TTS AAR: Alex on the Rampage

Off to Neil’s house for some more 2mm To The Strongest action. Today we would fight a 160 point clash between the Later Achaemenid Persians and the Alexandrian Macedonians, with me taking the Persians and Neil the Macedonians.

An unusual battlefield with no terrain features at all, but apparently Darius had had the surface cleared and flattened for his sxcythed chariots!

Once we were both deployed, I immediately noticed that I had achieved an overlap with my cavalry on the right, and was facing three unsupported pike blocks. This looked like a good opportunity to me, so I sent my cavalry forward down the open flank, bringing up my infantry in support.

Unfortunately, the pikemen proved surprisingly manoeuvrable despite their depth, and some good cards for the Maccys and poor cards for the Persians meant that, try as I might, I never managed to exploit my initial advantage.

In fact, things went from bad to worse on that flank. The General commanding the infantry coming up in support was killed in the first clash, meaning they couldn’t keep the pikemen pinned in place, and those pikemen remained eerily manoeuvrable: I never managed any flank or rear charges and, in fact, soon found my cavalry pushed back against and then off the edge of the table.

As the final cherry on the cake, I then got caught with the new Even Stronger v13 rule (only a week old at time of playing) that kills a unit that draws an Ace when trying to return to the table.

So that was the right flank well and truly lost after what looked like a great initial advantage: I would have to win the battle elsewhere.

Neil had placed his Companions on the far right of his line, but some deft use of my deep units of cavalry kept the elite lancers bottled up against the right-hand edge of the battlefield, whilst I tried to manoeuvre my single unit of elephants into a position where they could disrupt the Macedonian cavalry.

Meanwhile, left-centre, my Allied Hoplites and Mobs of unwilling infantry moved forward and engaged the rest of the enemy line.

This latter figth developed into a grinding melee where neither side seemed to be able to get the advantage.

Back to the left, where the ebb and flow of the battle had finally let a unit of Companions out of their cul de sac: success with my Indian horse leaving them vulnerable to a charge in the rear from the lance-armed veterans.

For once, however, the cards were well and truly with me: the Companions, headed by Alexander himself, had armed themselves with lances made from spaghetti rather then wood!

Relief was, however, only temporary. More Macedonians flooded into the combat, and the brave Indian horsemen were destroyed: the five medals that cost me (deep unit plus commander) also costing me the game.

An interesting encounter where I don’t remember doing much wrong but still lost the battle!

My cavalry, most of it veteran, should have ridden down at least one of the pike blocks, and I still don’t quite understand how I never managed to get even one flank charge in.

Bottling up the Companions so that they took no part in the first half of the battle was also a tactical success, but led nowhere as I couldn’t seem to find a way forward elsewhere on the field.

And my scythed chariots - the reason for the lack of terrain? Shot down by archers in the first turn!

Time to play the battle the other way around, but that is a story for another day…