Whilst I was waiting for my Battlefront bases to arrive (to finish my second Polish infantry platoon - do keep up!) I decided to start on one of the four sci-fi armies that I have in my lead mountain.
Yes, ridiculous to have four entire armies in the mountain, but I've learnt that you have to buy them when you see them in case the manufacturer goes under whilst you're still vacillating over whether to buy them or not!
The Tah-sig are radically different from humans from a biological perspective, using liquid nitrogen as a solvent rather than water, and therefore living in a much colder environment. They are also burrowers rather than surface dwellers and rely on hearing more than sight as their primary sense. The Tah-sig have eyes but their main sense is hearing, and this is as acute, precise, and long-ranged as the human sense of sight. Their armoured environmental suits have built-in aural enhancers mounted on either side of their helmets to amplify and fine-tune this, and to prevent enemy disruption. The suit also has vision enhancement (the faint blue vision slots being visible in the recesses on either side of their helmets), but even when enhanced the vision of a Tah-sig is not equal to the unenhanced sight of a human.
The current range of figures covers only infantry, but is nicely thought out in terms of the company and platoon OB.
Here's the first couple of infantry sections:
Now to start thinking about what vehicles to go with them...
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.