AAR: Near Belle Maison

Originally posted 31st March 2013

I took advantage of the Bank Holiday to get in only my second actual wargame this year: plenty or writing and painting done, but not much gaming as real life bite back with a vengeance.

The game played was one of the scenarios from the Blenneville or Bust! scenario pack: #2B Near Belle Maison. Those of you who favour the Allies and have a nervous disposition may want to look away now!

AAR: Vartres

Originally posted 14th February 2013

Craig Ambler reports on his fourth game from the Blenneville or Bust! scenario booklet: the Americans attempt to take a German command post situated in the small town of Vartres.

As a side note, the way this game played, not who won or lost, but the way in which the game played, was exactly what I wanted when I wrote the Vartres scenario. I love it when a plan comes together! 

AAR: Two from Norseygamer

Originally posted 25th October 2012

A couple of battle reports from Norseygamer. These are both played solo in 20mm on an enormous 8" by 4" table!

Both are from scenario packs. The first is our first AAR from the new Blenneville or Bust! supplement (see below): British tanks and infantry attempt to capture Avaux.

Avaux from Blenneville or Bust!

Vyazma from Vyazma or Bust!

The second is from the Vyazma or Bust! supplement: the climatic battle in the campaign set on the outskirts of Vyazma. The Germans are attacking, and get a bit of a shock when the Soviet armoured train de-cloaks!

Blenneville or Bust! reviews from TMP

Originally posted 16th October 2012

"Already got mine – fantastic – can't wait to get them on the table. Well done Robert!"


"Downloaded mine to my tablet over lunch today and started to read it over. It's absolutely terrific. This is a campaign I'd love to get going on. All I need is a couple of enthusiastic players. Great work by Robert Avery."


"Just got it. The amount of work that has gone into this is incredible. It can quite easily be the basis of a 'finite' project if there is such a thing in our hobby. The blinds are provided to print out and there is a table detailing how many of each troop type is required for the whole campaign.
All the tables look to be 6x4 too. Superb"


"I agree …after a quick look over it looks absolutely brilliant…love the maps and scenarios and would be easily adapted to any system. Hugely professional looking product in keeping with everything I've got recently from the TFL"

Blenneville or Bust! published (IABSM Scenario Pack)

Originally posted 16th October 2012

My latest scenario pack for IABSM is now available to buy!

At 300 pages and 97,000 words, the Blenneville or Bust! campaign pack for the I Ain’t Been Shot, Mum! company-level WW2 rules is a whopper!

Blenneville or Bust! is a collection of fictional late war, western front scenarios set in a valley just south of the Normandy beaches a short time after the D-Day landings. US and British forces are attempting to drive through the German defences in the Ribeaux valley in order to break out into the open country beyond, the Germans are trying to stop them.

The pack contains thirty-one individual scenarios set up in a five-step pyramid campaign i.e. scenario 1 leads to either scenario 2A or 2B; the result of this second game leads to one of scenarios 3A, 3B, 3C or 3D; and so on until scenarios 5A to 5P. Although written as a fictional campaign booklet, no two scenarios are the same: each is unique and is also designed to be played as an individual game.

No need for any preparation: each scenario contains a full briefing for the Umpire and for each player. All you have to do is print out the three briefings, set up the table according to the map, make up the deck from the list of required cards, break out the figures and dice, and start the first turn.

The campaign is structured so that you'll get maximum use of the standard forces presented in Battle for Liberation, with well-designed and balanced scenarios for IABSM, or indeed any company level rule set you happen to game with.

Blenneville or Bust! contains an introduction, details of the campaign structure and forces involved, fifteen different maps (some games are played across the same terrain, albeit in a different direction), thirty-one different scenarios, and a collection of templates allowing you to print off Blind markers as appropriate. Please note, you don't need to print this out like a book (although you can if you wish): Blenneville or Bust! is designed to allow you to just print the scenarios as you use them.

Sample Briefing: