Time for another game of Q13, so time to get the space Dwarves back onto the tabletop to battle another of my so-far-untested forces: the Tah-Sig.
This would be an encounter battle fought across a battlefield consisting of crop fields separated by a series of access roads and narrow strips of open ground. The storyline was that this time it was the Dwarves who were the aggressors: outnumbering the Tah-Sig by a fair amount and needing to get as many units as possible off the table on the Tah-Sig side.
I’m still working my way through the extra Arab-Israeli forces I bought in the Battlefront Fate of a Nation 25% off sale. My aim was not so much to reinforce my existing Six Day War forces, but more to add what I needed to re-fight actions from the Yom Kippur War too.
The latest example of this is the Battlefront BTR-60 APC company for the Egyptians/UAR:
These are lovely models that go together and paint up really well.
I now have three different paint schemes for the Egytians/UAR. I have a terrible grungy brown colour for the ex-WW2 tanks and assault guns; a quite bright yellow for the Soviet 1967 vehicles; and this very pale yellow (the most historically accurate of the three!) colour for the Soviet 1973 kit.
Anyway, these are highly recommended. Just one word of caution: the gun barrels are quite fragile: just take a little care when either clipping them from the sprue or dry-brushing.
The last week of September 1939 saw a combined “Northern Front” Polish army join the attack towards Tomaszow Lubelski. Due to bad communications between the different Polish divisions, the result was a series of largely uncoordinated attacks by Polish unis arriving from the north-east, launched in the direction of the city only to be shattered wave-by-wave by the German defenders.
This scenario would represent one such attack: with Polish and German forces brawling for control of the centre of the table. Four objectives would be placed there, with each side entering the table and attempting to take and hold them. The game would end after ten appearances of the Turn Card, at which point victory would go to the side that held the most objectives. If, however, one side managed to hold at any point three of the four objectives, then the game would end immediately, with that side wining the battle.
Click on the picture below to see the extraordinary events that followed…
Although I like my Vornid infantry (15mm sci-fi: homicidal plants with thorn guns from Khurasan), I haven’t used them very much because, up to now, they have been based a singles and the way that the figures are made means that the bases don’t fit into any of my sabots. That means that using them involves moving lots of single figures round the table individually: a right pain!
I therefore decided to re-base them: each squad of ten Vornid based individually converting to six bases of five Vornid each. That gives me the same three squads, but the capacity to field ten fireteams if needed for another system.
I had two four-squad platoons (i.e. eight squads) but they proved a bit unwieldy. I therefore painted another squad up and now have three platoons of three squads each, all efficiently based for moving round the table.
Here’s my revised Vornid company, plus one of the individual platoons. You can see the detail of the entire force in the Vornid gallery.
I hadn’t gamed with old friend Neil for at least 18 months, so it was a pleasure to get a date into the diary and push some lead around the table again.
We decided to have a battle set in the 1967 Six Day War between an Israeli and an Egyptian (UAR) force. The game would be a fictional encounter battle using the TooFatLardies Charlie Don’t Surf Vietnam rules adapted for the theatre and available elsewhere on this site.
Derek put on a game if IABSM set in France in May 1940, using his excellent 10mm figures.
That's not me with Derek btw but my opponent!
I played the French: commanding seven H-39 tanks (good armour, but armed with a pop gun), two 25mm anti tank guns (good panzer killers!) and a platoon of infantry.
Facing me were five Panzer 38(t) tanks (excellent at this time of the war), two Panzer IVs, a platoon of motorcyclists, and some other infantry that never arrived or got off their Blinds.
I deployed my tanks along the treeline and waited for Rommel's boys to attack. This they did, their motorcyclists appearing first: dumping their metal steeds as soon as I hit them with some HE, and then rushing forward towards a nearby field.
Meanwhile his P-38(t) tanks had appeared and advanced towards my line over open ground. My tanks engaged, and a firefight broke out: his five Panzers versus five of my tanks and, soon, my two anti tank guns.
His tanks were considerably better than mine, but stationary and out in the open. Mine were carefully concealed in the edge of the wood, and some lucky dice rolling meant that soon three of his were abandoned for the loss of two of mine.
When one of his Panzer IVs also succumbed to anti tank gun fire, the Germans decided that they'd had enough and retreated. Victory to the French!
All in all it was a good, if quick, game. My tanks performed much better than I was expecting (one of them proved almost indestructible despite being hit many times) and the tactics chosen by the Germans suited my deployment perfectly.
My thanks to Derek and the rest of SESWC for their hospitality, and I'm already looking forward to the next time I'm up.
One of my more unusual scifi armies are the Vornid. These comprise a base of Khurasan’s plant infantry supported by a variety of Ravenstar’s Horrid bio-vehicles. You can see the gallery by clicking here (opens in a new window).
As you’ll see, I’ve been using Slishians (from Hydra Miniatures) as Big Men, but have now found a rather amusing alternative:
The enemy sure looks like plant food to me!
Not sure who the manufacturer is (I bought these on impulse some time ago and have only just got around to their layer of the lead mountain) but these are, of course, models loosely based on Audrey II, the “villain” of the musical comedy A Little Shop of Horrors.
Great fun, and have encouraged me to expand and re-base my Vornid army: but more on that later…
The last time my Hura (four-armed aliens from Clear Horizons) took the field, they were soundly beaten, with their defeat due, in art, to a lack of AA protection and no electronic warfare capacity.
As Clear Horizons don’t produce any AA or EW figures for the Hura (I mean, why would you!) I have decided to use Brigade Models’ sci-fi Polish range to fill in the gaps. I’ve already posted the AA half-tracks, now here’s the EW vehicle:
Officially this is the Suwalska ‘Hetman’ command vehicle, but it does very nicely as an Electronic Warfare specialist for the Hura.
Now all I have to do is save up for a few Suwalska APCs…
As always, clicking on the name of the person above will take you straight through to their gallery.
Keep them coming: we’re in the final quarter of this year’s challenge now.
Also, don’t worry if you’ve submitted nothing so far this year (Geoff, Cabey Cabey, Jim, Mr Clarke, Keith, Koen, Garrett, Chris, Dave, Craig, the Mad Padre, Andrew, Richard, Thomas, Old Pivot, Ashley, David, Brian and Willie B): there’s still plenty of time to get painting and photographing and join the thirty-two of your fellow Lardies who have registered some points.
Here are today’s pictures:
AWI Dragoons from Travis
Assyrians from Blue Moose Ken
Not another Napoleonic will I paint, he said...
Gladiators from the Hat
Action from Mark's 2nd Seminole War game
Andy Duffell's "forgot to send the picture last time" Bretons
Regular visitors will know that I am adding appropriate units to my 1967 Arab and Israeli forces in order to also be able to play the 1973 Yom Kippur war. First up are the Egyptians, who can now field a platoon of T-62 MBTs:
These are Battlefront plastics in 15mm: part of their Fate of a Nation range.
The models go together well, although the downloadable instructions could be a little clearer: I went badly wrong when building the first turret, necessitating some fairly dramatic surgery later, but fortunately the damage doesn’t show.
Fellow Lardy Mark Luther has asked me to mention that his local group will be running a free Games Day in Marietta, GA on November 10th this year. Here are the details:
We have a full day of historical miniatures games that include Sharp Practice (AWI, Napoleonic, 2nd Seminole War), Chain of Command (SCW, and Normandy WWII), Coastal Patrol (Baltic), and Kiss Me Hardy. Plenty of non TFL games too-Blood and Plunder, Gangs of Rome, Wings of Glory WWI, Combat Command, Men Who Would be King, SAGA and more.
There is also a Charity Raffle We'll have room for drop in games. On site food and beverages with an incredible beer assortment.
