A company of infantry with armor support on each side provided an afternoon of great entertainment. Click on the pic below to see all.
Here's a great AAR from the IABSM Facebook Group, posted by Desmondo Darkin and friends.
In a fantastic-looking game in 20mm, the Canadians attempt to push through German defences on the outskirts of Caen.
Click on the picture below to see all:
On 8th September 1939, German Gebirgsjaegers moving along the Carpathian mountain range bumped into a unit of Polish Border Protection Corps mountain troops near the Dukla Pass. After a short battle, the Poles withdrew, leaving the pass open for the Gebirgsjaeger to continue their advance.
That was the background to scenario #39: The Dukla Pass, taken from my just-published scenario booklet, The September War, Part 2: another thirty of so scenarios for IABSM covering the German invasion of Poland in September 1939.
The game would involve both sides wrestling for control of two objectives, with victory going to side that controlled both objectives on any appearance of the Tea Break card.
Click on the picture below to see who triumphed in the two games we had, and why one of them ended in a Steward's Inquiry!
I'm sure you'll all be glad to hear that the second part of the Poland 1939 scenario pack is now available for purchase.
Written by Robert Avery and Alexander Kawczynski, The September War, Part II is the second scenario pack for I Ain’t Been Shot, Mum! covering the German invasion of Poland 1939. It provides another thirty scenarios for the theatre.
Divided into six mini-campaigns, the pack begins with four mini-campaigns based on specific German units: Panzerdivision Kempf, the 1st GebirgsjaegerDivision, the 4th Panzer Division, and the 1st Kavallerie Brigade. Then there are two mini-campaigns based on the Soviet invasion of Poland: the Belorussian Front and the Ukrainian Front. Finally there are two stand-alone battles: Westerplatte and the Hel Peninsula.
As always, there are attacks, counter-attacks, encounter battles, and desperate defences, all containing a whole host of useful scenario mechanics that can be re-used elsewhere.
No need for any preparation: each scenario contains a brief background history, maps, a full game briefing, and a full briefing for each player. Simply print out the pages you need, make up the deck from the list of cards required, unpack your figures and dice, set up the table and away you go!
To see a list of scenarios, click here.
To see a sample scenario briefing, click here.
To buy the pack, click here.
Whilst I'm waiting for the go-ahead to publish my latest scenario pack, The September War, Part II, giving you another thirty early war scenarios covering the invasion of Poland in 1939, here is a battle report from one of the play-test games.
It's late September, and a mixed bag of Polish troops are holed up in the village of Jablon. They want to slip away over the border, but there's a fast-moving column of Soviet tanks and infantry heading towards them. They'll have to hold out until nightfall...
Find out if the Poles held off the Red Army hordes by clicking on the picture, below, and don't forget to keep a tenner of your Christmas money back to buy the pack once it's out!
Here's another great battle report from Mark Luther. This time the action is in Hungary, 1944, near the town of Pestszentimre: giving Mark a chance to roll out his new Hungarian figures.
Click on the picture, below, to see all:
Following up on Monday's post about Part 2 of the September War scenario pack, I'm pleased to say that that is now finished. Huzzah!
Just waiting for Big Rich to sort a few details out, but it should be available at the end of this week...so keep a few of those Xmas Pounds/Dollars etc back for a last minute present for yourself. Should work out at about a tenner (£10 or about $13) for another thirty Poland 1939 scenarios, just under half of which involve the Soviets.
Sorry about the lack of posts for the last few days: I've been busy with another of Jack's amazing after action reports. This one weighs in with an extraordinary 239 photographs, each of which I've had to individually download and label!
The report is taken from Jack's blog, BlackHawtHet...and you'll be pleased to hear that he and I are working on a better way to transfer the content from there to VL.
Anyway, this time Jack takes Kampfgruppe Klink on a trip to the cabbage fields of Moiste: using the IABSM scenario that I wrote for the TFL 2005 Summer Special "Moiste Cabbage and a Quick Cognac".
The background is simple: The Germans have found a ford that gives them access to the French flank, the French dispatch a force under the eponymous Captain Cognac to close the gap.
Jack seems to have had a cracker of a game (239 pictures!), so click on the photo below to see all:
Another quick battle report from the pen of Burt Minorrot, taken from his great Spanish-language blog Las Partidas de Burt, or 'Burt's Stuff'.
Here, British troops attempt an advance against a strongly-held German position.
See how they did by clicking on the picture, below:
Here is our first I Ain't Been Shot, Mum! After Action Report from Jack, taken from his blog BlackHawkHet.
And what an AAR it is: fully 169 photographs with a comprehensive accompanying text. It's taken me a few days just to get it all loaded up on here!
Having been in contact with Jack, I'm pleased to say that the inspiration for the game actually came from VL, and from one of the other battle reports posted here. To be specific, it was from James Tree's Pushing On game, taken from the Operation Martlet scenario pack for CoC.
Click on the pic below to see Jack's epic work...
Here's a quick and somewhat fuzzily-photographed IABSM microarmour AAR from Mark Luther, this one covering action in France 1940 as the French counteract with Somua tanks.
Click on the pic below to see all:
Mark based the game on another AAR from this site: this one from Brian Cantwell. You can see Brian's version (in 15mm) by clicking on the pic below (opens in a new link).
And now a quick request.
I am running out of battle reports to post up here on Vis Lardica.
I am getting the occasional report sent direct to me for posting, and many individuals are kind enough to have allowed me re-posting rights to their blog entries, but it is becoming more and more difficult to keep the flow of reports coming.
So here's the request: if you are playing one of the TFL games covered by Vis Lardica*, and don't have a blog of your own or anything like that, take a few pictures of the action, scrawl down a few notes on what happened, or even just captions to the pictures, and send the lot through to me at email@example.com. Don't worry about format or tidiness or anything like that: I can turn the raw content into a report for you.
That way you have a record of the games that you have played, a record that you can come back to and browse anytime you feel like it. I certainly enjoy reminding myself occasionally of the great tabletop encounters I've enjoyed in the past, and judging by the traffic stats for the site, so do the rest of you!
So don't delay and get scribbling!
*The site covers TFL's company-sized games - I Ain't Been Shot, Mum! (WW2); Charlie Don't Surf! (Vietnam); and Quadrant 13 (sci-fi) - along with their variants Rock the Casbah (the Arab/Israeli wars of the '70s); B'Maso (Africa in the 60's) and the various adaptions for Moderns.
Finally, one thing that did catch my eye earlier today...
I was trawling the Internet looking for interesting wargames content to read, and came across a Russian-language site with a battle report on it. A quick Google translate came up with the usual pidgin English, but one sentence particularly caught my eye:
"well, where in the truhistori vargeim without homruli"
It's like reading Chaucer, or listening to Grendel/Grendel's Mother speak in the Ray Winstone Beowulf film, but expresses a sentiment we should all take to heart: is a wargame truly a wargame without home rules!
Fellow Lardy James Tree has been converting the scenarios in the Chain of Command Operation Martlet pint-sized campaign pack to I Ain't Been Shot, Mum, and posting the results on the IABSM Facebook page.
Here's the report from the second scenario in the pack: troops from the British 49th Infantry Division push on against some rather battered opponents from the German 12th SS Panzer Grenadiers.
See how they get on by clicking on the picture, below.
Best of all, James makes it easy for you to play the scenario yourself. Please do...and send your own AARs in to firstname.lastname@example.org.
In addition to publishing the company-sized WW2 game I Ain't Been Shot, Mum, the TooFatLardies also publish the very popular platoon-sized WW2 game Chain of Command.
In addition to the rules, TFL also publish a series of "pint-sized campaigns": scenario booklets for CoC that cover very specific actions over the course of 6-8 games priced, as the name suggests, at the price of a pint of beer.
One such booklet covers Operation Martlet: the combined arms operation launched by the British 49th Division immediately prior to Operation Epsom to seize the Rauray Spur from the defenders from 12 SS Hitlerjugend.
The pint-sized campaigns can be fairly easily translated for use with IABSM, and this is what James Tree has done for his latest AAR, lifted from the TFL Facebook page.
Click on the picture below to see how he got on...
Another AAR from Burt Minorrot's excellent Spanish language wargaming blog Las Partidas de Burt or Burt's Games, Burt's Stuff.
It's action on the Russian Front this time, as the Germans try to break through Soviet lines and get their men off the other end of the table.
Click on the picture below to see all:
As I've said before, I still haven't heard back from Burt that I'm okay to reproduce/translate his work onto this site, so I hope he doesn't mind. Apologies for any errors in translation btw: they are all mine.
Another AAR lifted from the IABSM Facebook page. It's another of James Tree's exploratory games, this time featuring a small infantry versus infantry game set amongst the Normandy bocage.
Click on the pic to see all:
Knowing I was in Edinburgh, fellow Lardy Derek Hodge was kind enough to invite me over to the South East Scotland Wargames Club for a game of IABSM.
We played Derek's adaptation of a scenario that I wrote for the Xmas 2005 TwoFatLardies Christmas Special: Moiste Cabbage and a Quick Cognac.
A great game, and played using Derek's 10mm collection rather than my usual 15's.
Find out how Captain Cognac and his gens braves got on by clicking on the picture, below.
Talking of Mark Luther and the GA Lardy Day (see last Sunday's post), here's another great after action report from Mark and friends.
This is a 6mm IABSM game played at Giga-bites Café in the Spring of 2017. The starting point for the scenario is the action that took place on the outskirts of Kolonie on the Belgium-Dutch border on the morning of September 14, 1944.
The Allied bridgehead was held by the 5th Coldstream Guards (11 Armoured Division) with C Squadron of the 15/19 Hussars just down the road. The German units coming down the road straight for the canal consisted of 6 Luftwaffe BewahrungsBatalillon zur besondere Verwendung (a Luftwaffe penal unit) and Sturmgeschutze from 2/559 schwere Heeres Panzerjager Abteilung.
Click on the picture below to see all the action.
Those of you who follow this blog regularly will know that in addition to posting after action reports from all the company-sized games from the TooFatLardies being played now, I like to trawl the Internet and re-publish reports from games played way back when.
It makes this site the official, unofficial archive for IABSM, CDS and Q13 and their variants, and also often means that content on blogs that are now moribund is preserved (well, at least until I pop my wargaming clogs!) and content on live blogs that is so old that it has just about disappeared from view is given a new lease of life.
Here's an example of the latter: a one-off IABSM battle report dating back to 2010 from the Scattergun Gamer blog which I hope he doesn't mind me reproducing here. Only three pics, but good ones: I especially love the water-tower and marines.
Click on the pic below to see all.
Here's another IABSM AAR from Burt Minorrot's excellent Spanish-language blog Los Partidas de Burt...which I've always translated as Burt's Stuff but the wife, who speaks more languages than a half-elven bard, tells me actually translates as Burt's Games.
Anyhow, hopefully my translation of Burt's words is slightly better than usual, as the Memsahib helped with the really difficult bits i.e. those bits that Google Translate mangled beyond all recognition.
Click on the picture below to see all:
Another great after action report picked up from the IABSM Facebook page.
This time, Desmondo Darkin leads his Luftlande Grenadiers into action against the 82nd Parachute Infantry Regiment in a scenario taken from the All American scenario pack.
Click on the picture below to see all:
In addition to four ready-to-play scenarios, the IABSM v3 rulebook contains a random scenario generator allowing you to quickly and easily build scenarios of your own.
There are six basic types of encounter detailed in the generator, the fifth one being "Breakthrough": where a strong, fast-moving force attempts to break through an enemy position.
Here's an AAR from Carole Flint using the "Breakthrough" scenario generator, with a game set in Normandy, 1944, and detailed on her excellent blog Hippolyta's Tiny Footsteps.
A force of British tanks and their supports attempts to punch a hole in the German defensive line. Click on the pic below to see all...