TTS AAR: Colours Game Two: Early Imperial Romans versus Samnites
/My second game at this year’s inaugral To The Strongest tournament at the Colours wargaming show was against Sid’s beautifully presented Samnite army.
This would be an interesting encounter: my men were generally better than Sid’s, man for man, but there were more of the Samnites. All I needed to do was to watch my flanks and get all my troops into the battle in one go, and then hopefully watch the Roman mincing machine go to work.
The game began with the Roman cavalry advancing forwards strongly on the left. In retrospect I can see that Sid played this brilliantly: luring my horsemen forwards into the narrow pass between two steep hills and then hitting them with a unit of Lights played from the Ambush strategem card.
I fell right into this trap, with the result that I never really managed to take advantage of the mobility of the veteran Roman cavalry, and ended up tied up in a stalemate that favoured the Samnites for the rest of the game.
On the right flank, a command of Legionaries advanced confidently towards the Samnites, sureof both their superiority and that they had another command of Legionaries to back them up.
Unfortunately, both these confidences were misplaced. These were veteran Samnite troops they were facing and, due to pulling an Ace for a group move three times in succession, the Legionaries that were supposed to be supporting them stayed languishing at the rear of the field, presumably polishing their armour or suchlike.
The advancing legionaries got themselves into a bit of trouble, hit from front and flanks, and it was only with some difficulty that the situation was at least partly rescued.
I was now in a bit of trouble. My cavalry were tied up on the left, my infantry on the right were under some pressure and needed reinforcing…which meant that a large hole was rapidly developing in the centre of my position i.e. right in front of my camps.
Now Sid is a man who is never one to let a large hole remain unfilled, and the Samnites poured into the gap. I had the Praetorian veteran legionaries positioned there to stop the tide, but they were obviously outnumbered and were hit from all sides. This might not have been too much of a problem, as the Praetorians are saving on a very decent 5+, but the cards decided they’d had enough of this game and I was hit twice and failed the save twice…losing the Praetorians (2 coins), their General (2 coins) and the army standard (1 coin) for a total of five very painful coins!
My Lanciarii moved across to intervene, but Horatius was unfortunately not present that day, and before long Sid had taken my camp and the game: a classic “draw the enemy troops off to the flanks then punch straight through the middle” ploy that had worked immaculately.
A beautifully engineered victory for Sid, admittedly helped by some poor activation cards on my part early in the game, but the cards weren’t responsible for me tying up my cavalry on the left! Yes, the Praetorians were unlucky to go down so soon, but the writing was very firmly on the wall by then.
Two games in and two defeats: things were not looking good for the Romans so far!
Back to this game and here’s Sid’s version of events: fortunately close enough to mine to avoid accusations of propaganda rather than reportage!
After the narrow escape of the first game against my nemesis, quality cavalry with lance, the next game was going to be less stressful. I would be facing a familiar opponent in both ways. The Samnites against the old enemy Rome and me against Robert Avery.
It seems that in most tournaments we are inevitably drawn to each other, almost like a gaming version of Tinder. Until BRITCON, I was Rob’s kryptonite and no matter what he did, it always went wrong for him. At BRITCON he managed to break that streak. That time I unfairly blamed my defeat on the fact I forgot to use my stratagem, but to be fair to Rob he played a blinder.
Spookily enough, the stratagems played a massive part in this game.
Being an Ancients only tournament, Rob was reduced to dragging out his Principate Romans, the figures were from his school days, so from the silver age of the hobby and contemporaneous with Donald Featherstone. Most of Rob’s gaming has recently been with his Venetians so we were both using armies we hadn’t fielded in years.
The terrain fell not as I wanted, but the massive hills on my flanks disappeared, leaving only a few steep hills scattered about; not a great start. Rob had some quality cavalry and certainly more than me, even a lance armed unit. However, there was a single hill on my far right and just inside my half of the table. I drew the AMBUSH strategy so thought I could hide a LI unit from my cavalry command there. The plan was to put my cavalry on that right flank but hold back to draw him into the ambush. My elite Linen legion troops would be on my left and my camp and raw command also on my left. I had one of my two strong commands in the centre looking to go where any gaps appeared.
Rob had a quality but expensive command, so I hoped to hold his cavalry with the ambush. On my left push hard to draw his troops that way, then hopefully gaps would appear in the centre to enable me to slip units into his large triple camp. The Romans, unlike the Venetians Rob usually used had no crossbows or any other long ranged troops to make a killing zone near the camp and limit my movements. If he held his camp in strength, then I might overwhelm the troops outside his camp. I’m not saying it was a good plan, but it was an actual plan.
Rob deployed more or less as expected with his cavalry on his left and a lot of legions stretched across the table, although there was a gap to his right. His veteran legions were in his centre, with that horrible 5+ save. His camp had a single LI unit, so it looks like he was coming for me.
The game started well with my left advancing and my right holding back. Rob pushed his left forward but his centre command of elite legions did the double ace and stalled. In fact that command stalled for the first three turns much to Robs chagrin and my uncharitable amusement. This gave my left the chance to push forward and I managed to disorder some of his right flank legion and threaten to encircle them. His Praetorians (with the army standard) did push forward in the centre, but their support lagged behind, somewhat isolating them.
Meanwhile on my right the plan actually succeeded, Rob pushed forward against my rubbish cavalry to be surprised by the LI ambush appearing on their flank. My other javelin LI managed to disorder his cavalry closest to the centre. Which means that when one of my javelin units charged them, they bottled it and evaded. This game of ‘catch me, catch me’ went on all game taking both units out of the battle. This was fine by me, as I limited his cavalry threat and opened up a gap between his left and centre.
On my left, although I disordered his legions they managed to fall back to rally and avoid encirclement. To make things worse, I lost my general charging a disordered Roman unit. But I did take out a legion. The threat here meant that Rob was forced to commit his centre command of veteran legions to support his right flank.
All this manoeuvring did mean that I had managed to create gaps between both flanks and the centre with only the Praetorians left to hold the line. If you look at picture number 8, you can see the isolated Praetorians who were forced to turn to stop my units doing a camp run. This unfortunately meant their flank was exposed to one of my units with both a general and a hero. This unit managed to double hit the Praetorians who failed both saves of 5+ losing Rob the points for the unit, the general and the army standard, 6 coins in one fell swoop. This also removed the last obstacle between the hordes of Samnite raw javelinmen and that large juicy camp. It was terrible luck for Rob but that’s what makes TTS so dramatic, anything could happen. It happens to me and makes the game even more exciting for it. In all fairness there were so many units breaking into the centre, it was just a matter of time.
A great game and the ‘quantity has a quality of its own’ aspect of this army worked well for me. Infantry struggle to kill quickly and elite infantry armies can struggle to win frontally before they are flanked and infiltrated.
The yokes were again set up and the Romans forced to pass below them, but not Rob as he has a bad back.
All set up for the final game against the organiser Rob Hilary using an off the wall Nubian army.