As part of a counter-attack that had already thrown the Germans back some twenty kilometres, the Polish 16th and 26th Infantry Divisions crossed the Bzura river near Lowicz on the morning of 14th September 1939, and the Polish 4th Infantry Division reached the road linking Lowicz and Glowno.
At this point, however, the retreating Germans were reinforced by the 4th Panzer Division, which had been withdrawn from the fighting in the outskirts of Warsaw, and launched a counter-attack of their own against the advancing Poles. This battle would recreate the encounter battle that followed.
A cracking game of IABSM in which a bold coup de main won the day. Click on the pic below to see all:
As Battlefront had another sale on their Arab/Israeli range (25% off this time) I thought I’d better take advantage and add the appropriate figures to allow my 1967 Six Day War Egyptians and Israelis to continue their fight into the 1973 Yom Kippur War.
First off the painting table is the ZSU-23-4 "Shilka": a lightly armored Soviet self-propelled, radar guided anti-aircraft weapon system.
These are lovely models that really take the paint well.
“The acronym "ZSU" stands for Zenitnaya Samokhodnaya Ustanovka (Russian: Зенитная Самоходная Установка), meaning "anti-aircraft self-propelled system"; the "23" signifies the bore diameter in millimeters; the "4" signifies the number of gun barrels. It is named after the Shilka River in Russia. Afghan soldiers nicknamed it the "sewing machine" due to the sound of firing guns. It is also referred to by its nickname of "Zeus", derived from the Russian acronym.”
I’ve already got the ZSU 57-2, which has got two enormous guns rather than four little ones, and I was originally a bit confused as to why four smaller guns would be better than two big ones. The answer is that the ZSU 57-2 had no radar sighting system, couldn’t fire on the move, and couldn’t carry enough ammo to allow for worthwhile sustained fire. Obvious when you think about it!
Apparently the Shilka was very successful, and actually led to a change in NATO tactics. Let’s hope that holds true when I field them for the first time.
Finally finished the last of the Boontown Space Dwarves: a platoon of Clansmen.
Now if you remember, when I started painting the Boontown figures, I was quite disparaging about the quality of the sculpting. I felt the Shaker cannon was, quite frankly, not a very good model, and the crew figures very average if not poor.
I changed my mind a bit about the range with their T-26 walkers, and a bit more with their Hearthguard, but the Clansmen have definitely reversed my opinion.
These are great fun figures with nice, clear definition, especially on the faces/beards and their Schwarzenegger-like arms. Okay, so the guns are still a bit crap, but overall I like them. Not “recommended”, but still a worthwhile addition to any Space Dwarf force.
And that, for the Space Dwarves, should be that. As far as I know, I now have every 15mm Space Dwarf/Squat/Grudd etc figure out there in the marketplace. If I haven’t, please let me know, and I will remedy the situation asap!
Right: onto the Yom Kippur war figures forming a significant layer of the lead mountain…
Not sure if anyone saw this, but here’s a nice comment on my last AAR (see below: The Narew Crossing) taken from The Miniatures Page’s forum:
I don't mean to tell anyone else how they should or should not play their wargames …
But this AAR is a great example of how I LIKE my wargames to go!
Hardly matters what the figure scale is, or what the ruleset is. Maybe it matters a little, but not a lot.
What matters are the interests and spirit of the gamers … the game master more, and the rest of the gamers a little less but still to an important extent.
From the AAR:
The game was a screening mission. Provided the bridge remained in Polish hands (i.e. no German troops were in base-to-base contact with the bridge) each time the Turn Card appeared, Polish engineers would roll a D6. Once the total rolled hit 25, any Polish Big Man could order the bridge blown.
Kudos for a thoughtful construction of a scenario, with scenario-specific rules related to victory conditions.
Long range exchange of fire continued on for a couple of turns, until … the Germans, realised that (they) had no hope of winning the game at this distance, and would need to get up close and fight … through to the bridge the hard way!
These kinds of comments, which appear several times in the AAR, show how the AAR writer's (also game master's) thinking runs. The scenario was constructed, with some success it seems, to create tactical problems that the gamers would have to solve. More kudos!
That left the last remaining Panzer (a Panzer III) free to drive forward onto the bridge itself, scattering the Polish engineers still setting their charges. Although we did have a quick debate as to whether the Panzer counted as "troops", I conceded that it probably did (Bevan: "well you tell me: you wrote the scenario!")…
When I read this, it cemented my opinion -- these are guys I'd enjoy gaming with! Lots of competitive spirit in the play of the game, but no rules-lawyering or victory-conditions-maneuvering to gain an advantage.
Again, not meaning to tell anyone else how they should play, but for me, I find little interest in a parking lot of tanks and a bucket of dice, or in haggling over whether a single strand of barbed wire is an obstacle to AT cannons ("where in the rules does it say that barbed wire is a linear obstacle to infantry movement, but not to heavy weapons fire?").
What I do find interesting … fascinating … obsessively engaging … is just about everything we see in this AAR.
Seems ages since I last did one of these, but it’s probably only about a week or so. Entries from the regulars are a constant with, pleasingly, more of the more infrequent contributors also coming out of the woodwork.
And last, but by no means least, Mr Plowman has zombies
As usual, clicking on the name of the person in the list above will take you straight to that person’s gallery (opens in a new window).
We’re into the final quarter now, so I expect to see you all grabbing brush and camera and submitting away. Still plenty of no-shows so far this year: come on, you can manage at least one before now and Christmas!
It was back to Poland for our latest game of I Ain’t Been Shot, Mum and an extraordinarily exciting encounter that went right down to the wire.
On September 7th 1939, reconnaissance units from one of the Panzer Divisions of General Nikolaus von Falkenhorst’s XXI Army Corps captured Wizna after Polish mounted reconnaissance squads abandoned the village after a short fight and retreated to the southern bank of the Narew. When German tanks tried to cross the bridge, it was blown up by Polish engineers. This game would recreate the German attempt to force the Narew Crossing.
Regular visitors to this blog will know that my poor Hura (four-armed aliens from Clear Horizon) got resoundingly hammered by the Space Dwarves in our last battle, with most of the damage done by a Dwarf scoutship which kept flying down from the skies and blowing Hura hovertanks away! My Hura had no response, as the range is one of those tiresome infantry-only ranges, with no support elements.
I’d already given the Hura some Xarledi hovertanks from Brigade Model’s Yenpalo range, now it was time to see what Brigade had to offer in the way of something I could use for AA protection.
Brigade has a huge range of figures and vehicles, but the ones that caught my eye this time were from their sci-fi Polish range. These were sufficiently odd-looking to go with the Hura and Xarledi, so I quickly ordered a couple of AA half-tracks and another mounting a Multiple Rocket launcher System (MRLS).
I’ve now painted them up (they leapfrogged the last of the space dwarves) in the same colours as the hovertanks, and think they have come out very well.
Wilk AA Half-Tracks
Wilk MRLS Half-Tracks
As always, excellent service and models from Brigade. Recommended.
I’ve almost cleared all the 15mm sci-fi dwarves from my lead mountain! Just one more contingent to go, and I’m half way through them.
Meanwhile, here’s the last of the Grudd infantry from Onslaught Miniatures. They are the chaps who produce some really lovely (and complete) sci-fi ranges in 6mm, and a couple of lines of 15mm figures too.
One of those 15mm lines is the Grudd: effectively sci-fi dwarves. Regular readers will know that the basic infantry types (Clansmen, Demolishers, Siege Breakers) have already been finished and logged…so here are the Iron Lords in their superheavy armour and the Drudgers (militia types):
Iron Lords (left) and Drudgers (above)
I honestly can’t recommend these enough. Beautifully cast cubist space dwarves with a variety of very cool weaponry. Painting them as shown is easy: a metallic undercoat that becomes the top coat for the armour, then faces, beards and weapons in different colours. Highlight with some bright unit markings and you’re away.
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.