Dunkirk: Second Trailer
/Can't wait for this one!
Can't wait for this one!
Another fantastic battle report from Mark Luther from a game of I Ain't Been Shot, Mum played with micro armour. This encounter was a colossal tank fest, with huge numbers of AFVs on either side.
I've also presented the pics in a slightly different format to the usual gallery. Let me know if toy prefer them that way, and I'll go back and change some of Mark's other AARs into the same format.
Click on the pic below to see all:
Another huge battle report form the archives of Burt Minorrot's blog "Burt's Stuff" (my translation!).
See how a massive German advance was halted in its tracks by just a few poor dice rolls...and a company of T-34's as well. Click on the pic to see all.
Just a quick post today before we're off to the cinema to watch Guardians of the Galaxy 2. Can't wait!
Anyway, the first platoon of Hura infantry leaves the painting table: three squads of eight plus a Big Man:
Two more platoons to go and then it's time to find them some vehicles.
Oh, and the Scorecard for the Painting Challenge is finally updated! Apologies for the delay.
Some of you may have read the news that terrain manufacturer Miniature Building Authority is moving out of the 15mm space and, as a result, selling of their stock of 15mm terrain pieces at 50% off list price.
The MBA buildings are the ones that come painted and in two halves: put the halves together, you have a pristine building, but take the top half off and you have a ruined building. Ideal for IABSM when you're trying to show a building rendered unstable by artillery fire!
I've often lusted after their stuff, but as they are in the US it hasn't been economical to buy any. With the sale, however, it seemed to be worth having a punt, despite the shipping and tax I would have to pay. I duly contacted Kirk at MBA, we sorted how much the postage would be, and I ordered a complete middle eastern town for my desert war and 6DW collection.
After I'd paid the VAT, Parcelforce duly delivered a big box, which unpacked as follows:
Very nice looking and I'm very happy with them. So happy, in fact, that I've gone back and asked for more!
Anyway, what I'm sure you're all interested in is the financials: how did it work out.
Using an exchange rate of $1.30:£1.00, here's the calculation, rounded to single units for ease of consumption:
As you can see, although I didn't really save any money (£8 or $11!), the sale made the buildings cheap enough to import. Given the quality of the products, well worth investing if you ask me.
MBA are also discounting some of their 28mm buildings. For those interested in either scale, you can click on the link below to visit their site. If you do end up ordering anything, please mention Vis Lardica when you do so.
In addition to his many other talents (househusband, father, wargamer, ballet dancer) fellow Lardy Kev "Fat Wally" Lowth is a professional figure painter. You can see many examples of his work in his Painting Challenge galleries.
All his new stuff means that he is having to clear space in his collection, and his chosen sacrificial lambs are his 15mm WW2 desert war collection: both Afrika Korps and 8th Army, plus a whole load of scenics.
You can download the whole list of what's for sale by clicking here.
And can see examples from the collection by clicking on the links below:
He's looking to shift the lot for £1,650, and would be prepared to accept payment in three instalments. If you're a serious prospect, then please e-mail him on fatwallyuk@yahoo.com.br
Here are some more pictures:
Kev's website can be reached by clicking here.
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Less than a week since the last update, and I think it's time for another one: I've got to keep on top of all the submissions pouring in!
So, in no particular order, we have:
As usual, clicking on the name of the person above will open their full gallery in a new window and, as I'm updating this before work, the Scoreboard won't be updated until I can get to my home PC.
Here are today's pictures. Little beauties, the lot of 'em!
Another division from Mr Davenport
Gorgeous Pulp figures from Hasslefree from Chris Kay
Zouaves from Lazarus himself: Mr Ralls
Modern West German infantry from Egg
Here's another game report from the blog "Burt's Stuff". That's my translation of Las Partidas de Burt : a Spanish language blog devoted to all sorts of wargaming.
I've used Google and my own limited Spanish to translate the report, so any inaccuracies or poor use of English are mine alone!
Similar to some of Burt's other games, here is a Soviet attack on a German-held town somewhere on the Eastern Front in 1944. Click on the picture to the right to see all.
Now that's an awful lot of Soviet Blinds!
I thought it was a rather good Salute this year: certainly better than the last few.
Why was it so good? Well, here's a few fairly random thoughts:
By the time I arrived, 10.45 am, the queue had completely died down, and after a coffee and a sandwich I was able to walk straight in.
I understand from some people that the pre-opening-queue hall was just about full as the doors actually opened, meaning their current way of doing things is now strained to the limit, but for this year, as last, it worked. Well done the organisers: makes a big difference!
Sharp Practice demo game in full swing
I thought that this year's show was the busiest I had been at for years. This gave the show, even in the afternoon, a real buzz...and because the show is in such a large venue, even with the busy-ness, there was plenty of room to move around.
Usually I come away from Salute thinking that I've been trapped in a dungeon for a few hours. I don't know what they've done differently, or whether it's just me, but this year I thought that it was considerably lighter than last year.
Now there are always lots of traders at Salute, which is good, but nothing particularly exciting. I keep myself fairly well abreast of what's available, so rarely do I get the pleasant surprise of a new discovery.
Not so this year: not only did GZG have some fantastic hover disks for the Xar (see previous post on the need for vehicles for the little Critters!) but an outfit called Troll Trader had loads of the more obscure Battlefront box sets (i.e. the sort of thing that is usually priced highly because people only ever buy one) for dirt cheap prices. I picked up the Amtrack box set at seven vehicles for £40; more US landing craft at £5 each; and ten Japanese tanks at £2.40 each.
Lead mountain now fully replenished!
Again it may just be me, but I thought here were a ton more demo games than usual. Combined with the traders, this meant that it took me until well into the afternoon to think that I had actually at least glanced at everything there was to see.
I left at about 3pm, but felt that I could have stayed longer. It was the wallet that made me leave: it's piteous cries of "no more, no more"...
And finally, what made the show really buzz for me was the huge number of Lardies that it was good to chat with. I won't name check everybody, but nice to see Ralph and Matt, Kev, Sid, Big Rich, Panda and all the other Lard Island regulars.
Roll on next year!
I'm just leaving for that vast, cavernous dungeon that is Excel for Salute 2017, hoping not to get mixed up and accidentally end up in the London Marathon registration area (the punters look so similar!).
If you want to catch me and say hello, quite often I'll be lurking around the TooFatLardies demo game.
And remember: plenty of deodorant and leave those backpacks at the door!
Well I'm back at work after my break: quite a shock to the system after just over two weeks off, but there's nothing like a good painting challenge update to get me back into the swing of things!
So today, in no particular order, we have:
As always, click on the names above to go straight to their galleries, which all open in new windows.
Today's pictures are below. The Scorecard will be updated tonight, when I'm on the home PC.
Lovely Churchill tank in 28mm from Andy Duffell
The Mad Padre's hareem
And, in contrast, Carole's female militia
And finally Mr Bowen's chicken coop. I hope he's got the frontage and depth size right for the chickens!
A quick battle report from the archives of fellow-Lardy Jon Yuengling's blog Basement Games.
The action is set in Lebanon in 1982, as the SLA goes in to investigate reports of an arms cache.
Click on the pic below to see all.
As I've said before on this blog, one of the main problems with the 15mm sci-fi marketplace is that figure manufacturers tend to produce ranges aimed at the platoon-level gamer rather than the Q13 company-level gamer.
What I mean by that is that they produce a range of core infantry, with maybe a few support weapons, with maybe one vehicle...but not the whole gamut of kit that you'd need to create, say, the sci-fi equivalent of the modern day army.
Where are all the different sorts of infantry (grunts, scouts, engineers, specialists, exotics etc) and all the different sorts of vehicle (recon, MBTs, APCs, SP Artillery, specialist AA etc)?
Now I know that's all to do with initial outlay and all that, but it is a problem for the company-sized gamer such as myself.
Take Ground Zero Games' Xar, for example. I'm a huge fan of GZG, and before Xmas bought and painted a whole lot of their infantry, which come with the equivalent of MMGs and Bazookas as well. They even have specialist Tech and FOO figures. So far so good.
Now GZG themselves can provide attack drones to give them a bit of punch, but there aren't any vehicles in the range.
Well this gives you the opportunity to have a look around and see what you can find...and the unfortunate demise of Critical Mass Games (well, they have been sold to Ral Partha so hopefully will rise like a Phoenix from the ashes) and the 50%-off sale that resulted gave me the opportunity to buy my Xar some vehicles from CMG's Kaamados Dominion range.
These chunky, and very tall, vehicles really suit the body shapes of the Xar, so go together very well. Not only that but, as with all Critical Mass' stuff (I have their Protolene Khanates (c.f.) and Praesentia (still to be painted) as well) the kits are full of character and paint up very well.
Here are the Gekotaa Armoured Cars: two with guns, one with a scanner:
And here are the Dragamaa Heavy Tanks (and they are heavy!):
Now my Xar are ready to take to the field with the beginnings of a combined arms force!
I like to back the occasional Kickstarter project, but such is the length of time between backing the project and actually receiving the goods, that usually my interest has moved on by the time they arrive, so the figures languish somewhere in the lead mountain waiting for me to remember they're there.
One such project is Clear Horizon Miniatures' Hura Technocracy, a Kickstarter I backed over two years ago. To quote the CHM website:
The Hura Technocracy represents an alien species known as the Hura. While possessing traits of both crabs and mantis insects, the Hura are an advanced species that use their technology to give them every advantage. Not only do they have a strong chitin outer skeleton that can deflect blows almost as well as most basic Human body armor, they utilize a powerful series of miniature, close-contact forcefield generators that provide an extra layer of defense without limiting their strength and speed. Their weaponry, nicknamed “Lightning Rods’, strike out with powerful beams that can fry not only organic material but any unshielded electronics as well.
I came across the box containing the Hura figures whilst cleaning up my painting table. As I've just finished a major paint of Polish WW2 figures, a bit of sci-fi would make a welcome change, so time to paint them up.
Here's the first of my efforts: a company of Hura Heavy Support Weapons:
Again from the CHM website:
The Heavy Support Hura are part of the lower-tier of the Hura Species. They are genetically and cybernetically modified to the point of becoming biological computers. The Heavy Support Hura are lead by a handler who controls them.
Now to start on the three platoons of Hura infantry!
Had a great game of IABSM yesterday, using the first Gela scenario from the Sicilian Weekend scenario pack.
The game involves a composite force of US Rangers and combat engineers carrying out an opposed landing against a company of troops from the Italian Coastal Defence Battalion.
Click on the picture below to see whether the Italian commander got to finish his breakfast...
Yes, I'm trying to keep you all on your toes by changing the day that I update the challenge!
Actually, I do it when the number of entries justify an update...and when I have time!
So, today's entries, in no particular order, are from:
Now that is one big entry! Click on the names in bold to go straight to the gallery (opens in a new window).
Today's pictures:
GarretT's Anglo-Danes
The 5th division from mr davenport
Matt's egyptian deities
some of treadhead's napoleonics
Another great AAR from Carole from her blog Hippolyta's Tiny Footsteps.
Click on the pic below to see how Capt. Eugene O’Neill of the US Airborne makes out as his men hit the ground on D-Day...
The latest 15mm offering from the Plastic Soldier Company is the SdKfz 231 box set.
I say '231', but the set allows you to build any five vehicles from:
Now I already have one SdKfz 231 8-rad (and a couple of 'obsolete' 6-rads) so what I was after was another two 231's and then three 232's to make up a six vehicle heavy armoured car platoon of the sort used in Poland in 1939.
Here's the five vehicles from the PSC box set:
Very nice models that are relatively easy to put together (see below for more).
One thing to note is that they are considerably shorter than a Battlefront SdKfz 231: about 0.5cm shorter, in fact. You don't really notice unless lined up next to each other and, anyway, my Battlefront 231 is a later model with the extra front and rear armour, so looks different anyway.
The assembly instructions come in the form of the usual picture-diagram guidelines. Below you will find a few extra hints that, let me assure you, will make your life a bit easier:
Part 3: Assemble Hub Top
I found that the turret knob didn't fit in the hole in the hull top, so I'd advise you to widen the hole a little bit before you glue it to the hull base. Just easier to do at this point than later.
I just stuck a knife in the hole and rotated it a few times!
Part 4: Assemble Lights etc
You can't really see this in the diagram, but the wider set of lights goes at the front i.e. in the plate with the pickaxe and axe on it. Makes a big difference, as it won't fit together if you get these the wrong way around!
Secondly, when you are clipping the plates from the sprue, make sure you clip or then carve the surface of the plate flush i.e. don't leave a little nubbin of plastic where you clipped it. The assembly at this point has zero tolerance for a not-properly-clipped plate. Zero!
Part 6: The Mudguards
The mudguards, the mudguards!
I am sure even the great Piers Brand now occasionally wakes from a fevered sleep shouting "the mudguards, the mudguards", as these are a complete pain to fit.
The basic problem is that the mudguard tabs fit onto an inclined surface, so if you try pressing them straight into place, the mudguard slips down the incline.
Okay, you think, I'll just glue them, then position them gently, then leave them to dry. Problem is, if you do that, then you generally get a loose mudguard: either at one or both ends or somewhere along the middle.
The trick is to turn the vehicle over. Where the star shape pipes are in between the wheel holders is the key to getting the mudguard to fit. That is a flat surface, albeit a small one, where you can hold the central bit of the mudguard in place for long enough for Superglue to bind.
So, put a little blob (little!) where the notch is at the end of each mudguard. Put a little blob of glue on each of the main tabs on the two main bodies of the mudguard. Put a blob of glue on the central bit, where you are about to apply pressure. Flip the vehicle, settle the mudguard in place, and hold the central bit in position, making sure the central tabs and ends of the mudguard are all lined up and flush too.
Now work out how to unglue your fingers from the assembly and you are done.
Note: leave the mudguards to fully dry before carrying on. If you don't, you'll only pop them off again when you are holding the vehicle in the later stages of assembly.
And yes, when you ignore me and they pop off...that is me saying "I told you so"!
Part 11: Aerial for the 232
Two things here. Firstly, the back aerial stand is the long legged one, not the short legged one. Small point, but worth making.
Secondly, if you are careful, you can build this so the turret still rotates.
Yes, you can!
I found that they key here is firstly to glue the tripod onto the turret. The diagram doesn't show this, but the side legs go just behind the widest part of the turret - literally just behind, I mean right just behind - and the front leg goes onto a little square etched into the centre of the top front of the turret.
Then glue the top of the back legs to the aerial. While the glue has some cohesion but is still drying, flip the radiator and glue the back legs to the front of the nubs on the rear hull. The diagram seems to have them on top of the nubs, but I couldn't get that to work, so fitted them just in front of them, resting on them in fact. Now just place the front hole on the aerial on top of the knob on top of the tripod, but don't glue it in place. You should then have a aerial that has solid back legs, but allows the turret to rotate.
I'm not sure how hardy this is going to prove to be, as the vehicles are yet to hit the tabletop, but they seem okay during the painting, basing, decal and varnish stages.
These are recommended. At effectively £20 for five vehicles, you can't go wrong, despite the sometimes annoying assembly.
I shall definitely be buying another box's worth to use as early Afrika Korps vehicles.
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Played a great game of IABSM earlier this week, using the fifth scenario from my newly-published scenario pack for Poland 1939, The September War.
The game covers the German 5th Panzer Division's attack on the town of Pszczyna, held by the Polish 6th Infantry Division.
Click on the picture below to see whether the Invader's assault succeeded...
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a not-for-profit website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.
If you need to contact me, you can do so at:
vislardica@gmail.com
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