AAR: Action at Grise Farm
/Originally posted 17th December 2011
Ed Sturges takes us to Normandy for another great IABSMv3 battle
Ed Sturges takes us to Normandy for another great IABSMv3 battle
Two Charlie Don't Surf after action report from Benito in Spain
The Great Rice Hunt
Playing the Beanball
A great AAR from the pen (and camera!) of my good friend, Kev. His first game of IABSM3
My first game of IABSM3, using one of the "IABSM3 compatible" scenarios from the newly revised Vyazma or Bust scenario pack.
Three After Action Reports posted today, all of which have previously been posted on the TFL Yahoo Group.
First up is the report from a game held at Stockholm Spelkonvent: a thrilling tale of two iron crosses!
IABSM at Stockholm Spelkonvent
CDS at Milleniumcon 14
Then it's a Vietnam game from Brian Weatherby held at Milleniumcon 14 using the first scenario from the Surf's Up scenario pack.
Finally, Max Maxwell reports on his last game of IABSM2...before, of course, moving on to IABSM3!
Our Penguin friends report on their first game of IABSM3: a demo game at Igloo Con 2011.
An AAR and some photographs from Brain Cantwell: his first game of IABSM3.
Some photographs of their first game of Charlie Don't Surf from the Lardies of Madrid.
Another superb AAR from Richard Clarke introducing the new third edition IABSM rules.
This time it's a tank-focussed game that introduces the new Aces concept.
Richard Clarke describes how he put together the scenario for an Operation Charnwood game, then gives us a cracking After Action Report.
Richard Clarke introduces IABSM3 with two battle reports taken from the playtesting process.
I Ain't Been Lucky, Or Opportunistic, Mum!
The Fight For Amen Corner
James Mantos introduces a nephew to the noble art of IABSM: a great battle report proving once again that you should never wargame with children or animals.
Last Tuesday I took the full version of the sci-fi rules over to Lard Island HQ for a playtest there.
A short AAR from the second full playtest of the full version of the sci-fi rules.
The Hive must hold their position for a randomly generated length of time in the face of sustained attack from the Pelagic Dominate.
A beautiful looking game from Martin, describing C Company, 1st Dorsets' attempt to take Point 54 on D-Day.
I've added the report from the Scandinavian contingent
The TFL Games Day 2011 took place on Sunday 12th June, with the action being a re-fight of the Commonwealth break-in to Tobruk in January 1941. Seven games were fought during the day. In the morning, the Commonwealth troops broke through the Italian perimeter. A lunchtime interlude saw the Matildas of 7TRT attempting to suppress the main Italian gun line. Finally, the Commonwealth troops fanned out, with three games charting their progress inside the perimeter.
Full reports of the day's play, plus tons of photos!
I'm expanding the quick IABSM sci-fi expansion I did in one of the Specials, Get Your Frickin' Tentacle Out Of My Face, into a full blown, stand-alone set of rules. It's going to be significantly different to IABSM, CDS and GYFTOOMF, although the basic mechanics (and concepts for the latter) will remain the same (-ish!).
Here's a quick AAR from our first playtest of the full rules.
Drones from GZG
The expanded system worked very well, with a few inconsistencies dealt with minor amendments. What is obvious is that facing a force with aircraft with none of your own or any AA cover is a recipe for disaster, which makes perfect sense when you think about it. Imagine the drones as Apache helicopters...
The much-expanded definitions (of troops, weapons, movement) and core rules worked really well, although much more playtesting is required to check game balance. What was good was the way that Tech Level played an important part in things (increasing chances to spot, targeting, damage etc) without slowing the game down at all. Also fun was the use of a Drone Operator: with the real damage being done to the Felids when the overall commander of the human force used his entire turn to activate said DO, who was hiding behind a hill on the other side of the battlefield, who then used his activation to "send in the drones". Playing the Felids I definitely found the threat of air attack ended up defining my tactics!
A battle report from the Eastern Front
An excellent and picture-heavy AAR from the Vyazma or Bust scenario pack.
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a not-for-profit website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.
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