lard games.
The scenario, by Richard Morrill, was called George of the Jungle, and was set in Burma, 1945. A Company, 9th Borders, part of 63 Brigade of 17th Indian Division, was tasked with clearing a small village near Meiktila of Japanese. The reason for the scenario’s title is that this action includes the participation of George McDonald Fraser, author of the Flashman novels, and is mentioned in his autobiography Quartered Safe Out Here. I would play the Japanese, and Dave would play the British.
Continuing my re-photographing of my collections, next up is the BEF: the British Expeditionary Force of 1940.
The album portrays a Regular Infantry Company plus its battalion, brigade and divisional support; plus the various options available for supporting armour.
This was actually the very first WW2 army that I painted up, and although the infantry have withstood the test of time (and many appearances on the battlefield), the armour could do with a complete refresh. In my defence, however, when I started this collection many years ago, there weren’t the range of cheap, plastic tanks available that there are now. Were I starting again, I’d be going for a complete company of each type of tank available from Zvezda!
Click on the pic below to see all:
The OB for the collection is taken from the second of my Blitzkrieg in the West theatre books for I Ain’t been Shot, Mum!
Following on from their last game using the Blenneville or Bust! scenario pack (scenario #3D: Saint Melotte) this time the SAGE group played scenario #4G: Belle Maison, where both the Germans and the Americans are aiming to the occupy the same village in the valley.
According to Bruce’s post, which I hope he doesn’t mind that I reproduce here, the Yanks managed to push the German out of the village, with an opportune air strike taking out a Panther. A minor US win after 3+ hours.
A few pictures from the Like a Stone Wall wargaming group playing a Normandy 1944 break out game. The British are defending against a German counter attack.
Note the use of the Lardage measurement sticks. The LASW chaps have swapped from using inches to Lards, with one Lard being equivalent to 1½ inches. This allows them to play on their rather swanky 12 foot long table!
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a not-for-profit website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.