IABSM AAR: Find the Front by Mark Luther

A very colourful game of I Ain't Been Shot, Mum! in 6mm from Mark Luther.

The scenario involves one of my favourite situations: a clash of late war reconnaissance units. Forget the big cats and the swarms of Shermans: let's let the armoured cars and half-tracks out to play!

Click on the pic to see all:

IABSM AAR: Polish River Crossing

Considering the work I'm currently doing on the Panzerspah list for the German army in 1939, it's a somewhat marvellous coincidence that the next battle report from the archive of Mark Luther is set in Poland in 1939 and features a German reconnaissance force attempting a river crossing in the face of Polish resistance.

Click on the image below to see all:

what an incredible table!

IABSM AAR: Carroceto

Here's another great battle report from Joe Patchen, this time covering a game of I Ain't Been Shot, Mum using scenario #2 of the Anzio: Wildcat to Whale scenario pack.

It's 25th January 1944 and the Allies have surprised the Germans by landing troops behind their lines at Anzio. Now the British Guards thrust towards Carroceto and the Factory hoping to break out of their beachhead.

Click on the pic below to see all...

IABSM AAR: Operation Compass #05: Tummar West

Another quick battle report from our friends at the Stipsicz Hussars.

They are currently playing through the Operation Compass scenario pack, and have hit scenario #05: Tummar West.

The "three day raid" is now fully underway. Next on the British list is the Italian camp at Tummar West. Click on the pic below to see how they do.

IABSM AAR: Operation Compass #04: Nibeiwa

A quick battle report from the Stipsicz Hussars, whose excellent blog can be reached by clicking here.

The Hussars return to the sands of the Western Desert to play out the fourth scenario of the Operation Compass scenario pack: the British/Indian attack on the camp of Nibeiwa.

Click on the picture below to see all:

Those of you who read the report will note that the Hussars comment that all the scenarios in the Compass pack so far seem very biased towards the British.

Well, that's because they are designed that way for two reasons: firstly, they are historically accurate; and secondly, the idea is to give the British players the sense of superiority (and the Italian players the sense of inferiority) that were such characteristics of the campaign as a whole. It gets more difficult for the British as the pack goes on!

IABSM AAR: BoB #3D: Zhena

The first battle report from the games of IABSM that I ran at this year's Operation Market Larden games day in Evesham.

For those not familiar with the event, some thirty Lardies gather deep in the heart of tractor country for a day of superb gaming followed by a curry and the usual mild drinking session! My thanks, as always, to Ade for organising the event so well.

Back to the action.

My morning game featured scenario 3D from the Bashnya or Bust! scenario pack: a small German force holds the village of Zhena during Operation Bagration. The Soviets are attacking in large numbers, but reinforcements are on the way. Will the vital road junction be held?

Find out by clicking on the picture, below:

IABSM AAR: North of Sitaria by Mark Luther

Another great AAR from Mark Luther, this time using one of the scenarios from Chris Stoesen's Campaign for Greece scenario pack as the basis for the game.

As Royal Engineers rig a vital bridge for demolition, a German motorcycle recce force hoves into view. Will the charges be laid and the bridge blown in time? And even if they are, what about the next bridge?

Click on the pic below to see all:

IABSM AAR: Avanti Spumanti!

Great battle report from Dr. the Viking of a game set in the Western Desert: defending Brits versus attacking Italians.

This report appeared both on Dr. the V's blog, which you can visit by clicking here; and on the Lead Adventure Forum, another good source of wargaming chat.

Click on the picture below to see the report in full: