AAR: Defending Kobrin
/Originally posted 3rd March 2012
Continuing the eastern front theme, here's another AAR from Tony Hobbs covering the defence of Kobrin.
Continuing the eastern front theme, here's another AAR from Tony Hobbs covering the defence of Kobrin.
Katzenstein reports on his first game of IABSM:
An AAR from Sicily courtesy of Victor.
More winter warfare goodness from Kev. Amazing terrain and figures.
Some lovely 20mm action from Tony Hobbz: it's Operation Barbarossa time!
Great Eastern Front Winter Warfare AAR from Kev: fantastic scenery and figures.
Originally posted 1st January 2012
An AAR from the last battle of 2011. A tale of mismatched sides and an attempt at shameful gamesmanship!
A magnificent day's gaming today!
It's always nice to welcome a new player to your favourite set of rules, so I was very pleased to be invited round to new-to-IABSM Paul's house for a game.
Here is the report of how we played the "A Canadian VC" scenario from the IABSM3 rulebook not once, not twice, but three times in a row. I'm shattered!
My final scenario pack updated for IABSM3 takes us to Libya and the opening phase of the war in the Western Desert: Operation Compass.
It's off to Sicily for two great AARs covering battles from the Sicilian Weekend scenario pack.
First, Brian Cantwell takes us along the Road to Scoglitti, where US Airborne troops take on Tigers with nothing more than grit and determination.
Secondly, Robert Avery (i.e. me) follows the fortunes of the same paratroopers as they fight for their lives along the Biazza Ridge. The Tigers are on the rampage again!
The Road to Scoglitti
The Biazza Ridge
Ed Sturges takes us to Normandy for another great IABSMv3 battle
A great AAR from the pen (and camera!) of my good friend, Kev. His first game of IABSM3
The next two scenario packs updated for IABSM3 Sicilian Weekend (Operation Husky) andAnzio: Wildcat to Whale:
My first game of IABSM3, using one of the "IABSM3 compatible" scenarios from the newly revised Vyazma or Bust scenario pack.
The next scenario pack updated for IABSM3 is "Bloody Burma".
"Bloody Burma" contains an extensive history of the Japanese invasion of Burma in 1941/2, accompanied by twenty-four unique, company-level scenarios designed for “I Ain’t Been Shot, Mum!” but easily adaptable to other systems. It includes attacks, counter-attacks, encounter battles, fighting retreats, ambushes, and even an attempt to rescue POW’s!
“Bloody Burma” begins gently with a couple of infantry-only actions in the jungles of southern Burma, but rapidly progresses to full scale combined arms warfare (infantry, tanks, artillery and aircraft) on the plains and in the dense woods around Rangoon. Finally, the action moves to the high ground and river valleys to the north of Burma , as British, Indian and Chinese troops desperately try and hold off the rampaging Japanese for long enough to make their getaway!
Each scenario contains a background history, maps, a full game briefing, and a full briefing for each player. Simply print out the pages you need, unpack your figures, set up the table, and away you go! There's plenty of information given with each scenario, allowing easy conversion to other systems.
"Bloody Burma " contains the following scenarios: Operation Yacht; Kawkareik; Moulmein ; Paung; Kuzeik; Danyingon; The Yinon Road; Bilin; Pagoda Hill; Mokpalin; Payagyi; Pegu; Taukkyan; Pyuntaza; Henzada; Kyungon; Shwedaung; Kokkogwa; Myingun; Yenangyaung; Htuchaung; Kyaukse; Monywa; and Shwegyin.
The next scenario pack updated for IABSM3 is "Fall of the Lion Gate". From the original press pack:
Make sure you can Banzai! with the best of them this Christmas with Robert Avery's latest pdf scenario booklet for "I Ain't Been Shot, Mum!".
An extensive history of the Japanese invasion of Malaya and Singapore accompanied by twenty-one unique scenarios for "I Ain't Been Shot, Mum!" including attacks, counter-attacks, encounter battles, an opposed landing, ambushes, fighting retreats, and even a last stand!
"Fall of the Lion Gate" contains the following scenarios: Kota Bahru; Ban Sadao; The Ledge; Jitra; Gurun; Grik Road; Kota Tampan; Kampar; Kuantan; Slim River; Muar; Bakri; Batu Pahat; Mersing; Layang Layang; Airstrip Road; Kranji Peninsular; Bukit Timah; Jurong Road; Nee Soon; and Pasir Panjang.
Each scenario contains a background history, maps, a full game briefing, and a full briefing for each player. Simply print out the pages you need, unpack your figures, set up the table, and away you go!
Three After Action Reports posted today, all of which have previously been posted on the TFL Yahoo Group.
First up is the report from a game held at Stockholm Spelkonvent: a thrilling tale of two iron crosses!
IABSM at Stockholm Spelkonvent
CDS at Milleniumcon 14
Then it's a Vietnam game from Brian Weatherby held at Milleniumcon 14 using the first scenario from the Surf's Up scenario pack.
Finally, Max Maxwell reports on his last game of IABSM2...before, of course, moving on to IABSM3!
Our Penguin friends report on their first game of IABSM3: a demo game at Igloo Con 2011.
The next scenario pack updated for IABSM3 is "Vyazma or Bust".
Set in Russia in the autumn of 1941, Vyazma or Bust contains over a dozen scenarios that may be played individually, or for greater enjoyment as part of a linked campaign: 126 pages of high quality wargaming.
An AAR and some photographs from Brain Cantwell: his first game of IABSM3.
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
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